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	<id>https://graalonline.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zokemon</id>
	<title>Graal Bible - User contributions [en]</title>
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	<updated>2026-04-10T03:46:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://graalonline.net/index.php?title=Creation/Dev/Script/Clientside_Functions&amp;diff=10196</id>
		<title>Creation/Dev/Script/Clientside Functions</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Creation/Dev/Script/Clientside_Functions&amp;diff=10196"/>
		<updated>2007-10-16T10:19:16Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Updated to v5.1.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Global:&lt;br /&gt;
  $pref::audio::choosenvoicecodec - integer&lt;br /&gt;
  $pref::audio::microactivatebyvolume - boolean&lt;br /&gt;
  $pref::audio::microactivationlevel - integer&lt;br /&gt;
  $pref::audio::microinputdevice - integer&lt;br /&gt;
  $pref::audio::microon - boolean&lt;br /&gt;
  $pref::audio::microvolumefactor - integer&lt;br /&gt;
  $pref::audio::midivolume - integer&lt;br /&gt;
  $pref::audio::mp3volume - integer&lt;br /&gt;
  $pref::audio::radiovolume - integer&lt;br /&gt;
  $pref::audio::reversestereo - boolean&lt;br /&gt;
  $pref::audio::sfxvolume - integer&lt;br /&gt;
  $pref::audio::voicevolume - integer&lt;br /&gt;
  $pref::capture::allowbyscript - boolean (read only)&lt;br /&gt;
  $pref::capture::area - string&lt;br /&gt;
  $pref::capture::audiobitrate - integer&lt;br /&gt;
  $pref::capture::disabledaynight - boolean&lt;br /&gt;
  $pref::capture::format - string&lt;br /&gt;
  $pref::capture::fps - integer&lt;br /&gt;
  $pref::capture::hideinterface - boolean&lt;br /&gt;
  $pref::capture::recordaudio - boolean&lt;br /&gt;
  $pref::capture::showmouse - boolean&lt;br /&gt;
  $pref::capture::size - string&lt;br /&gt;
  $pref::capture::videobitrate - integer&lt;br /&gt;
  $pref::graal::allowglobalpms - boolean&lt;br /&gt;
  $pref::graal::automapping - boolean&lt;br /&gt;
  $pref::graal::defaultfontname - string&lt;br /&gt;
  $pref::graal::defaultfontsize - integer&lt;br /&gt;
  $pref::graal::dontconnectlevels - boolean&lt;br /&gt;
  $pref::graal::dontloadlistheads - boolean&lt;br /&gt;
  $pref::graal::dontsavepasswords - boolean&lt;br /&gt;
  $pref::graal::dontsavepms - boolean&lt;br /&gt;
  $pref::graal::fixedport - boolean&lt;br /&gt;
  $pref::graal::fixedudpport - integer&lt;br /&gt;
  $pref::graal::language - string&lt;br /&gt;
  $pref::graal::limitnicknames - boolean&lt;br /&gt;
  $pref::graal::loadbuddylistfromserver - boolean&lt;br /&gt;
  $pref::graal::nicknamelimit - integer&lt;br /&gt;
  $pref::graal::nomassmessages - boolean&lt;br /&gt;
  $pref::graal::notoalls - boolean&lt;br /&gt;
  $pref::graal::noudp - boolean&lt;br /&gt;
  $pref::graal::showyourselfonbuddylists - boolean&lt;br /&gt;
  $pref::input::mousesensitivity - float&lt;br /&gt;
  $pref::interior::lockarrays - boolean&lt;br /&gt;
  $pref::video::defaultguistyle - string&lt;br /&gt;
  $pref::video::detailfactor - float&lt;br /&gt;
  $pref::video::fogdistance - float&lt;br /&gt;
  $pref::video::fullscreenmode - string&lt;br /&gt;
  $pref::video::resolution - integer&lt;br /&gt;
  $pref::video::screenshotformat - string&lt;br /&gt;
  $pref::video::visibledistance - float&lt;br /&gt;
  $pref::video::windowmode - string&lt;br /&gt;
  $scenelighting::lightingprogress - float (read only)&lt;br /&gt;
  allfeatures - integer (read only)&lt;br /&gt;
  allplayerscount - integer (read only)&lt;br /&gt;
  allrenderobjecttypes - integer (read only)&lt;br /&gt;
  allstats - integer (read only)&lt;br /&gt;
  canspin - boolean (read only)&lt;br /&gt;
  carriesblackstone - boolean (read only)&lt;br /&gt;
  carriesbush - boolean (read only)&lt;br /&gt;
  carriesnpc - boolean (read only)&lt;br /&gt;
  carriessign - boolean (read only)&lt;br /&gt;
  carriesstone - boolean (read only)&lt;br /&gt;
  carriesvase - boolean (read only)&lt;br /&gt;
  downloadfile - string (read only)&lt;br /&gt;
  downloadpos - integer (read only)&lt;br /&gt;
  downloadsize - integer (read only)&lt;br /&gt;
  editingmission - boolean&lt;br /&gt;
  emoticonchar - string (read only)&lt;br /&gt;
  focusx - float (read only)&lt;br /&gt;
  focusy - float (read only)&lt;br /&gt;
  ghostsnear - boolean (read only)&lt;br /&gt;
  graalplugincookie - string (read only)&lt;br /&gt;
  graalversion - float (read only)&lt;br /&gt;
  gravity - float&lt;br /&gt;
  installedlanguages - string (read only)&lt;br /&gt;
  isapplicationactive - boolean (read only)&lt;br /&gt;
  iscarrying - boolean (read only)&lt;br /&gt;
  isfocused - boolean (read only)&lt;br /&gt;
  isgraal3d - boolean (read only)&lt;br /&gt;
  isgraalplugin - boolean (read only)&lt;br /&gt;
  isleader - boolean (read only)&lt;br /&gt;
  isonmap - boolean (read only)&lt;br /&gt;
  isopengl - boolean (read only)&lt;br /&gt;
  isrecordingvideo - boolean (read only)&lt;br /&gt;
  jpegquality - integer&lt;br /&gt;
  lastdownloadfile - string (read only)&lt;br /&gt;
  leftmousebutton - boolean (read only)&lt;br /&gt;
  leftmousebuttonglobal - boolean (read only)&lt;br /&gt;
  levelorgx - float (read only)&lt;br /&gt;
  levelorgy - float (read only)&lt;br /&gt;
  lighteffectsenabled - boolean&lt;br /&gt;
  middlemousebutton - boolean (read only)&lt;br /&gt;
  middlemousebuttonglobal - boolean (read only)&lt;br /&gt;
  mousebuttons - integer (read only)&lt;br /&gt;
  mousebuttonsglobal - integer (read only)&lt;br /&gt;
  mousepitch - float (read only)&lt;br /&gt;
  mousescreenx - integer&lt;br /&gt;
  mousescreeny - integer&lt;br /&gt;
  mousewheeldelta - integer (read only)&lt;br /&gt;
  mousex - float&lt;br /&gt;
  mousey - float&lt;br /&gt;
  mouseyaw - float (read only)&lt;br /&gt;
  musiclen - integer (read only)&lt;br /&gt;
  musicpos - integer (read only)&lt;br /&gt;
  particleeffectsenabled - boolean&lt;br /&gt;
  rightmousebutton - boolean (read only)&lt;br /&gt;
  rightmousebuttonglobal - boolean (read only)&lt;br /&gt;
  screenheight - integer (read only)&lt;br /&gt;
  screenwidth - integer (read only)&lt;br /&gt;
  scriptedcontrols - boolean (read only)&lt;br /&gt;
  scriptedplayerlist - boolean (read only)&lt;br /&gt;
  scriptlogwritetoreadonly - boolean&lt;br /&gt;
  selectedlistplayers - object&lt;br /&gt;
  selectedsword - integer&lt;br /&gt;
  selectedweapon - integer&lt;br /&gt;
  servername - string (read only)&lt;br /&gt;
  serverstartconnect - string&lt;br /&gt;
  serverstartparams - string&lt;br /&gt;
  shotbybaddy - boolean (read only)&lt;br /&gt;
  shotbyplayer - boolean (read only)&lt;br /&gt;
  showterraingrid - boolean&lt;br /&gt;
  spritesimage - string&lt;br /&gt;
  statusimage - string&lt;br /&gt;
  timevar - integer (read only)&lt;br /&gt;
  timevar2 - float (read only)&lt;br /&gt;
  timevar3 - float (read only) - synchronized time which works on both server- and client-side, precision is milliseconds, only available for Graal3D right now&lt;br /&gt;
  wasshooted - boolean (read only)&lt;br /&gt;
  waterheight - float&lt;br /&gt;
  weapons - object (read only)&lt;br /&gt;
  weaponsenabled - boolean&lt;br /&gt;
  weathereffectsenabled - boolean&lt;br /&gt;
  worldclockstopped - boolean&lt;br /&gt;
  worldhour - integer&lt;br /&gt;
  worldminute - float&lt;br /&gt;
  worldminutesofday - float&lt;br /&gt;
  worldrealsecondsperday - float&lt;br /&gt;
  addcontrol(obj)&lt;br /&gt;
  addmaterialmapping(str, str) - returns boolean&lt;br /&gt;
  addtiledef(str, str, int)&lt;br /&gt;
  addtiledef2(str, str, int, int)&lt;br /&gt;
  aindexof(float, obj) - returns integer&lt;br /&gt;
  arccos(float) - returns float&lt;br /&gt;
  arcsin(float) - returns float&lt;br /&gt;
  attachplayertoobj(int, int)&lt;br /&gt;
  base64decode(str) - returns string&lt;br /&gt;
  base64encode(str) - returns string&lt;br /&gt;
  boxcontains(str, str) - returns boolean&lt;br /&gt;
  boxcontainsvector(str, str) - returns boolean&lt;br /&gt;
  boxintersect(str, str) - returns string&lt;br /&gt;
  boxoverlaps(str, str) - returns boolean&lt;br /&gt;
  boxscale(str, str) - returns string&lt;br /&gt;
  callnpc(int, params...)&lt;br /&gt;
  callweapon(int, params...)&lt;br /&gt;
  castray(str, str, str) - returns object - specify the start and end of the ray, and the object types (e.g. &amp;quot;staticts,terrain,interior&amp;quot;)&lt;br /&gt;
  checksum(str) - returns float&lt;br /&gt;
  contains(str, str) - returns boolean&lt;br /&gt;
  copystrings(str, str)&lt;br /&gt;
  cursoroff()&lt;br /&gt;
  cursoron()&lt;br /&gt;
  degtorad(float) - returns float&lt;br /&gt;
  detachplayer()&lt;br /&gt;
  disabledefmovement()&lt;br /&gt;
  disablemap()&lt;br /&gt;
  disablepause()&lt;br /&gt;
  disableselectweapons()&lt;br /&gt;
  disableweapons()&lt;br /&gt;
  echo(str)&lt;br /&gt;
  enabledefmovement()&lt;br /&gt;
  enablefeatures(int)&lt;br /&gt;
  enablemap()&lt;br /&gt;
  enablepause()&lt;br /&gt;
  enableselectweapons()&lt;br /&gt;
  enableweapons()&lt;br /&gt;
  escapestring(str) - returns string - adds \\ in front of &amp;quot;, ' and \\, and removes non-printable characters&lt;br /&gt;
  explodebomb(int)&lt;br /&gt;
  extractfilebase(str) - returns string&lt;br /&gt;
  extractfileext(str) - returns string&lt;br /&gt;
  extractfilename(str) - returns string&lt;br /&gt;
  extractfilepath(str) - returns string&lt;br /&gt;
  fileexists(str) - returns boolean&lt;br /&gt;
  filesize(str) - returns integer&lt;br /&gt;
  fileupdate(str) - returns boolean&lt;br /&gt;
  findani(str) - returns object&lt;br /&gt;
  findfiles(str, int) - returns object&lt;br /&gt;
  findlevel(str) - returns object&lt;br /&gt;
  findnearestplayer(float, float) - returns object&lt;br /&gt;
  findnearestplayers(float, float) - returns object&lt;br /&gt;
  findnpcbyid(int) - returns object&lt;br /&gt;
  findpathinarray(obj, obj, obj, obj, obj, int, int, int) - returns object - simple pathfinding: parameters are a two-dimensional array ('tiles'), tiles were we are allowed to walk, tiles where we are not allowed to walk, tiles where we may stop, tiles where we should not stop, start x and y, maximum path length; the arrays for allowed/non-allowed tiles are only checked if they are not null&lt;br /&gt;
  findplayer(str) - returns object&lt;br /&gt;
  findplayerbycommunityname(str) - returns object&lt;br /&gt;
  findplayerbyid(int) - returns object&lt;br /&gt;
  findweapon(str) - returns object&lt;br /&gt;
  format2(str, obj) - returns string - like format(), except that this expects the format string and an array of variables instead of passing the variables as separate parameters&lt;br /&gt;
  freefileresources(str)&lt;br /&gt;
  freezeplayer(float)&lt;br /&gt;
  get3dobjectat(float, float, bool) - returns object - gets the 3d object at the specified screen position, third parameter says if it should do box collision&lt;br /&gt;
  get3dobjectatmouse(bool) - returns object - gets the 3d object at the mouse, specify if it should do box collision (true)&lt;br /&gt;
  get3dobjectbyray(str, str) - returns object&lt;br /&gt;
  get3dobjectsbybox(str, str) - returns object - specify the box {minx,miny,minz,maxx,maxy,maxz} and the object types to find (e.g. &amp;quot;staticts,terrain,interior&amp;quot;)&lt;br /&gt;
  get3dobjectsbyradius(str, float, str) - returns object - specify the position, radius and the object types to find (e.g. &amp;quot;staticts,terrain,interior&amp;quot;)&lt;br /&gt;
  get3dscreenposition(str, bool) - returns string&lt;br /&gt;
  getanglesfromvector(str) - returns object&lt;br /&gt;
  getascii(str) - returns integer&lt;br /&gt;
  getbasepackage() - returns object&lt;br /&gt;
