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	<id>https://graalonline.net/index.php?action=history&amp;feed=atom&amp;title=Tools</id>
	<title>Tools - Revision history</title>
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	<updated>2026-04-09T21:00:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://graalonline.net/index.php?title=Tools&amp;diff=20800&amp;oldid=prev</id>
		<title>JimmyAkl at 07:03, 6 June 2021</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Tools&amp;diff=20800&amp;oldid=prev"/>
		<updated>2021-06-06T07:03:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:03, 6 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;F10: Bundle Explorer&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;F10: Bundle Explorer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that we’re done introducing everything, it’s about time we get on with some coding fun!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the first examples, I will go over making them in both Unity (using C#) and on Graal3D (using GraalScript).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Note:''' Doing them in Unity will require some type of IDE to write your C# scripts (I use Visual Studio).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key graalnet_wikidb:diff::1.12:old-20751:rev-20800 --&gt;
&lt;/table&gt;</summary>
		<author><name>JimmyAkl</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Tools&amp;diff=20751&amp;oldid=prev</id>
		<title>JimmyAkl: Created page with &quot;Once logged in, some tools are available to you that allow you to change game settings (warp to different levels, change render settings, debug your scripts, use Unity functio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Tools&amp;diff=20751&amp;oldid=prev"/>
		<updated>2021-05-25T08:18:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Once logged in, some tools are available to you that allow you to change game settings (warp to different levels, change render settings, debug your scripts, use Unity functio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Once logged in, some tools are available to you that allow you to change game settings (warp to different levels, change render settings, debug your scripts, use Unity functionalities...)&lt;br /&gt;
&lt;br /&gt;
'''Our implemented tools:'''&lt;br /&gt;
&lt;br /&gt;
Access them by pressing escape (Esc). You can play with the options, fix the graphics and audio. The Developer Tools allow you to warp, fix the render setting, the camera, launch minigames...[[File:Screenshot (46).png|center|frameless|606x606px]]'''The Hierarchy and Inspector tools:'''&lt;br /&gt;
&lt;br /&gt;
These tools mimic the Unity tools. They can be accessed in 3 different ways:&lt;br /&gt;
#By pressing ‘F9’&lt;br /&gt;
#In the Developers Tools (Esc) by pressing on the Dev Tools&lt;br /&gt;
#By pressing Left Ctrl + Shift + Left Click a certain Gameobject.&lt;br /&gt;
The '''Hierarchy''' will allow you to view all the Gameobject present in your scene, when you select one, its info (name, tag, layer, components...) will be displayed in the '''Inspector''' Tool and the '''Hierarchy Selection''' will display in 3D the Gameobject allowing you to view it from different angles by modifying (x,y,z).&lt;br /&gt;
&lt;br /&gt;
These tools allow for dynamic modifications. For example, you can change the position of your Gameobjects, disable/enable components in the Inspector and changes will be made directly to the Gameobject.[[File:Unity tools.png|center|frameless|605x605px]]'''The Bundle Explorer:'''&lt;br /&gt;
&lt;br /&gt;
Accessed by pressing ‘F10’. Allows you to view all the available assetbundles on the server.&lt;br /&gt;
&lt;br /&gt;
It is important for making sure you’ve correctly uploaded your assets to the server, as It allows you to view the prefabs present in the assetbundle.[[File:Bundle explorer.png|center|frameless|764x764px]]'''Other Tools:'''&lt;br /&gt;
&lt;br /&gt;
F1/F8: Show the playerworlds&lt;br /&gt;
&lt;br /&gt;
F2: Engine Log (used to debug your code mostly)&lt;br /&gt;
&lt;br /&gt;
F3: Options&lt;br /&gt;
&lt;br /&gt;
F4: to switch from 3D to 2D (still not done)&lt;br /&gt;
&lt;br /&gt;
F5: Level and coordinates&lt;br /&gt;
&lt;br /&gt;
F6: RC&lt;br /&gt;
&lt;br /&gt;
F7: Online players&lt;br /&gt;
&lt;br /&gt;
F9: Hierarchy and Inspector&lt;br /&gt;
&lt;br /&gt;
F10: Bundle Explorer&lt;br /&gt;
&lt;br /&gt;
Now that we’re done introducing everything, it’s about time we get on with some coding fun!&lt;br /&gt;
&lt;br /&gt;
For the first examples, I will go over making them in both Unity (using C#) and on Graal3D (using GraalScript).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Doing them in Unity will require some type of IDE to write your C# scripts (I use Visual Studio).&lt;/div&gt;</summary>
		<author><name>JimmyAkl</name></author>
	</entry>
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