  getboxcenter(str) - returns string&lt;br /&gt;
  getdesktopresolution() - returns string&lt;br /&gt;
  getdisplaydevicelist() - returns string&lt;br /&gt;
  getdownloadedupdatepackagesize() - returns integer&lt;br /&gt;
  getdownloadingpackage() - returns object&lt;br /&gt;
  getdownloadingpackagescount() - returns integer&lt;br /&gt;
  getdropz(str) - returns float&lt;br /&gt;
  getextension(str) - returns string - same as extractFileExt()&lt;br /&gt;
  getfilemodtime(str) - returns integer - gets the file modifcation time (in unix time compatible to timevar2); accepts both exact file path and plain file name&lt;br /&gt;
  gethttprequest(str, int, str) - returns object&lt;br /&gt;
  getimgheight(str) - returns integer&lt;br /&gt;
  getimgpixel(str, int, int) - returns object&lt;br /&gt;
  getimgwidth(str) - returns integer&lt;br /&gt;
  getkeycode(str) - returns integer&lt;br /&gt;
  getloginaccountname() - returns string&lt;br /&gt;
  getmapx(str) - returns integer&lt;br /&gt;
  getmapy(str) - returns integer&lt;br /&gt;
  getmusicfilename() - returns string - returns the currently played music&lt;br /&gt;
  getmusicstatus() - returns string&lt;br /&gt;
  getmusictags() - returns object&lt;br /&gt;
  getnearestplayer(float, float) - returns integer&lt;br /&gt;
  getnearestplayers(float, float) - returns object&lt;br /&gt;
  getpackagesdownloadcomplete() - returns boolean&lt;br /&gt;
  getpackagesdownloaded() - returns boolean&lt;br /&gt;
  getplatform() - returns string&lt;br /&gt;
  getresolutionlist(str) - returns string&lt;br /&gt;
  getservername() - returns string&lt;br /&gt;
  getstringkeys(str) - returns object&lt;br /&gt;
  getterraintexture(float, float) - returns string&lt;br /&gt;
  getterraintextureindex(float, float) - returns integer&lt;br /&gt;
  gettextheight(float, str, str) - returns integer&lt;br /&gt;
  gettextwidth(float, str, str, str) - returns integer&lt;br /&gt;
  gettileset() - returns string - returns the current main tileset (pics1.png, picso.png etc.)&lt;br /&gt;
  gettilesettype() - returns integer - returns the current tileset type (pics1.png:0, picso.png:5 etc.)&lt;br /&gt;
  gettotalupdatepackagesize() - returns integer&lt;br /&gt;
  getupdatepackage(str) - returns object&lt;br /&gt;
  getvectorfromangles(float, float) - returns string&lt;br /&gt;
  getz(float, float) - returns float&lt;br /&gt;
  graalcontrolhasfocus(bool) - returns boolean - parameter says if it should also check if the chat bar has the focus&lt;br /&gt;
  hideplayer(float)&lt;br /&gt;
  hidesword(float)&lt;br /&gt;
  hitnpc(int, float, float, float)&lt;br /&gt;
  hitobjects(float, float, float)&lt;br /&gt;
  hitplayer(int, float, float, float)&lt;br /&gt;
  isadminguild(str) - returns boolean&lt;br /&gt;
  isclassloaded(str) - returns boolean&lt;br /&gt;
  iscursoron() - returns boolean&lt;br /&gt;
  isdevicefullscreenonly(str) - returns boolean&lt;br /&gt;
  isdownloading(str) - returns boolean - checks if a file is currently downloaded or requested from the server&lt;br /&gt;
  isdownloadingfiles() - returns boolean - checks if Graal is currently downloading or requesting files from the server&lt;br /&gt;
  isfullscreenmode() - returns boolean&lt;br /&gt;
  isimgpixeltransparent(str, int, int) - returns boolean&lt;br /&gt;
  isimgrectangletransparent(str, int, int, int, int) - returns boolean&lt;br /&gt;
  ismusicplaying() - returns boolean&lt;br /&gt;
  isobject(str) - returns boolean&lt;br /&gt;
  issoundplaying(str) - returns boolean&lt;br /&gt;
  keydown(int) - returns boolean&lt;br /&gt;
  keydown2(int, bool) - returns boolean&lt;br /&gt;
  keydown2global(int, bool) - returns boolean&lt;br /&gt;
  keydownglobal(int) - returns boolean&lt;br /&gt;
  keyname(int) - returns string&lt;br /&gt;
  lay2(str, float, float)&lt;br /&gt;
  lightscene() - returns boolean&lt;br /&gt;
  loadclass(str)&lt;br /&gt;
  loadmap(str)&lt;br /&gt;
  loadtranslation(str)&lt;br /&gt;
  lowercase(str) - returns string&lt;br /&gt;
  ltmfs(bool)&lt;br /&gt;
  ltmmax(float, float)&lt;br /&gt;
  ltmmin(float, float)&lt;br /&gt;
  makescreenshot2(str, int, float, float, float, int, int)&lt;br /&gt;
  matrixcreate(str, str) - returns string&lt;br /&gt;
  matrixcreatefromeuler(str) - returns string&lt;br /&gt;
  matrixmulpoint(str, str) - returns string&lt;br /&gt;
  matrixmultiply(str, str) - returns string&lt;br /&gt;
  matrixmulvector(str, str) - returns string&lt;br /&gt;
  md5(str) - returns string&lt;br /&gt;
  noplayerkilling()&lt;br /&gt;
  onwall(float, float) - returns boolean&lt;br /&gt;
  onwall2(float, float, float, float) - returns boolean&lt;br /&gt;
  onwater(float, float) - returns boolean&lt;br /&gt;
  onwater2(float, float, float, float) - returns boolean&lt;br /&gt;
  opengraalurl(str)&lt;br /&gt;
  openurl(str)&lt;br /&gt;
  openurl2(str, int, int)&lt;br /&gt;
  play(str)&lt;br /&gt;
  play2(str, float, float, float)&lt;br /&gt;
  play3d(str, bool, str, str)&lt;br /&gt;
  playlooped(str)&lt;br /&gt;
  playlooped2(str, float, float, float)&lt;br /&gt;
  popdialog()&lt;br /&gt;
  pushdialog(obj)&lt;br /&gt;
  putleaps(int, float, float)&lt;br /&gt;
  radtodeg(float) - returns float&lt;br /&gt;
  randomstring(str) - returns string&lt;br /&gt;
  removetiledefs(str)&lt;br /&gt;
  replaceani(str, str)&lt;br /&gt;
  requestfiledeletion(str)&lt;br /&gt;
  requestfilerename(str, str)&lt;br /&gt;
  requestfilesmove(str, str)&lt;br /&gt;
  requesthttp(str, int, str) - returns object&lt;br /&gt;
  requesttext(str, str)&lt;br /&gt;
  requesturl(str) - returns object&lt;br /&gt;
  resetfocus()&lt;br /&gt;
  rotationadd(str, str) - returns string&lt;br /&gt;
  rotationaddeuler(str, str) - returns string&lt;br /&gt;
  rotationfromeuler(str) - returns string&lt;br /&gt;
  rotationsub(str, str) - returns string&lt;br /&gt;
  rotationtoeuler(str) - returns string&lt;br /&gt;
  rungarbagecollector()&lt;br /&gt;
  savelog(str)&lt;br /&gt;
  say(int)&lt;br /&gt;
  say2(str)&lt;br /&gt;
  screenx(float, float) - returns integer&lt;br /&gt;
  screeny(float, float) - returns integer&lt;br /&gt;
  selectfilefordownload(str) - opens the select-file-dialog for the download location of files (from scripted RC)&lt;br /&gt;
  selectfileforupload() - opens the select-file-dialog for uploading of files (into scripted RC)&lt;br /&gt;
  sendrpgmessage(str)&lt;br /&gt;
  sendtext(str, str, params...)&lt;br /&gt;
  sendtorc(str)&lt;br /&gt;
  serverwarp(str)&lt;br /&gt;
  setani(str, str)&lt;br /&gt;
  setbeltcolor(str)&lt;br /&gt;
  setcoatcolor(str)&lt;br /&gt;
  setcontentcontrol(obj)&lt;br /&gt;
  setcursor2(str)&lt;br /&gt;
  seteffect(float, float, float, float)&lt;br /&gt;
  setfocus(float, float)&lt;br /&gt;
  setfogcolors(obj)&lt;br /&gt;
  setgender(str)&lt;br /&gt;
  sethead(str)&lt;br /&gt;
  setinteriorrendermode(int)&lt;br /&gt;
  setletters(str)&lt;br /&gt;
  setmap(str, str, float, float) - sets a text map (you can see the tiles of other levels but not the npcs), parameters are text file with level names, the map image (not used anymore), default x and y for the head icons; use gmaps if possible instead of this&lt;br /&gt;
  setminimap(str, str, float, float) - parameters are a text file with level names, the image, default x and y; use gmaps if possible instead of this&lt;br /&gt;
  setmusicvolume(float, float)&lt;br /&gt;
  setplayerdir(str)&lt;br /&gt;
  setshield(str, int)&lt;br /&gt;
  setshoecolor(str)&lt;br /&gt;
  setshootparams(str)&lt;br /&gt;
  setskincolor(str)&lt;br /&gt;
  setskybandcolors(obj)&lt;br /&gt;
  setskybandsizes(obj)&lt;br /&gt;
  setsleevecolor(str)&lt;br /&gt;
  setspritesimage(str)&lt;br /&gt;
  setstatusimage(str)&lt;br /&gt;
  setsuncolors(obj)&lt;br /&gt;
  setsword(str, int)&lt;br /&gt;
  setterrainrendermode(int)&lt;br /&gt;
  showstats(int)&lt;br /&gt;
  spyfire(int, int)&lt;br /&gt;
  startrecordvideo() - returns boolean&lt;br /&gt;
  stopmidi() - same as stopmusic(), kept for compatibility&lt;br /&gt;
  stopmusic()&lt;br /&gt;
  stoprecordvideo() - returns boolean&lt;br /&gt;
  stopsound(str)&lt;br /&gt;
  strcmp(str, str) - returns integer&lt;br /&gt;
  strequals(str, str) - returns boolean&lt;br /&gt;
  switchtoopengl()&lt;br /&gt;
  synctimeofday(float, float)&lt;br /&gt;
  takeplayercarry()&lt;br /&gt;
  takeplayerhorse()&lt;br /&gt;
  testplayer(float, float) - returns integer&lt;br /&gt;
  trace(str) - same as echo()&lt;br /&gt;
  triggeraction(float, float, str, params...)&lt;br /&gt;
  triggerserver(str, str)&lt;br /&gt;
  update3dterrain(float, float, float, float)&lt;br /&gt;
  updateboard(int, int, int, int)&lt;br /&gt;
  updateterrain()&lt;br /&gt;
  updatevisibledistance()&lt;br /&gt;
  uploadfile(str) - uploads a file, you must provide the full path provided by a onDropFiles() event, also this will only work if the scripted RC has currently a file browser window open; once the file is uploaded an onFilesUploaded event will be invoked&lt;br /&gt;
  uppercase(str) - returns string&lt;br /&gt;
  vectoradd(str, str) - returns string&lt;br /&gt;
  vectorcross(str, str) - returns string&lt;br /&gt;
  vectordist(str, str) - returns float&lt;br /&gt;
  vectordot(str, str) - returns float&lt;br /&gt;
  vectorlen(str) - returns float&lt;br /&gt;
  vectornormalize(str) - returns string&lt;br /&gt;
  vectororthobasis(str) - returns string&lt;br /&gt;
  vectorscale(str, float) - returns string&lt;br /&gt;
  vectorsub(str, str) - returns string&lt;br /&gt;
  worldx(float, float) - returns float&lt;br /&gt;
  worldy(float, float) - returns float&lt;br /&gt;
  wraptext(int, str, str) - returns object&lt;br /&gt;
  wraptext2(int, float, str, str) - returns object&lt;br /&gt;
&lt;br /&gt;
TGraalVar:&lt;br /&gt;
  initialized - boolean (read only)&lt;br /&gt;
  ispaused - boolean - suspends the script if set to paused&lt;br /&gt;
  joinedclasses - object&lt;br /&gt;
  maxlooplimit - integer - sets the maxmimum number of loop iterations, default 10000; the allowed range for this can vary from server to server&lt;br /&gt;
  name - string&lt;br /&gt;
  scripterrors - object (read only) - gives the list of script errors which were reported for this object&lt;br /&gt;
  scriptlogmissingfunctions - boolean&lt;br /&gt;
  timeout - float&lt;br /&gt;
  addarray(obj) - adds another array to this variable&lt;br /&gt;
  addarraymember(str) - returns object - adds an array member with a name and returns the new array member&lt;br /&gt;
  addnamedstring(str, str) - returns object&lt;br /&gt;
  cancelevents(str) - removes all previously scheduled events (scheduleevent) of the specified event name&lt;br /&gt;
  catchevent(str, str, str) - adds an event handler for the specified object and event, third parameter is the function which receives the event (first parameter of the event will be the object for which the event occured)&lt;br /&gt;
  clearemptyvars() - removes empty subvariables from memory&lt;br /&gt;
  clearvars() - clears all dynamic variables&lt;br /&gt;
  copyfrom(obj) - copies all variables and array values from another object, doesn't work for protected variables like players though&lt;br /&gt;
  getarraymember(str) - returns object - searches for an array member by name&lt;br /&gt;
  getdynamicvarnames() - returns object - gets the names of all dynamic (not built-in) subvariables of this object&lt;br /&gt;
  geteditvarnames() - returns object - gets the names of all dynamic variables which can be modified&lt;br /&gt;
  getfunctions() - returns object - gets the names of all functions of the object as array, also each entry has subvariables which give more information about the function (&amp;quot;parameters&amp;quot;, &amp;quot;description&amp;quot;, &amp;quot;scope&amp;quot;)&lt;br /&gt;
  getstaticvarnames() - returns object - gets the names of all static (built-in) subvariables of this object&lt;br /&gt;
  getvarnames() - returns object - gets the names of all subvariables of this object&lt;br /&gt;
  hasfunction(str) - returns boolean - checks if the object has a function of the specified name (also checks if it can be called by the current script object)&lt;br /&gt;
  ignoreevent(str, str) - lets the object ignore an event (second parameter) of the specified object name&lt;br /&gt;
  ignoreevents(str) - lets the object ignore all previously catched events of the specified object name&lt;br /&gt;
  insertarray(int, obj) - inserts an array at the specified index&lt;br /&gt;
  isinclass(str) - returns boolean - checks if the object has joined the specified class&lt;br /&gt;
  join(str) - lets the object join a class and inherit all functions and event handlers of that class&lt;br /&gt;
  leave(str) - leaves a previously joined class&lt;br /&gt;
  loadfolder(str, int) - loads the content of a folder into the variable, you must specify the folder name and pattern (e.g. &amp;quot;levels/bodies/*.png&amp;quot;) and if it should be recursive&lt;br /&gt;
  loadini(str) - loads an .ini file into the variable, you can access variables by obj.inisection.varname&lt;br /&gt;
  loadlines(str) - loads a file and adds it line by line to the variable (as array)&lt;br /&gt;
  loadstring(str) - loads the content of a file into the variable&lt;br /&gt;
  loadvars(str) - loads the variables from a file where each line has the format varname=value&lt;br /&gt;
  loadvarsfromarray(obj) - loads the variables from a string list of the format varname=value&lt;br /&gt;
  loadxml(str)&lt;br /&gt;
  loadxmlfromstring(str)&lt;br /&gt;
  objecttype() - returns string - returns the object type, which can be TGraalVar, TProjectile etc.&lt;br /&gt;
  savelines(str, int) - saves the array line by line into a file, the second parameter is the save mode (0 - overwrite, 1 - append)&lt;br /&gt;
  savestring(str, int) - saves the value as string into a file, the second parameter is the save mode (0 - overwrite, 1 - append)&lt;br /&gt;
  savevars(str, int) - saves the subvars in the format varname=value into a file, the second parameter is the save mode (0 - overwrite, 1 - append)&lt;br /&gt;
  savevarstoarray(bool) - returns object - saves the subvars in the format varname=value into an array, you must specify if it should be sorted&lt;br /&gt;
  savexml(str, int)&lt;br /&gt;
  savexmltostring() - returns string&lt;br /&gt;
  scheduleevent(float, str, params...) - returns object - invokes an event (onEventname) after the specified delay (in seconds), second parameter is the event name, followed by the parameters&lt;br /&gt;
  settimer(float) - invokes an onTimeout event after the specified time, similar to 'timeout=value'&lt;br /&gt;
  sortascending() - sorts the array in ascending order (smallest value first)&lt;br /&gt;
  sortbyvalue(str, str, bool) - sorts an array, specify the variable of the array members which is compared, also the variable type and if it should be sorted ascending; variable type can be &amp;quot;string&amp;quot;, otherwise it is sorted by floating point value&lt;br /&gt;
  sortdescending() - sorts the array in descending order (highest value first)&lt;br /&gt;
  subarray2(int, int, int, int) - returns object - extracts a two-dimensional array, specify startpos1, length1, startpos2, length2&lt;br /&gt;
  timershow() - lets an npc show the current timeout variable, deprecated&lt;br /&gt;
  trigger(str, params...) - invokes an event on the object (onEventname) with the specified event name and parameters, doesn't interrupt the current script&lt;br /&gt;
&lt;br /&gt;
  ActionMap (TGraalVar):&lt;br /&gt;
    bind(str, str, str)&lt;br /&gt;
    getbinding(str) - returns string&lt;br /&gt;
    getcommand(str, str) - returns string&lt;br /&gt;
    load() - returns boolean&lt;br /&gt;
    pop()&lt;br /&gt;
    push()&lt;br /&gt;
    save()&lt;br /&gt;
    unbind(str, str)&lt;br /&gt;
&lt;br /&gt;
  DTSAniThread (TGraalVar):&lt;br /&gt;
    aniindex - integer (read only)&lt;br /&gt;
    atend - boolean (read only)&lt;br /&gt;
    attack - boolean&lt;br /&gt;
    endpos - float&lt;br /&gt;
    hold - boolean&lt;br /&gt;
    position - float&lt;br /&gt;
    sequence - string&lt;br /&gt;
    startpos - float&lt;br /&gt;
    state - string&lt;br /&gt;
    timescale - float&lt;br /&gt;
    transtitiontime - float&lt;br /&gt;
    isintransition() - returns boolean&lt;br /&gt;
    play()&lt;br /&gt;
&lt;br /&gt;
  GameMovementInterpolate (TGraalVar):&lt;br /&gt;
    rigid - object (read only)&lt;br /&gt;
    applyimpulse(str, str)&lt;br /&gt;
&lt;br /&gt;
    GameMovementRigid (GameMovementInterpolate):&lt;br /&gt;
      addrigidmove(str, str) - adds torque and force vector&lt;br /&gt;
&lt;br /&gt;
  GameMovementList (TGraalVar):&lt;br /&gt;
    finishmoves()&lt;br /&gt;
    move3d(str, float, int)&lt;br /&gt;
&lt;br /&gt;
  GameShape (TGraalVar):&lt;br /&gt;
    pixelshader - string&lt;br /&gt;
    vertexshader - string&lt;br /&gt;
&lt;br /&gt;
    GameShapeDIF (GameShape):&lt;br /&gt;
      activatelight(str)&lt;br /&gt;
      deactivatelight(str)&lt;br /&gt;
&lt;br /&gt;
    GameShapeDTS (GameShape):&lt;br /&gt;
      materiallist - object (read only)&lt;br /&gt;
      materials - object (read only)&lt;br /&gt;
      forceanimations() - starts to animate the object to make sure the animations are the wished start position&lt;br /&gt;
      getanimation(int) - returns object&lt;br /&gt;
      listnodes() - returns object&lt;br /&gt;
      pauseanimation(int)&lt;br /&gt;
      playanimation(int, str, int) - returns object - specify animation slot, animation name and flags (1 - hold, 2 - atend, 4 - attackanimation)&lt;br /&gt;
      playanimation2(int, str, int, float, float, float, float) - returns object - specify animation slot, animation name, flags, startpos, endpos, timescale, transitiontime&lt;br /&gt;
      stopanimation(int)&lt;br /&gt;
&lt;br /&gt;
    GameShapeFT (GameShape):&lt;br /&gt;
      levels - integer&lt;br /&gt;
      seed - integer&lt;br /&gt;
&lt;br /&gt;
  GuiControl (TGraalVar):&lt;br /&gt;
    acceptdropfiles - boolean&lt;br /&gt;
    active - boolean&lt;br /&gt;
    alpha - float&lt;br /&gt;
    awake - boolean (read only)&lt;br /&gt;
    blue - float&lt;br /&gt;
    canmove - boolean&lt;br /&gt;
    canresize - boolean&lt;br /&gt;
    clientextent - string&lt;br /&gt;
    clientheight - integer&lt;br /&gt;
    clientwidth - integer&lt;br /&gt;
    clipmove - boolean - when the user moves the control (see canMove) then this makes sure that the control is not moving outside the parents bounds, by default true&lt;br /&gt;
    color - string&lt;br /&gt;
    editing - boolean&lt;br /&gt;
    extent - string - width and height of the control&lt;br /&gt;
    flickerbasetime - float - if you want to let controls flicker at different time but with the same frequency, then set this to some random value (e.g. random(0,1))&lt;br /&gt;
    flickering - boolean - lets the control automatically show and hide itself in flickertime intervals&lt;br /&gt;
    flickertime - float - says in what interval the control is shown and hidden, in seconds; works only in combination with flickering=true&lt;br /&gt;
    green - float&lt;br /&gt;
    height - integer&lt;br /&gt;
    hint - string - text which is displayed when the user moves the mouse over the control&lt;br /&gt;
    hinttime - float - says after how much time of not moving the mouse the hint should appear&lt;br /&gt;
    horizsizing - string - specifies the horizontal resizing behaviour when the parent control is resized: right, width, left, center or relative&lt;br /&gt;
    layer - integer (read only)&lt;br /&gt;
    minextent - string - minimum width and height for the control which should be enforced&lt;br /&gt;
    minsize - string - the same like &amp;quot;minExtent&amp;quot;&lt;br /&gt;
    mode - integer - the control drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)&lt;br /&gt;
    parent - object (read only)&lt;br /&gt;
    position - string&lt;br /&gt;
    profile - object&lt;br /&gt;
    red - float&lt;br /&gt;
    resizeheight - boolean&lt;br /&gt;
    resizewidth - boolean&lt;br /&gt;
    scrolllinex - integer - if this is the first control inside a GuiScrollCtrl, then this defines by how many pixel the scroll control is scrolled horizontally when clicking on the left/right scroll bar buttons&lt;br /&gt;
    scrollliney - integer - if this is the first control inside a GuiScrollCtrl, then this defines by how many pixel the scroll control is scrolled vertically when clicking on the up/down scroll bar buttons&lt;br /&gt;
    showhint - boolean - whether the hint should be shown when the user moves the mouse over the control&lt;br /&gt;
    style - string&lt;br /&gt;
    useownprofile - boolean&lt;br /&gt;
    vertsizing - string - specifies the vertical resizing behaviour when the parent control is resized: bottom, height, top, center or relative&lt;br /&gt;
    visible - boolean&lt;br /&gt;
    width - integer&lt;br /&gt;
    x - integer&lt;br /&gt;
    y - integer&lt;br /&gt;
    addcontrol(obj)&lt;br /&gt;
    bringtofront()&lt;br /&gt;
    clearcontrols()&lt;br /&gt;
    destroy()&lt;br /&gt;
    getparent() - returns object&lt;br /&gt;
    globaltolocalcoord(str) - returns string - converts global screen coordinates to a position relative to the controls origin (0,0), can be used to know where exactly the user has clicked inside a control&lt;br /&gt;
    hide()&lt;br /&gt;
    isactuallyvisible() - returns boolean&lt;br /&gt;
    isfirstresponder() - returns boolean&lt;br /&gt;
    localtoglobalcoord(str) - returns string - converts a position relative to the controls origin (0,0) to global screen coordinates, can be used to know where on the screen a control is displayed in case it is a child of another control (e.g. GuiWindowCtrl or GuiScrollCtrl)&lt;br /&gt;
    makefirstresponder(bool)&lt;br /&gt;
    pushtoback()&lt;br /&gt;
    resize(int, int, int, int)&lt;br /&gt;
    show()&lt;br /&gt;
    showtop() - calls show(), tabfirst() and bringtofront()&lt;br /&gt;
    startdrag()&lt;br /&gt;
    tabfirst() - returns object&lt;br /&gt;
&lt;br /&gt;
    EditManager (GuiControl):&lt;br /&gt;
&lt;br /&gt;
    GuiArrayCtrl (GuiControl):&lt;br /&gt;
      allowmultipleselections - boolean&lt;br /&gt;
&lt;br /&gt;
      GuiTextListCtrl (GuiArrayCtrl):&lt;br /&gt;
        clipcolumntext - boolean&lt;br /&gt;
        columns - string - of format &amp;quot;0 16&amp;quot;, offset of the tabulators&lt;br /&gt;
        enumerate - boolean&lt;br /&gt;
        fitparentwidth - boolean&lt;br /&gt;
        groupsortorder - string&lt;br /&gt;
        iconheight - integer (read only)&lt;br /&gt;
        iconwidth - integer (read only)&lt;br /&gt;
        resizecell - boolean&lt;br /&gt;
        selected - object (read only)&lt;br /&gt;
        sortcolumn - integer&lt;br /&gt;
        sortmode - string&lt;br /&gt;
        sortorder - string&lt;br /&gt;
        addrow(int, str) - returns object - the added row&lt;br /&gt;
        clearrows()&lt;br /&gt;
        clearselection()&lt;br /&gt;
        findtext(str) - returns integer - row index&lt;br /&gt;
        findtextid(str) - returns integer - row id&lt;br /&gt;
        getrowatpoint(int, int) - returns integer - row index&lt;br /&gt;
        getrowidatpoint(int, int) - returns integer - row id&lt;br /&gt;
        getrownumbyid(int) - returns integer&lt;br /&gt;
        getselectedid() - returns integer - row id&lt;br /&gt;
        getselectedids() - returns object - array of row ids&lt;br /&gt;
        getselectedrow() - returns integer - row index&lt;br /&gt;
        getselectedrows() - returns object - array of row indices&lt;br /&gt;
        getselectedtext() - returns string&lt;br /&gt;
        insertrow(int, int, str) - returns object - the inserted row&lt;br /&gt;
        isidselected(int) - returns boolean&lt;br /&gt;
        isrowselected(int) - returns boolean&lt;br /&gt;
        makevisible(int)&lt;br /&gt;
        makevisiblebyid(int)&lt;br /&gt;
        removerow(int)&lt;br /&gt;
        removerowbyid(int)&lt;br /&gt;
        rowcount() - returns integer&lt;br /&gt;
        seticonsize(int, int)&lt;br /&gt;
        setrowactivebyid(int, bool)&lt;br /&gt;
        setrowbyid(int, str)&lt;br /&gt;
        setselectedbyid(int)&lt;br /&gt;
        setselectedbytext(str)&lt;br /&gt;
        setselectedrow(int)&lt;br /&gt;
        sort()&lt;br /&gt;
&lt;br /&gt;
      GuiTreeViewCtrl (GuiArrayCtrl):&lt;br /&gt;
        boxwidth - integer&lt;br /&gt;
        clipcolumntext - boolean&lt;br /&gt;
        columns - string - of format &amp;quot;0 16&amp;quot;, offset of the tabulators&lt;br /&gt;
        expanded - boolean&lt;br /&gt;
        expandedimage - integer&lt;br /&gt;
        expandedselectedimage - integer&lt;br /&gt;
        expandondoubleclick - boolean&lt;br /&gt;
        extent - string (read only)&lt;br /&gt;
        firstlinevisible - boolean&lt;br /&gt;
        fitparentwidth - boolean&lt;br /&gt;
        groupsortorder - string&lt;br /&gt;
        height - integer (read only)&lt;br /&gt;
        hint - string&lt;br /&gt;
        image - integer&lt;br /&gt;
        level - integer (read only)&lt;br /&gt;
        name - string - same as 'text'&lt;br /&gt;
        nodes - object (read only)&lt;br /&gt;
        parent - object (read only)&lt;br /&gt;
        position - string (read only)&lt;br /&gt;
        profile - object&lt;br /&gt;
        selectedimage - integer&lt;br /&gt;
        sortgroup - integer&lt;br /&gt;
        sortmode - string&lt;br /&gt;
        sortorder - string&lt;br /&gt;
        sortvalue - integer&lt;br /&gt;
        statuswidth - integer&lt;br /&gt;
        text - string&lt;br /&gt;
        useownprofile - boolean&lt;br /&gt;
        visible - boolean&lt;br /&gt;
        width - integer (read only)&lt;br /&gt;
        x - integer (read only)&lt;br /&gt;
        y - integer (read only)&lt;br /&gt;
        addlines(obj, bool)&lt;br /&gt;
        addnode(str) - returns object&lt;br /&gt;
        addnodebypath(str, str) - returns object&lt;br /&gt;
        addvars(obj, bool)&lt;br /&gt;
        clearnodes()&lt;br /&gt;
        clearrows() - same as clearNodes()&lt;br /&gt;
        destroy()&lt;br /&gt;
        getfullname(str) - returns string&lt;br /&gt;
        getnode(str) - returns object&lt;br /&gt;
        getnodeat(int, int) - returns object&lt;br /&gt;
        getnodebypath(str, str) - returns object&lt;br /&gt;
        getselectednode() - returns object&lt;br /&gt;
        select()&lt;br /&gt;
        seticonsize(int, int)&lt;br /&gt;
        sort()&lt;br /&gt;
&lt;br /&gt;
    GuiBitmapBorderCtrl (GuiControl):&lt;br /&gt;
      tile - boolean&lt;br /&gt;
&lt;br /&gt;
    GuiBitmapButtonCtrl (GuiControl):&lt;br /&gt;
      mouseoverbitmap - string&lt;br /&gt;
      normalbitmap - string&lt;br /&gt;
      pressedbitmap - string&lt;br /&gt;
      text - string&lt;br /&gt;
      setbitmap(str, int)&lt;br /&gt;
&lt;br /&gt;
    GuiBitmapCtrl (GuiControl):&lt;br /&gt;
      bitmap - string&lt;br /&gt;
      tile - boolean - specifies if the bitmap should be repeated (true) or stretched (false)&lt;br /&gt;
      wrap - boolean - same as 'tile', kept for compatibility&lt;br /&gt;
      setbitmap(str)&lt;br /&gt;
      setvalue(int, int) - sets the offset of the image (horizontal and vertical)&lt;br /&gt;
&lt;br /&gt;
      GuiMapOverviewCtrl (GuiBitmapCtrl):&lt;br /&gt;
        mapalpha - float&lt;br /&gt;
        pointsize - float&lt;br /&gt;
&lt;br /&gt;
    GuiBrowserCtrl (GuiControl):&lt;br /&gt;
      url - string&lt;br /&gt;
&lt;br /&gt;
    GuiButtonBaseCtrl (GuiControl):&lt;br /&gt;
      buttontype - string&lt;br /&gt;
      checked - boolean&lt;br /&gt;
      groupnum - integer&lt;br /&gt;
      text - string&lt;br /&gt;
      gettext() - returns string&lt;br /&gt;
      performclick()&lt;br /&gt;
      settext(str)&lt;br /&gt;
&lt;br /&gt;
      GuiButtonCtrl (GuiButtonBaseCtrl):&lt;br /&gt;
        stylesection - string&lt;br /&gt;
        seticonsize(int, int)&lt;br /&gt;
&lt;br /&gt;
      GuiCheckBoxCtrl (GuiButtonBaseCtrl):&lt;br /&gt;
&lt;br /&gt;
        GuiRadioCtrl (GuiCheckBoxCtrl):&lt;br /&gt;
&lt;br /&gt;
    GuiContextMenuCtrl (GuiControl):&lt;br /&gt;
      clipcolumntext - boolean&lt;br /&gt;
      columns - string - of format &amp;quot;0 16&amp;quot;, offset of the tabulators&lt;br /&gt;
      enumerate - boolean&lt;br /&gt;
      fitparentwidth - boolean&lt;br /&gt;
      groupsortorder - string&lt;br /&gt;
      iconheight - integer (read only)&lt;br /&gt;
      iconwidth - integer (read only)&lt;br /&gt;
      maxpopupheight - integer&lt;br /&gt;
      profile - object&lt;br /&gt;
      resizecell - boolean&lt;br /&gt;
      rows - object (read only)&lt;br /&gt;
      scrollprofile - object&lt;br /&gt;
      selected - object (read only)&lt;br /&gt;
      sortcolumn - integer&lt;br /&gt;
      sortmode - string&lt;br /&gt;
      sortorder - string&lt;br /&gt;
      textprofile - object&lt;br /&gt;
      width - integer&lt;br /&gt;
      addrow(int, str) - returns object - the added row&lt;br /&gt;
      clearrows()&lt;br /&gt;
      clearselection()&lt;br /&gt;
      close()&lt;br /&gt;
      findtext(str) - returns integer - row index&lt;br /&gt;
      findtextid(str) - returns integer - row id&lt;br /&gt;
      getrowatpoint(int, int) - returns integer - row index&lt;br /&gt;
      getrowidatpoint(int, int) - returns integer - row id&lt;br /&gt;
      getrownumbyid(int) - returns integer&lt;br /&gt;
      getselectedid() - returns integer - row id&lt;br /&gt;
      getselectedids() - returns object - array of row ids&lt;br /&gt;
      getselectedrow() - returns integer - row index&lt;br /&gt;
      getselectedrows() - returns object - array of row indices&lt;br /&gt;
      getselectedtext() - returns string&lt;br /&gt;
      insertrow(int, int, str) - returns object - the inserted row&lt;br /&gt;
      isidselected(int) - returns boolean&lt;br /&gt;
      isopen() - returns boolean&lt;br /&gt;
      isrowselected(int) - returns boolean&lt;br /&gt;
      makevisible(int)&lt;br /&gt;
      makevisiblebyid(int)&lt;br /&gt;
      open(int, int) - opens the menu at the specified screen position, if possible use openAtMouse() instead&lt;br /&gt;
      openatmouse()&lt;br /&gt;
      removerow(int)&lt;br /&gt;
      removerowbyid(int)&lt;br /&gt;
      rowcount() - returns integer&lt;br /&gt;
      seticonsize(int, int)&lt;br /&gt;
      setrowactivebyid(int, bool)&lt;br /&gt;
      setrowbyid(int, str)&lt;br /&gt;
      setselectedbyid(int)&lt;br /&gt;
      setselectedbytext(str)&lt;br /&gt;
      setselectedrow(int)&lt;br /&gt;
      sort()&lt;br /&gt;
&lt;br /&gt;
      GuiStartMenuCtrl (GuiContextMenuCtrl):&lt;br /&gt;
        text - string&lt;br /&gt;
        width - integer&lt;br /&gt;
        gettext() - returns string&lt;br /&gt;
        settext(str)&lt;br /&gt;
&lt;br /&gt;
    GuiDrawingPanel (GuiControl):&lt;br /&gt;
      parth - integer (read only)&lt;br /&gt;
      partw - integer (read only)&lt;br /&gt;
      partx - integer (read only)&lt;br /&gt;
      party - integer (read only)&lt;br /&gt;
      clearall()&lt;br /&gt;
      clearrectangle(int, int, int, int)&lt;br /&gt;
      drawimage(int, int, str)&lt;br /&gt;
      drawimagerectangle(int, int, str, int, int, int, int)&lt;br /&gt;
      drawimagestretched(int, int, int, int, str, int, int, int, int)&lt;br /&gt;
      saveimage(str)&lt;br /&gt;
&lt;br /&gt;
    GuiFlash (GuiControl):&lt;br /&gt;
      backgroundalpha - float&lt;br /&gt;
      downloadwebfiles - boolean&lt;br /&gt;
      hideonoverlap - boolean&lt;br /&gt;
      loopmovie - boolean&lt;br /&gt;
      messageonoverlap - string&lt;br /&gt;
      moviename - string&lt;br /&gt;
      requiresactivex - boolean - same as requiresplugin&lt;br /&gt;
      requiresplugin - boolean - only displays the flash file if the flash plugin or activex control could be loaded&lt;br /&gt;
      tryactivex - boolean - same as tryplugin&lt;br /&gt;
      tryplugin - boolean - tries to load the flash plugin or activex control to display the flash file&lt;br /&gt;
      getflashvariable(str) - returns string&lt;br /&gt;
      loadmovie(str, bool, float)&lt;br /&gt;
      playmovie()&lt;br /&gt;
      restartmovie()&lt;br /&gt;
      setbackgroundalpha(float)&lt;br /&gt;
      setflashvariable(str, str)&lt;br /&gt;
      setlooping(bool)&lt;br /&gt;
      stopmovie()&lt;br /&gt;
&lt;br /&gt;
    GuiFrameSetCtrl (GuiControl):&lt;br /&gt;
      autobalance - boolean&lt;br /&gt;
      bordercolor - string&lt;br /&gt;
      borderenable - string&lt;br /&gt;
      bordermovable - string&lt;br /&gt;
      borderwidth - integer&lt;br /&gt;
      columncount - integer&lt;br /&gt;
      fudgefactor - integer&lt;br /&gt;
      minextent - string&lt;br /&gt;
      rowcount - integer&lt;br /&gt;
      getcolumncount() - returns integer&lt;br /&gt;
      getcolumnoffset(int) - returns integer&lt;br /&gt;
      getrowcount() - returns integer&lt;br /&gt;
      getrowoffset(int) - returns integer&lt;br /&gt;
      setcolumncount(int)&lt;br /&gt;
      setcolumnoffset(int, int)&lt;br /&gt;
      setrowcount(int)&lt;br /&gt;
      setrowoffset(int, int)&lt;br /&gt;
&lt;br /&gt;
    GuiGraal3DCtrl (GuiControl):&lt;br /&gt;
&lt;br /&gt;
    GuiGraalCtrl (GuiControl):&lt;br /&gt;
&lt;br /&gt;
    GuiInputCtrl (GuiControl):&lt;br /&gt;
&lt;br /&gt;
    GuiMenuCtrl (GuiControl):&lt;br /&gt;
      iconheight - integer (read only)&lt;br /&gt;
      iconwidth - integer (read only)&lt;br /&gt;
      addmenu(str) - returns object&lt;br /&gt;
      clearmenus()&lt;br /&gt;
      findmenu(str) - returns object&lt;br /&gt;
      removemenu(str)&lt;br /&gt;
      seticonsize(int, int)&lt;br /&gt;
&lt;br /&gt;
    GuiMLTextCtrl (GuiControl):&lt;br /&gt;
      allowcolorchars - boolean&lt;br /&gt;
      allowedtags - string&lt;br /&gt;
      alpha - float&lt;br /&gt;
      deniedsound - string&lt;br /&gt;
      disallowedtags - string&lt;br /&gt;
      htmlcompatibility - boolean&lt;br /&gt;
      htmllinks - boolean - will automatically open a webbrowser when clicking on a link if you don't want to do it yourself by handling onURL() events via script&lt;br /&gt;
      maxchars - integer&lt;br /&gt;
      parsetags - boolean&lt;br /&gt;
      syntaxhighlighting - boolean&lt;br /&gt;
      text - string&lt;br /&gt;
      urlbase - string&lt;br /&gt;
      wordwrap - boolean&lt;br /&gt;
      addtext(str, bool)&lt;br /&gt;
      getcursorline() - returns integer&lt;br /&gt;
      getline(int) - returns string&lt;br /&gt;
      getlinecount() - returns integer&lt;br /&gt;
      getlines() - returns object - array of lines&lt;br /&gt;
      gettext() - returns string&lt;br /&gt;
      reflow()&lt;br /&gt;
      scrolltobottom()&lt;br /&gt;
      scrolltotag(str)&lt;br /&gt;
      scrolltotop()&lt;br /&gt;
      setlines(obj)&lt;br /&gt;
      settext(str)&lt;br /&gt;
&lt;br /&gt;
      GuiMLTextEditCtrl (GuiMLTextCtrl):&lt;br /&gt;
        autoindenting - boolean - when pressing the return key, then it's automatically inserting the same number of spaces in front of the new line as in the previous line&lt;br /&gt;
        tabspaces - integer - when the user presses the tab key then this number of spaces are inserted, by default the tab key is ignored&lt;br /&gt;
&lt;br /&gt;
        GuiPMEditCtrl (GuiMLTextEditCtrl):&lt;br /&gt;
          clear()&lt;br /&gt;
          sendmasspm(obj)&lt;br /&gt;
          sendpm(obj)&lt;br /&gt;
&lt;br /&gt;
      GuiPMCtrl (GuiMLTextCtrl):&lt;br /&gt;
        addpm(obj) - adds the received pm from the specified player to the text of this control&lt;br /&gt;
        clear()&lt;br /&gt;
        showpm(obj) - replaces the text with the received pm from this player&lt;br /&gt;
&lt;br /&gt;
      GuiPMHistoryCtrl (GuiMLTextCtrl):&lt;br /&gt;
        showhistory(obj)&lt;br /&gt;
&lt;br /&gt;
    GuiPlayerView (GuiControl):&lt;br /&gt;
      ambientcolor - string&lt;br /&gt;
      cameraz - float&lt;br /&gt;
      lightcolor - string&lt;br /&gt;
      lightdirection - string&lt;br /&gt;
      modelrotx - float&lt;br /&gt;
      modelrotz - float&lt;br /&gt;
      shape - string&lt;br /&gt;
      shapeobject - object (read only)&lt;br /&gt;
&lt;br /&gt;
    GuiProgressCtrl (GuiControl):&lt;br /&gt;
      progress - float&lt;br /&gt;
&lt;br /&gt;
    GuiScrollCtrl (GuiControl):&lt;br /&gt;
      childmargin - string&lt;br /&gt;
      constantthumbheight - boolean&lt;br /&gt;
      hscrollbar - string&lt;br /&gt;
      scrollpos - string&lt;br /&gt;
      tile - boolean&lt;br /&gt;
      vscrollbar - string&lt;br /&gt;
      wheelscrolllines - integer&lt;br /&gt;
      willfirstrespond - boolean&lt;br /&gt;
      scrolldelta(int, int)&lt;br /&gt;
      scrollrectvisible(int, int, int, int)&lt;br /&gt;
      scrollto(int, int)&lt;br /&gt;
      scrolltobottom() - scrolls to the button, simply calls scrollto(0, 0x7fffffff)&lt;br /&gt;
      scrolltotop() - scrolls to the top, simply calls scrollto(0, 0)&lt;br /&gt;
&lt;br /&gt;
    GuiShapeNameHud (GuiControl):&lt;br /&gt;
      alignbottom - boolean&lt;br /&gt;
      chatprofile - string&lt;br /&gt;
      damagealignbottom - boolean&lt;br /&gt;
      damageoffset - string&lt;br /&gt;
      damagetimeout - float&lt;br /&gt;
      distancefade - float&lt;br /&gt;
      fillcolor - string&lt;br /&gt;
      framecolor - string&lt;br /&gt;
      maxdistance - float&lt;br /&gt;
      showfill - boolean&lt;br /&gt;
      showframe - boolean&lt;br /&gt;
      useshapesize - boolean&lt;br /&gt;
      verticaldamageoffset - float&lt;br /&gt;
      verticaloffset - float&lt;br /&gt;
&lt;br /&gt;
    GuiShowImgCtrl (GuiControl):&lt;br /&gt;
      alpha - float&lt;br /&gt;
      ani - string&lt;br /&gt;
      ani - string&lt;br /&gt;
      attachnode - string&lt;br /&gt;
      attachoffset - string&lt;br /&gt;
      attachtoowner - boolean&lt;br /&gt;
      blue - float&lt;br /&gt;
      code - string - the old representation as 'font@style@text'&lt;br /&gt;
      dimension - integer&lt;br /&gt;
      dir - integer&lt;br /&gt;
      dir - integer&lt;br /&gt;
      emitter - object (read only)&lt;br /&gt;
      eulerrotation - string&lt;br /&gt;
      flashfile - string&lt;br /&gt;
      font - string&lt;br /&gt;
      green - float&lt;br /&gt;
      image - string&lt;br /&gt;
      imageindex - integer (read only)&lt;br /&gt;
      is3dlight - boolean&lt;br /&gt;
      layer - integer&lt;br /&gt;
      layer - integer&lt;br /&gt;
      mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)&lt;br /&gt;
      offsetx - integer&lt;br /&gt;
      offsety - integer&lt;br /&gt;
      playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.&lt;br /&gt;
      polygon - object&lt;br /&gt;
      position - string&lt;br /&gt;
      red - float&lt;br /&gt;
      rotation - float&lt;br /&gt;
      shape - string&lt;br /&gt;
      shapeobject - object (read only)&lt;br /&gt;
      spin - float&lt;br /&gt;
      stretchx - float&lt;br /&gt;
      stretchy - float&lt;br /&gt;
      style - string&lt;br /&gt;
      text - string&lt;br /&gt;
      x - float&lt;br /&gt;
      y - float&lt;br /&gt;
      z - float&lt;br /&gt;
      zoom - float&lt;br /&gt;
&lt;br /&gt;
    GuiSliderCtrl (GuiControl):&lt;br /&gt;
      range - string&lt;br /&gt;
      ticks - integer&lt;br /&gt;
      value - float&lt;br /&gt;
&lt;br /&gt;
    GuiStretchCtrl (GuiControl):&lt;br /&gt;
      clientextent - integer&lt;br /&gt;
      clientheight - integer&lt;br /&gt;
      clientwidth - integer&lt;br /&gt;
&lt;br /&gt;
    GuiTabCtrl (GuiControl):&lt;br /&gt;
      iconheight - integer (read only)&lt;br /&gt;
      iconwidth - integer (read only)&lt;br /&gt;
      leveling - integer&lt;br /&gt;
      maxvisibletabs - integer (read only)&lt;br /&gt;
      overlapwidth - integer&lt;br /&gt;
      selected - object (read only)&lt;br /&gt;
      tabwidth - integer&lt;br /&gt;
      addrow(int, str) - returns object - the added row&lt;br /&gt;
      clearrows()&lt;br /&gt;
      clearselection()&lt;br /&gt;
      findtext(str) - returns integer - row index&lt;br /&gt;
      findtextid(str) - returns integer - row id&lt;br /&gt;
      getrowatpoint(int, int) - returns integer - row index&lt;br /&gt;
      getrowidatpoint(int, int) - returns integer - row id&lt;br /&gt;
      getrownumbyid(int) - returns integer&lt;br /&gt;
      getselectedid() - returns integer - row id&lt;br /&gt;
      getselectedrow() - returns integer - row index&lt;br /&gt;
      getselectedtext() - returns string&lt;br /&gt;
      insertrow(int, int, str) - returns object - the inserted row&lt;br /&gt;
      isidselected(int) - returns boolean&lt;br /&gt;
      isrowselected(int) - returns boolean&lt;br /&gt;
      makevisible(int)&lt;br /&gt;
      makevisiblebyid(int)&lt;br /&gt;
      removerow(int)&lt;br /&gt;
      removerowbyid(int)&lt;br /&gt;
      rowcount() - returns integer&lt;br /&gt;
      seticonsize(int, int)&lt;br /&gt;
      setselectedbyid(int)&lt;br /&gt;
      setselectedrow(int)&lt;br /&gt;
&lt;br /&gt;
    GuiTaskbar (GuiControl):&lt;br /&gt;
&lt;br /&gt;
    GuiTextCtrl (GuiControl):&lt;br /&gt;
      text - string&lt;br /&gt;
      gettext() - returns string&lt;br /&gt;
      settext(str)&lt;br /&gt;
&lt;br /&gt;
      GuiPopUpEditCtrl (GuiTextCtrl):&lt;br /&gt;
        clipcolumntext - boolean&lt;br /&gt;
        columns - string - of format &amp;quot;0 16&amp;quot;, offset of the tabulators&lt;br /&gt;
        enumerate - boolean&lt;br /&gt;
        fitparentwidth - boolean&lt;br /&gt;
        groupsortorder - string&lt;br /&gt;
        iconheight - integer (read only)&lt;br /&gt;
        iconwidth - integer (read only)&lt;br /&gt;
        maxpopupheight - integer&lt;br /&gt;
        maxpopupheight - integer&lt;br /&gt;
        profile - object&lt;br /&gt;
        resizecell - boolean&lt;br /&gt;
        rows - object (read only)&lt;br /&gt;
        scrollprofile - object&lt;br /&gt;
        selected - object (read only)&lt;br /&gt;
        sortcolumn - integer&lt;br /&gt;
        sortmode - string&lt;br /&gt;
        sortorder - string&lt;br /&gt;
        textprofile - object&lt;br /&gt;
        width - integer&lt;br /&gt;
        addrow(int, str) - returns object - the added row&lt;br /&gt;
        addtext(str, int) - deprecated, use addRow() instead&lt;br /&gt;
        clearrows()&lt;br /&gt;
        clearselection()&lt;br /&gt;
        close()&lt;br /&gt;
        findtext(str) - returns integer&lt;br /&gt;
        findtext(str) - returns integer - row index&lt;br /&gt;
        findtextid(str) - returns integer - row id&lt;br /&gt;
        forceclose()&lt;br /&gt;
        forceonaction()&lt;br /&gt;
        getrowatpoint(int, int) - returns integer - row index&lt;br /&gt;
        getrowidatpoint(int, int) - returns integer - row id&lt;br /&gt;
        getrownumbyid(int) - returns integer&lt;br /&gt;
        getselected() - returns integer&lt;br /&gt;
        getselectedid() - returns integer - row id&lt;br /&gt;
        getselectedids() - returns object - array of row ids&lt;br /&gt;
        getselectedrow() - returns integer - row index&lt;br /&gt;
        getselectedrows() - returns object - array of row indices&lt;br /&gt;
        getselectedtext() - returns string&lt;br /&gt;
        insertrow(int, int, str) - returns object - the inserted row&lt;br /&gt;
        isidselected(int) - returns boolean&lt;br /&gt;
        isopen() - returns boolean&lt;br /&gt;
        isrowselected(int) - returns boolean&lt;br /&gt;
        makevisible(int)&lt;br /&gt;
        makevisiblebyid(int)&lt;br /&gt;
        open(int, int) - opens the menu at the specified screen position, if possible use openAtMouse() instead&lt;br /&gt;
        openatmouse()&lt;br /&gt;
        removerow(int)&lt;br /&gt;
        removerowbyid(int)&lt;br /&gt;
        rowcount() - returns integer&lt;br /&gt;
        rowcount() - returns integer&lt;br /&gt;
        seticonsize(int, int)&lt;br /&gt;
        setrowactivebyid(int, bool)&lt;br /&gt;
        setrowbyid(int, str)&lt;br /&gt;
        setselected(int)&lt;br /&gt;
        setselectedbyid(int)&lt;br /&gt;
        setselectedbytext(str)&lt;br /&gt;
        setselectedbytext(str)&lt;br /&gt;
        setselectedrow(int)&lt;br /&gt;
        sort()&lt;br /&gt;
&lt;br /&gt;
      GuiPopUpMenuCtrl (GuiTextCtrl):&lt;br /&gt;
        clipcolumntext - boolean&lt;br /&gt;
        columns - string - of format &amp;quot;0 16&amp;quot;, offset of the tabulators&lt;br /&gt;
        enumerate - boolean&lt;br /&gt;
        fitparentwidth - boolean&lt;br /&gt;
        groupsortorder - string&lt;br /&gt;
        iconheight - integer (read only)&lt;br /&gt;
        iconwidth - integer (read only)&lt;br /&gt;
        maxpopupheight - integer&lt;br /&gt;
        profile - object&lt;br /&gt;
        resizecell - boolean&lt;br /&gt;
        rows - object (read only)&lt;br /&gt;
        rows - object (read only)&lt;br /&gt;
        scrollprofile - object&lt;br /&gt;
        selected - object (read only)&lt;br /&gt;
        sortcolumn - integer&lt;br /&gt;
        sortmode - string&lt;br /&gt;
        sortorder - string&lt;br /&gt;
        textprofile - object&lt;br /&gt;
        width - integer&lt;br /&gt;
        addrow(int, str) - returns object - the added row&lt;br /&gt;
        addtext(str, int) - deprecated, use addRow() instead&lt;br /&gt;
        clearrows()&lt;br /&gt;
        clearselection()&lt;br /&gt;
        close()&lt;br /&gt;
        findtext(str) - returns integer&lt;br /&gt;
        findtext(str) - returns integer - row index&lt;br /&gt;
        findtextid(str) - returns integer - row id&lt;br /&gt;
        forceclose()&lt;br /&gt;
        forceonaction()&lt;br /&gt;
        getrowatpoint(int, int) - returns integer - row index&lt;br /&gt;
        getrowidatpoint(int, int) - returns integer - row id&lt;br /&gt;
        getrownumbyid(int) - returns integer&lt;br /&gt;
        getselected() - returns integer&lt;br /&gt;
        getselectedid() - returns integer - row id&lt;br /&gt;
        getselectedids() - returns object - array of row ids&lt;br /&gt;
        getselectedrow() - returns integer - row index&lt;br /&gt;
        getselectedrows() - returns object - array of row indices&lt;br /&gt;
        getselectedtext() - returns string&lt;br /&gt;
        insertrow(int, int, str) - returns object - the inserted row&lt;br /&gt;
        isidselected(int) - returns boolean&lt;br /&gt;
        isopen() - returns boolean&lt;br /&gt;
        isrowselected(int) - returns boolean&lt;br /&gt;
        makevisible(int)&lt;br /&gt;
        makevisiblebyid(int)&lt;br /&gt;
        open(int, int) - opens the menu at the specified screen position, if possible use openAtMouse() instead&lt;br /&gt;
        openatmouse()&lt;br /&gt;
        removerow(int)&lt;br /&gt;
        removerowbyid(int)&lt;br /&gt;
        rowcount() - returns integer&lt;br /&gt;
        rowcount() - returns integer&lt;br /&gt;
        seticonsize(int, int)&lt;br /&gt;
        setrowactivebyid(int, bool)&lt;br /&gt;
        setrowbyid(int, str)&lt;br /&gt;
        setselected(int)&lt;br /&gt;
        setselectedbyid(int)&lt;br /&gt;
        setselectedbytext(str)&lt;br /&gt;
        setselectedbytext(str)&lt;br /&gt;
        setselectedrow(int)&lt;br /&gt;
        sort()&lt;br /&gt;
&lt;br /&gt;
      GuiTextEditCtrl (GuiTextCtrl):&lt;br /&gt;
        deniedsound - string&lt;br /&gt;
        historysize - integer&lt;br /&gt;
        password - boolean&lt;br /&gt;
        tabcomplete - boolean&lt;br /&gt;
        setselection(int, int)&lt;br /&gt;
        undo()&lt;br /&gt;
&lt;br /&gt;
        GuiAccountPasswordCtrl (GuiTextEditCtrl):&lt;br /&gt;
          applypassword()&lt;br /&gt;
          clearpassword()&lt;br /&gt;
          isempty() - returns boolean&lt;br /&gt;
          setpasswordofaccount(str)&lt;br /&gt;
&lt;br /&gt;
        GuiTextEditSliderCtrl (GuiTextEditCtrl):&lt;br /&gt;
          allowedit - string&lt;br /&gt;
          format - string&lt;br /&gt;
          increment - float&lt;br /&gt;
          range - string&lt;br /&gt;
          value - float&lt;br /&gt;
&lt;br /&gt;
      GuiWindowCtrl (GuiTextCtrl):&lt;br /&gt;
        canclose - boolean&lt;br /&gt;
        canmaximize - boolean&lt;br /&gt;
        canminimize - boolean&lt;br /&gt;
        clientrelative - boolean - by default false; if enabled then sub-controls are positioned automatically to not overlap the header or the borders; use clientwidth and clientheight to get the available space for sub-controls&lt;br /&gt;
        closequery - boolean&lt;br /&gt;
        destroyonhide - boolean&lt;br /&gt;
        extent - string&lt;br /&gt;
        maximized - boolean&lt;br /&gt;
        minimized - boolean&lt;br /&gt;
        tile - boolean&lt;br /&gt;
        isactivewindow() - returns boolean&lt;br /&gt;
&lt;br /&gt;
    TerrainEditor (GuiControl):&lt;br /&gt;
      adjustheightmousescale - float&lt;br /&gt;
      adjustheightval - float&lt;br /&gt;
      borderfillcolor - string&lt;br /&gt;
      borderframecolor - string&lt;br /&gt;
      borderheight - float&lt;br /&gt;
      borderlinemode - boolean&lt;br /&gt;
      brushpos - string&lt;br /&gt;
      enablesoftbrushes - boolean&lt;br /&gt;
      isdirty - boolean&lt;br /&gt;
      ismissiondirty - boolean&lt;br /&gt;
      materialgroup - integer&lt;br /&gt;
      paintmaterial - string&lt;br /&gt;
      processusesbrush - boolean&lt;br /&gt;
      renderborder - boolean&lt;br /&gt;
      rendervertexselection - boolean&lt;br /&gt;
      scaleval - float&lt;br /&gt;
      selectionhidden - boolean&lt;br /&gt;
      setheightval - float&lt;br /&gt;
      smoothfactor - float&lt;br /&gt;
      softselectdefaultfilter - string&lt;br /&gt;
      softselectfilter - string&lt;br /&gt;
      softselectradius - float&lt;br /&gt;
      attachterrain(str)&lt;br /&gt;
      buildmaterialmap()&lt;br /&gt;
      clearmodifiedflags()&lt;br /&gt;
      clearselection()&lt;br /&gt;
      getactionname(int) - returns string&lt;br /&gt;
      getbrushpos() - returns string&lt;br /&gt;
      getcurrentaction() - returns string&lt;br /&gt;
      getnumactions() - returns integer&lt;br /&gt;
      getnumtextures() - returns integer&lt;br /&gt;
      getterrainmaterials() - returns object&lt;br /&gt;
      gettexturename(int) - returns string&lt;br /&gt;
      markemptysquares()&lt;br /&gt;
      mirrorterrain(int)&lt;br /&gt;
      popbasematerialinfo()&lt;br /&gt;
      processaction(str)&lt;br /&gt;
      pushbasematerialinfo()&lt;br /&gt;
      redo()&lt;br /&gt;
      resetselweights(bool)&lt;br /&gt;
      setaction(str)&lt;br /&gt;
      setbrushpos(str)&lt;br /&gt;
      setbrushsize(int, int)&lt;br /&gt;
      setbrushtype(str)&lt;br /&gt;
      setlonebasematerial(str)&lt;br /&gt;
      setterrainmaterials(str)&lt;br /&gt;
      undo()&lt;br /&gt;
&lt;br /&gt;
    WorldEditor (GuiControl):&lt;br /&gt;
      automaticsync - boolean&lt;br /&gt;
      axisgizmoactive - boolean&lt;br /&gt;
      axisgizmomaxscreenlen - integer&lt;br /&gt;
      boundingboxcollision - boolean&lt;br /&gt;
      defaulthandle - string&lt;br /&gt;
      dragrectcolor - string&lt;br /&gt;
      droptype - string&lt;br /&gt;
      faceselectcolor - string&lt;br /&gt;
      gridcolor - string&lt;br /&gt;
      gridsize - string&lt;br /&gt;
      isdirty - boolean&lt;br /&gt;
      lockedhandle - string&lt;br /&gt;
      maxscalefactor - float&lt;br /&gt;
      minscalefactor - float&lt;br /&gt;
      mousemovescale - float&lt;br /&gt;
      mouserotatescale - float&lt;br /&gt;
      mousescalescale - float&lt;br /&gt;
      namedistancefade - float&lt;br /&gt;
      namemaxdistance - float&lt;br /&gt;
      objectsuseboxcenter - boolean&lt;br /&gt;
      objecttextcolor - string&lt;br /&gt;
      objmouseovercolor - string&lt;br /&gt;
      objmouseoverselectcolor - string&lt;br /&gt;
      objselectcolor - string&lt;br /&gt;
      objtextformat - string&lt;br /&gt;
      planarmovement - boolean&lt;br /&gt;
      planedim - float&lt;br /&gt;
      popupbackgroundcolor - string&lt;br /&gt;
      popuptextcolor - string&lt;br /&gt;
      projectdistance - float&lt;br /&gt;
      rendernav - boolean&lt;br /&gt;
      renderobjhandle - boolean&lt;br /&gt;
      renderobjtext - boolean&lt;br /&gt;
      renderplane - boolean&lt;br /&gt;
      renderplanehashes - boolean&lt;br /&gt;
      renderpopupbackground - boolean&lt;br /&gt;
      renderselectionbox - boolean&lt;br /&gt;
      rotationsnap - float&lt;br /&gt;
      selecthandle - string&lt;br /&gt;
      selectionboxcolor - string&lt;br /&gt;
      selectionlocked - boolean&lt;br /&gt;
      showmousepopupinfo - boolean&lt;br /&gt;
      snaprotations - boolean&lt;br /&gt;
      snaptogrid - boolean&lt;br /&gt;
      toggleignorelist - boolean&lt;br /&gt;
      undolimit - integer&lt;br /&gt;
      addundostate()&lt;br /&gt;
      clearignorelist()&lt;br /&gt;
      clearselection()&lt;br /&gt;
      deleteselection()&lt;br /&gt;
      dropselection()&lt;br /&gt;
      getmode() - returns string&lt;br /&gt;
      getselectedobject(int) - returns object&lt;br /&gt;
      getselectioncentroid() - returns string&lt;br /&gt;
      getselectionsize() - returns integer&lt;br /&gt;
      hideselection(bool)&lt;br /&gt;
      ignoreobjclass(str)&lt;br /&gt;
      lightselection()&lt;br /&gt;
      lockselection(bool)&lt;br /&gt;
      redo()&lt;br /&gt;
      reloadselection()&lt;br /&gt;
      selectobject(obj)&lt;br /&gt;
      setmode(str)&lt;br /&gt;
      syncselection()&lt;br /&gt;
      undo()&lt;br /&gt;
      unselectobject(obj)&lt;br /&gt;
&lt;br /&gt;
  GuiControlProfile (TGraalVar):&lt;br /&gt;
    align - string&lt;br /&gt;
    autosizeheight - boolean&lt;br /&gt;
    autosizewidth - boolean&lt;br /&gt;
    backgroundinset - string&lt;br /&gt;
    bitmap - string&lt;br /&gt;
    border - integer&lt;br /&gt;
    bordercolor - string&lt;br /&gt;
    bordercolorhl - string&lt;br /&gt;
    bordercolorna - string&lt;br /&gt;
    borderthickness - integer&lt;br /&gt;
    cankeyfocus - boolean&lt;br /&gt;
    cursorcolor - string&lt;br /&gt;
    fillcolor - string&lt;br /&gt;
    fillcolorhl - string&lt;br /&gt;
    fillcolorna - string&lt;br /&gt;
    fillonlynonchildarea - boolean - when opaque is true, then fill only the part of the control that is not covered by child controls&lt;br /&gt;
    focusonshow - boolean&lt;br /&gt;
    fontcolor - string&lt;br /&gt;
    fontcolorhl - string&lt;br /&gt;
    fontcolorlink - string&lt;br /&gt;
    fontcolorlinkhl - string&lt;br /&gt;
    fontcolorna - string&lt;br /&gt;
    fontcolorsel - string&lt;br /&gt;
    fontsize - integer&lt;br /&gt;
    fontstyle - string&lt;br /&gt;
    fonttype - string&lt;br /&gt;
    justify - string - the same like &amp;quot;align&amp;quot;&lt;br /&gt;
    linespacing - integer&lt;br /&gt;
    modal - boolean&lt;br /&gt;
    mouseoverselected - boolean&lt;br /&gt;
    numbersonly - boolean&lt;br /&gt;
    opaque - boolean&lt;br /&gt;
    returntab - boolean&lt;br /&gt;
    shadowcolor - string&lt;br /&gt;
    shadowoffset - string&lt;br /&gt;
    soundbuttondown - string&lt;br /&gt;
    soundbuttonover - string&lt;br /&gt;
    tab - boolean&lt;br /&gt;
    textoffset - string&lt;br /&gt;
    textshadow - boolean&lt;br /&gt;
    transparency - float&lt;br /&gt;
    gettextheight() - returns integer&lt;br /&gt;
    gettextwidth(str) - returns integer&lt;br /&gt;
&lt;br /&gt;
  GuiCursor (TGraalVar):&lt;br /&gt;
&lt;br /&gt;
  GuiTabCtrlEntry (TGraalVar):&lt;br /&gt;
    hint - string&lt;br /&gt;
    id - integer&lt;br /&gt;
    text - string&lt;br /&gt;
    gettext() - returns string&lt;br /&gt;
    settext(str)&lt;br /&gt;
&lt;br /&gt;
  GuiTextListEntry (TGraalVar):&lt;br /&gt;
    active - boolean&lt;br /&gt;
    extent - string (read only)&lt;br /&gt;
    flickering - boolean - lets the entry automatically show and hide itself in flickertime intervals&lt;br /&gt;
    flickertime - float - says in what interval the entry is shown and hidden, in seconds; works only in combination with flickering=true&lt;br /&gt;
    height - integer (read only)&lt;br /&gt;
    hint - string&lt;br /&gt;
    id - integer&lt;br /&gt;
    image - integer&lt;br /&gt;
    position - string (read only)&lt;br /&gt;
    profile - object&lt;br /&gt;
    selectedimage - integer&lt;br /&gt;
    sortgroup - integer&lt;br /&gt;
    sortvalue - integer&lt;br /&gt;
    text - string&lt;br /&gt;
    useownprofile - boolean&lt;br /&gt;
    width - integer (read only)&lt;br /&gt;
    x - integer (read only)&lt;br /&gt;
    y - integer (read only)&lt;br /&gt;
    gettext() - returns string&lt;br /&gt;
    settext(str)&lt;br /&gt;
&lt;br /&gt;
  GuiTreeViewNode (TGraalVar):&lt;br /&gt;
    expanded - boolean&lt;br /&gt;
    expandedimage - integer&lt;br /&gt;
    expandedselectedimage - integer&lt;br /&gt;
    extent - string (read only)&lt;br /&gt;
    height - integer (read only)&lt;br /&gt;
    hint - string&lt;br /&gt;
    image - integer&lt;br /&gt;
    level - integer (read only)&lt;br /&gt;
    name - string - same as 'text'&lt;br /&gt;
    parent - object (read only)&lt;br /&gt;
    position - string (read only)&lt;br /&gt;
    profile - object&lt;br /&gt;
    selectedimage - integer&lt;br /&gt;
    sortgroup - integer&lt;br /&gt;
    sortvalue - integer&lt;br /&gt;
    text - string&lt;br /&gt;
    useownprofile - boolean&lt;br /&gt;
    visible - boolean&lt;br /&gt;
    width - integer (read only)&lt;br /&gt;
    x - integer (read only)&lt;br /&gt;
    y - integer (read only)&lt;br /&gt;
    addlines(obj, bool)&lt;br /&gt;
    addnode(str) - returns object&lt;br /&gt;
    addnodebypath(str, str) - returns object&lt;br /&gt;
    addvars(obj, bool)&lt;br /&gt;
    clearnodes()&lt;br /&gt;
    destroy()&lt;br /&gt;
    getfullname(str) - returns string&lt;br /&gt;
    getnode(str) - returns object&lt;br /&gt;
    getnodebypath(str, str) - returns object&lt;br /&gt;
    select()&lt;br /&gt;
&lt;br /&gt;
  MovieClip (TGraalVar):&lt;br /&gt;
    _level0 - object (read only)&lt;br /&gt;
    _parent - object (read only)&lt;br /&gt;
    _root - object (read only)&lt;br /&gt;
    _visible - boolean&lt;br /&gt;
    _x - float&lt;br /&gt;
    _xmouse - float (read only)&lt;br /&gt;
    _y - float&lt;br /&gt;
    _ymouse - float (read only)&lt;br /&gt;
    alpha - float&lt;br /&gt;
    blue - float&lt;br /&gt;
    frame - integer&lt;br /&gt;
    framecount - integer (read only)&lt;br /&gt;
    green - float&lt;br /&gt;
    height - float (read only)&lt;br /&gt;
    layernames - object (read only)&lt;br /&gt;
    looping - boolean&lt;br /&gt;
    math - object (read only)&lt;br /&gt;
    objectname - string&lt;br /&gt;
    objectnames - object (read only)&lt;br /&gt;
    playing - boolean&lt;br /&gt;
    red - float&lt;br /&gt;
    width - float (read only)&lt;br /&gt;
    attachmovie(params...) - returns object - parameters are the movie clip to copy, the name of the new clip, and the layer&lt;br /&gt;
    createemptymovieclip(str, int) - returns object - parameters are the the name of the new clip and the layer&lt;br /&gt;
    duplicatemovieclip(params...) - returns object&lt;br /&gt;
    getbytesloaded() - returns integer&lt;br /&gt;
    getbytestotal() - returns integer&lt;br /&gt;
    getcolor() - returns string&lt;br /&gt;
    getdepth() - returns integer&lt;br /&gt;
    getlayer(str) - returns object&lt;br /&gt;
    getproperty(int) - returns string&lt;br /&gt;
    gotoandplay(params...) - specify the frame name or frame number&lt;br /&gt;
    gotoandstop(params...) - specify the frame name or frame number&lt;br /&gt;
    hittest(params...) - returns boolean&lt;br /&gt;
    nextframe()&lt;br /&gt;
    play()&lt;br /&gt;
    prevframe()&lt;br /&gt;
    removelayer(str)&lt;br /&gt;
    removemovieclip()&lt;br /&gt;
    setcolor(str)&lt;br /&gt;
    setproperty(int, str)&lt;br /&gt;
    stop()&lt;br /&gt;
    swapdepths(str)&lt;br /&gt;
    unloadmovie() - same as removeMovieClip()&lt;br /&gt;
&lt;br /&gt;
  MRandomGenerator (TGraalVar):&lt;br /&gt;
    seed - integer&lt;br /&gt;
    destroy()&lt;br /&gt;
    randfloat() - returns float - a random floating point number between 0 and 1&lt;br /&gt;
    randint() - returns integer - a random integer number between 0 and 2147483647, use the modulus operator to generate a value in a smaller range (e.g. obj.randInt()%10 to get a value between 0 and 9)&lt;br /&gt;
&lt;br /&gt;
    MRandomLCG (MRandomGenerator):&lt;br /&gt;
&lt;br /&gt;
    MRandomR250 (MRandomGenerator):&lt;br /&gt;
&lt;br /&gt;
  SimObject (TGraalVar):&lt;br /&gt;
&lt;br /&gt;
    SceneObject (SimObject):&lt;br /&gt;
      eulerrotation - string&lt;br /&gt;
      forwardvector - string&lt;br /&gt;
      objectbox - string (read only)&lt;br /&gt;
      position - string&lt;br /&gt;
      renderposition - string&lt;br /&gt;
      rightvector - string&lt;br /&gt;
      rotation - string&lt;br /&gt;
      scale - string&lt;br /&gt;
      scaledobjectbox - string (read only)&lt;br /&gt;
      transform - string&lt;br /&gt;
      upvector - string&lt;br /&gt;
      worldbox - string (read only)&lt;br /&gt;
      worldboxcenter - string (read only)&lt;br /&gt;
      x - float&lt;br /&gt;
      y - float&lt;br /&gt;
      z - float&lt;br /&gt;
      getforwardvector() - returns string&lt;br /&gt;
      getobjectbox() - returns string&lt;br /&gt;
      getposition() - returns string&lt;br /&gt;
      getrightvector() - returns string&lt;br /&gt;
      getscale() - returns string&lt;br /&gt;
      gettransform() - returns string&lt;br /&gt;
      getupvector() - returns string&lt;br /&gt;
      getworldbox() - returns string&lt;br /&gt;
      getworldboxcenter() - returns string&lt;br /&gt;
      light()&lt;br /&gt;
      setforwardvector(str)&lt;br /&gt;
      setposition(str)&lt;br /&gt;
      setrightvector(str)&lt;br /&gt;
      setscale(str)&lt;br /&gt;
      settransform(str)&lt;br /&gt;
      setupvector(str)&lt;br /&gt;
&lt;br /&gt;
      fxSunLight (SceneObject):&lt;br /&gt;
        animazimuth - boolean&lt;br /&gt;
        animbrightness - boolean&lt;br /&gt;
        animcolour - boolean&lt;br /&gt;
        animelevation - boolean&lt;br /&gt;
        animrotation - boolean&lt;br /&gt;
        animsize - boolean&lt;br /&gt;
        azimuthkeys - string&lt;br /&gt;
        azimuthtime - float&lt;br /&gt;
        blendmode - integer&lt;br /&gt;
        bluekeys - string&lt;br /&gt;
        brightness - float&lt;br /&gt;
        brightnesskeys - string&lt;br /&gt;
        brightnesstime - float&lt;br /&gt;
        colour - string&lt;br /&gt;
        colourtime - float&lt;br /&gt;
        elevationkeys - string&lt;br /&gt;
        elevationtime - float&lt;br /&gt;
        enable - boolean&lt;br /&gt;
        fadetime - float&lt;br /&gt;
        flaresize - float&lt;br /&gt;
        flaretp - boolean&lt;br /&gt;
        greenkeys - string&lt;br /&gt;
        lerpazimuth - boolean&lt;br /&gt;
        lerpbrightness - boolean&lt;br /&gt;
        lerpcolour - boolean&lt;br /&gt;
        lerpelevation - boolean&lt;br /&gt;
        lerprotation - boolean&lt;br /&gt;
        lerpsize - boolean&lt;br /&gt;
        linkflaresize - boolean&lt;br /&gt;
        localflarebitmap - string&lt;br /&gt;
        maxazimuth - float&lt;br /&gt;
        maxbrightness - float&lt;br /&gt;
        maxcolour - string&lt;br /&gt;
        maxelevation - float&lt;br /&gt;
        maxrotation - float&lt;br /&gt;
        maxsize - float&lt;br /&gt;
        minazimuth - float&lt;br /&gt;
        minbrightness - float&lt;br /&gt;
        mincolour - string&lt;br /&gt;
        minelevation - float&lt;br /&gt;
        minrotation - float&lt;br /&gt;
        minsize - float&lt;br /&gt;
        redkeys - string&lt;br /&gt;
        remoteflarebitmap - string&lt;br /&gt;
        rotationkeys - string&lt;br /&gt;
        rotationtime - float&lt;br /&gt;
        singlecolourkeys - boolean&lt;br /&gt;
        sizekeys - string&lt;br /&gt;
        sizetime - float&lt;br /&gt;
        sunazimuth - float&lt;br /&gt;
        sunelevation - float&lt;br /&gt;
        reset()&lt;br /&gt;
&lt;br /&gt;
      GameObject (SceneObject):&lt;br /&gt;
        alpha - float&lt;br /&gt;
        attachedtoobject - object&lt;br /&gt;
        attrobjects - object (read only)&lt;br /&gt;
        chat - string&lt;br /&gt;
        collision - boolean&lt;br /&gt;
        iseditorobject - boolean&lt;br /&gt;
        liquidheight - float (read only)&lt;br /&gt;
        liquidtype - string (read only)&lt;br /&gt;
        movetype - string&lt;br /&gt;
        nick - string - same as nickname&lt;br /&gt;
        nickcolor - string&lt;br /&gt;
        nickname - string&lt;br /&gt;
        position - string&lt;br /&gt;
        scaledshapebox - string (read only)&lt;br /&gt;
        shadow - boolean&lt;br /&gt;
        shape - string&lt;br /&gt;
        shapebox - string (read only)&lt;br /&gt;
        showterrain - boolean&lt;br /&gt;
        skin - string&lt;br /&gt;
        solid - boolean&lt;br /&gt;
        transform - string&lt;br /&gt;
        velocity - string&lt;br /&gt;
        watercoverage - float (read only)&lt;br /&gt;
        checkcollision(str, str) - returns object&lt;br /&gt;
        checkcollisionbybox(str, str, str) - returns object&lt;br /&gt;
        clippolygons(str) - returns object&lt;br /&gt;
        findimg(int) - returns object&lt;br /&gt;
        getcontrollingclient() - returns object&lt;br /&gt;
        getcontrollingobject() - returns object&lt;br /&gt;
        getdropz(str) - returns float&lt;br /&gt;
        getinteriorobject() - returns object&lt;br /&gt;
        getmountedobject(int) - returns object&lt;br /&gt;
        getmountedobjectcount() - returns integer&lt;br /&gt;
        getmountedobjectnode(int) - returns integer&lt;br /&gt;
        getmountnodeobject(int) - returns object&lt;br /&gt;
        getmountposition(int) - returns string&lt;br /&gt;
        getmounttransform(int) - returns string&lt;br /&gt;
        getnodeposition(str) - returns string&lt;br /&gt;
        getnodetransform(str) - returns string&lt;br /&gt;
        getobjectmount() - returns object&lt;br /&gt;
        hideimg(int)&lt;br /&gt;
        hideimgs(int, int)&lt;br /&gt;
        isdrawn() - returns boolean&lt;br /&gt;
        isininterior() - returns boolean&lt;br /&gt;
        ismounted() - returns boolean&lt;br /&gt;
        mountobject(obj, int) - returns boolean&lt;br /&gt;
        setdirection(str)&lt;br /&gt;
        unmount()&lt;br /&gt;
        unmountobject(obj) - returns boolean&lt;br /&gt;
&lt;br /&gt;
        Camera (GameObject):&lt;br /&gt;
          cameramode - string&lt;br /&gt;
          eulerrotation - string&lt;br /&gt;
          followattachedobject - object&lt;br /&gt;
          lookatposition - string&lt;br /&gt;
          lookvector - string&lt;br /&gt;
          updateposition()&lt;br /&gt;
&lt;br /&gt;
        DynamicShapeReplicator (GameObject):&lt;br /&gt;
          aligntoterrain - boolean&lt;br /&gt;
          allowedterrainslope - integer&lt;br /&gt;
          allowoninteriors - boolean&lt;br /&gt;
          allowonstatics - boolean&lt;br /&gt;
          allowonterrain - boolean&lt;br /&gt;
          allowonwater - boolean&lt;br /&gt;
          allowwatersurface - boolean&lt;br /&gt;
          boxmax - string&lt;br /&gt;
          boxmin - string&lt;br /&gt;
          hidereplications - boolean&lt;br /&gt;
          maxgridobjects - integer&lt;br /&gt;
          mingridobjects - integer&lt;br /&gt;
          offsetz - float&lt;br /&gt;
          radius - integer&lt;br /&gt;
          seed - integer&lt;br /&gt;
          shapefiles - string&lt;br /&gt;
          shaperotatemax - string&lt;br /&gt;
          shaperotatemin - string&lt;br /&gt;
          shapescalemax - string&lt;br /&gt;
          shapescalemin - string&lt;br /&gt;
          surfaceexclusionmode - boolean&lt;br /&gt;
          surfacetype - integer&lt;br /&gt;
          terrainalignment - string&lt;br /&gt;
&lt;br /&gt;
          DynamicGrass (DynamicShapeReplicator):&lt;br /&gt;
&lt;br /&gt;
          DynamicGrassReplicator (DynamicShapeReplicator):&lt;br /&gt;
&lt;br /&gt;
      Sky (SceneObject):&lt;br /&gt;
        cloudheight1 - float&lt;br /&gt;
        cloudheight2 - float&lt;br /&gt;
        cloudheight3 - float&lt;br /&gt;
        cloudspeed1 - float&lt;br /&gt;
        cloudspeed2 - float&lt;br /&gt;
        cloudspeed3 - float&lt;br /&gt;
        fogcolor - string&lt;br /&gt;
        fogstorm1 - boolean&lt;br /&gt;
        fogstorm2 - boolean&lt;br /&gt;
        fogstorm3 - boolean&lt;br /&gt;
        fogvolume1 - string&lt;br /&gt;
        fogvolume2 - string&lt;br /&gt;
        fogvolume3 - string&lt;br /&gt;
        fogvolumecolor1 - string&lt;br /&gt;
        fogvolumecolor2 - string&lt;br /&gt;
        fogvolumecolor3 - string&lt;br /&gt;
        materiallist - string&lt;br /&gt;
        norenderbans - boolean&lt;br /&gt;
        renderbottomtexture - boolean&lt;br /&gt;
        skyfadetime - float&lt;br /&gt;
        skysolidcolor - string&lt;br /&gt;
        useskytextures - boolean&lt;br /&gt;
        windeffectprecipitation - boolean&lt;br /&gt;
        windvelocity - string&lt;br /&gt;
        getwindowvelocity() - returns string&lt;br /&gt;
        realfog(bool, float, float, float) - specify if it should show, and max, min and speed values&lt;br /&gt;
        stormclouds(bool, float) - specify if it should show, and the duration&lt;br /&gt;
        stormcloudsshow(bool)&lt;br /&gt;
        stormfog(float, float) - percent and duration of the fog&lt;br /&gt;
        stormfogshow(bool)&lt;br /&gt;
&lt;br /&gt;
      TerrainBlock (SceneObject):&lt;br /&gt;
        repeatterrain - boolean&lt;br /&gt;
        squaresize - integer&lt;br /&gt;
        terrainfile - string&lt;br /&gt;
&lt;br /&gt;
      WaterBlock (SceneObject):&lt;br /&gt;
        density - float&lt;br /&gt;
        depthgradient - float&lt;br /&gt;
        distortgridscale - float&lt;br /&gt;
        distortmag - float&lt;br /&gt;
        distorttime - float&lt;br /&gt;
        envmapintensity - float&lt;br /&gt;
        envmapovertexture - string&lt;br /&gt;
        envmapundertexture - string&lt;br /&gt;
        flowangle - float&lt;br /&gt;
        flowrate - float&lt;br /&gt;
        ignoreterrain - boolean&lt;br /&gt;
        liquidtype - string&lt;br /&gt;
        maxalpha - float&lt;br /&gt;
        minalpha - float&lt;br /&gt;
        removewetedges - boolean&lt;br /&gt;
        shoredepth - float&lt;br /&gt;
        shoretexture - string&lt;br /&gt;
        specularcolor - string&lt;br /&gt;
        specularmasktex - string&lt;br /&gt;
        specularpower - float&lt;br /&gt;
        submergetexture0 - string&lt;br /&gt;
        submergetexture1 - string&lt;br /&gt;
        surfaceopacity - float&lt;br /&gt;
        surfaceparallax - float&lt;br /&gt;
        surfacetexture - string&lt;br /&gt;
        tessshore - float&lt;br /&gt;
        tesssurface - float&lt;br /&gt;
        usedepthmask - boolean&lt;br /&gt;
        viscosity - float&lt;br /&gt;
        wavemagnitude - float&lt;br /&gt;
&lt;br /&gt;
    SimGroup (SimObject):&lt;br /&gt;
      addcontrol(obj)&lt;br /&gt;
&lt;br /&gt;
      GameConnection (SimGroup):&lt;br /&gt;
        account - string (read only)&lt;br /&gt;
        camera - object (read only)&lt;br /&gt;
        communityname - string (read only)&lt;br /&gt;
        isobserver - boolean (read only)&lt;br /&gt;
        nick - string (read only)&lt;br /&gt;
        objecttype() - returns string&lt;br /&gt;
        showprofile()&lt;br /&gt;
&lt;br /&gt;
    Sun (SimObject):&lt;br /&gt;
      ambient - string&lt;br /&gt;
      color - string&lt;br /&gt;
      direction - string&lt;br /&gt;
&lt;br /&gt;
  TDrawableObject (TGraalVar):&lt;br /&gt;
    layer - integer (read only)&lt;br /&gt;
&lt;br /&gt;
    TBaddy (TDrawableObject):&lt;br /&gt;
      dir - integer&lt;br /&gt;
      headdir - integer&lt;br /&gt;
      mode - integer&lt;br /&gt;
      power - integer&lt;br /&gt;
      type - integer&lt;br /&gt;
      x - float&lt;br /&gt;
      y - float&lt;br /&gt;
&lt;br /&gt;
    TLevelObject (TDrawableObject):&lt;br /&gt;
      level - object (read only)&lt;br /&gt;
      x - float&lt;br /&gt;
      y - float&lt;br /&gt;
      z - float&lt;br /&gt;
&lt;br /&gt;
      TExplosion (TLevelObject):&lt;br /&gt;
        dir - integer (read only)&lt;br /&gt;
        power - integer (read only)&lt;br /&gt;
        time - float (read only)&lt;br /&gt;
&lt;br /&gt;
      TGaniObject (TLevelObject):&lt;br /&gt;
        alpha - float&lt;br /&gt;
        ani - object (read only)&lt;br /&gt;
        aniparams - string (read only)&lt;br /&gt;
        anistep - integer (read only)&lt;br /&gt;
        attachedtoobject - object (read only)&lt;br /&gt;
        attachid - integer (read only)&lt;br /&gt;
        attachtype - integer (read only)&lt;br /&gt;
        attr - object (read only)&lt;br /&gt;
        blue - float&lt;br /&gt;
        body - string&lt;br /&gt;
        bodyimg - string&lt;br /&gt;
        colors - object (read only)&lt;br /&gt;
        dir - integer&lt;br /&gt;
        gmap - object (read only)&lt;br /&gt;
        green - float&lt;br /&gt;
        head - string&lt;br /&gt;
        headimg - string&lt;br /&gt;
        mode - integer - the object drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)&lt;br /&gt;
        red - float&lt;br /&gt;
        rotation - float&lt;br /&gt;
        shield - string&lt;br /&gt;
        sprite - integer&lt;br /&gt;
        stretchx - float&lt;br /&gt;
        stretchy - float&lt;br /&gt;
        sword - string&lt;br /&gt;
        zoom - float&lt;br /&gt;
        getimageforsprite(obj) - returns string&lt;br /&gt;
        getsprite(str) - returns object&lt;br /&gt;
        getspriteforspritepos(obj) - returns object&lt;br /&gt;
        setcoloreffect(float, float, float, float)&lt;br /&gt;
        seteffectmode(int)&lt;br /&gt;
&lt;br /&gt;
        TProjectile (TGaniObject):&lt;br /&gt;
          angle - float (read only)&lt;br /&gt;
          fromplayer - object (read only)&lt;br /&gt;
          horiz - boolean (read only)&lt;br /&gt;
          params - object (read only)&lt;br /&gt;
          speed - float (read only)&lt;br /&gt;
          x - float (read only)&lt;br /&gt;
          y - float (read only)&lt;br /&gt;
          z - float (read only)&lt;br /&gt;
          zspeed - float (read only)&lt;br /&gt;
&lt;br /&gt;
        TServerHorse (TGaniObject):&lt;br /&gt;
          bombpower - integer&lt;br /&gt;
          bombs - integer&lt;br /&gt;
          bushes - integer&lt;br /&gt;
          dir - integer&lt;br /&gt;
          type - integer&lt;br /&gt;
&lt;br /&gt;
        TServerPlayer (TGaniObject):&lt;br /&gt;
          account - string (read only)&lt;br /&gt;
          ap - integer&lt;br /&gt;
          attached - boolean (read only)&lt;br /&gt;
          attachedtoobject - object&lt;br /&gt;
          bombs - integer&lt;br /&gt;
          chat - string&lt;br /&gt;
          communityname - string (read only)&lt;br /&gt;
          darts - integer&lt;br /&gt;
          fullhearts - integer (read only)&lt;br /&gt;
          glovepower - integer&lt;br /&gt;
          gralats - integer&lt;br /&gt;
          guild - string (read only)&lt;br /&gt;
          headimg - string&lt;br /&gt;
          headset - integer&lt;br /&gt;
          hearts - float (read only)&lt;br /&gt;
          horseimg - string (read only)&lt;br /&gt;
          hp - float (read only)&lt;br /&gt;
          id - integer (read only)&lt;br /&gt;
          isadmin - boolean (read only)&lt;br /&gt;
          isbuddy - boolean&lt;br /&gt;
          ischannel - boolean (read only)&lt;br /&gt;
          ischannelopen - boolean (read only)&lt;br /&gt;
          ischanneluser - boolean (read only)&lt;br /&gt;
          isexternal - boolean (read only)&lt;br /&gt;
          isfemale - boolean (read only)&lt;br /&gt;
          isignored - boolean&lt;br /&gt;
          isignoring - boolean (read only)&lt;br /&gt;
          isloggedin - boolean (read only)&lt;br /&gt;
          ismale - boolean (read only)&lt;br /&gt;
          ismuted - boolean (read only)&lt;br /&gt;
          ismuting - boolean (read only)&lt;br /&gt;
          language - string (read only)&lt;br /&gt;
          languagedomain - string (read only)&lt;br /&gt;
          mapicon - object (read only) - of type TDrawingPanel, this is the icon that appears on the mini-map, usually updated by the playerlist script&lt;br /&gt;
          maxhp - integer (read only)&lt;br /&gt;
          messagebubble - integer (read only)&lt;br /&gt;
          mp - integer&lt;br /&gt;
          nick - string&lt;br /&gt;
          platform - string (read only)&lt;br /&gt;
          playersindex - integer (read only)&lt;br /&gt;
          rating - float (read only)&lt;br /&gt;
          ratingd - float (read only)&lt;br /&gt;
          rupees - integer - better use 'gralats'&lt;br /&gt;
          shieldimg - string - only there for compatibility with GS1, use just 'shield' instead&lt;br /&gt;
          shieldpower - integer (read only)&lt;br /&gt;
          swordimg - string - only there for compatibility with GS1, use just 'sword' instead&lt;br /&gt;
          swordpower - integer (read only)&lt;br /&gt;
          x - float&lt;br /&gt;
          y - float&lt;br /&gt;
          isguildpm() - returns boolean&lt;br /&gt;
          ismasspm() - returns boolean&lt;br /&gt;
          openexternalhistory() - returns boolean&lt;br /&gt;
          openexternalpm(bool) - returns boolean - as parameter specify 'true' if it should display the pm sent by the player, otherwise always open a blank PM window&lt;br /&gt;
          pmswaiting() - returns boolean&lt;br /&gt;
          showprofile()&lt;br /&gt;
&lt;br /&gt;
          TPlayer (TServerPlayer):&lt;br /&gt;
            ap - integer&lt;br /&gt;
            chat - string&lt;br /&gt;
            freezetime - float&lt;br /&gt;
            hearts - float&lt;br /&gt;
            horseimg - string&lt;br /&gt;
            hp - float&lt;br /&gt;
            hurt - boolean (read only)&lt;br /&gt;
            hurtdx - float (read only)&lt;br /&gt;
            hurtdy - float (read only)&lt;br /&gt;
            hurted - boolean (read only)&lt;br /&gt;
            hurtpower - float (read only)&lt;br /&gt;
            isfemale - boolean (read only)&lt;br /&gt;
            ismale - boolean (read only)&lt;br /&gt;
            isobserver - boolean (read only)&lt;br /&gt;
            letters - string&lt;br /&gt;
            map - boolean (read only)&lt;br /&gt;
            nick - string (read only)&lt;br /&gt;
            onhorse - boolean (read only)&lt;br /&gt;
            online - boolean (read only)&lt;br /&gt;
            paused - boolean (read only)&lt;br /&gt;
            reading - boolean (read only)&lt;br /&gt;
            shieldimg - string - same as 'shield', except that changing this also updates the shieldpower&lt;br /&gt;
            sprite - integer&lt;br /&gt;
            swimming - boolean (read only)&lt;br /&gt;
            swordimg - string - same as 'sword', except that changing this also updates the swordpower&lt;br /&gt;
            weapon - object (read only)&lt;br /&gt;
            weapons - object (read only)&lt;br /&gt;
&lt;br /&gt;
          TServerNPC (TServerPlayer):&lt;br /&gt;
            actionplayer - integer (read only)&lt;br /&gt;
            hearts - float&lt;br /&gt;
            height - float (read only)&lt;br /&gt;
            horseimg - string&lt;br /&gt;
            hp - float&lt;br /&gt;
            hurtdx - float&lt;br /&gt;
            hurtdy - float&lt;br /&gt;
            image - string&lt;br /&gt;
            isblocking - boolean&lt;br /&gt;
            isblockingprojectiles - boolean&lt;br /&gt;
            layer - integer&lt;br /&gt;
            npcsindex - integer (read only)&lt;br /&gt;
            peltwithblackstone - boolean (read only)&lt;br /&gt;
            peltwithbush - boolean (read only)&lt;br /&gt;
            peltwithnpc - boolean (read only)&lt;br /&gt;
            peltwithsign - boolean (read only)&lt;br /&gt;
            peltwithstone - boolean (read only)&lt;br /&gt;
            peltwithvase - boolean (read only)&lt;br /&gt;
            save - object (read only)&lt;br /&gt;
            shieldpower - integer&lt;br /&gt;
            sprite - integer&lt;br /&gt;
            swordpower - integer&lt;br /&gt;
            visible - boolean&lt;br /&gt;
            width - float (read only)&lt;br /&gt;
            x - float&lt;br /&gt;
            y - float&lt;br /&gt;
            blockagain()&lt;br /&gt;
            blockagainlocal()&lt;br /&gt;
            canbecarried()&lt;br /&gt;
            canbepulled()&lt;br /&gt;
            canbepushed()&lt;br /&gt;
            cannotbecarried()&lt;br /&gt;
            cannotbepulled()&lt;br /&gt;
            cannotbepushed()&lt;br /&gt;
            carryobject(str)&lt;br /&gt;
            changeimgcolors(int, float, float, float, float)&lt;br /&gt;
            changeimgmode(int, int)&lt;br /&gt;
            changeimgpart(int, int, int, int, int)&lt;br /&gt;
            changeimgvis(int, int)&lt;br /&gt;
            changeimgzoom(int, float)&lt;br /&gt;
            destroy()&lt;br /&gt;
            dontblock()&lt;br /&gt;
            dontblocklocal()&lt;br /&gt;
            drawaslight()&lt;br /&gt;
            drawoverplayer()&lt;br /&gt;
            drawunderplayer()&lt;br /&gt;
            findimg(int) - returns object&lt;br /&gt;
            hide()&lt;br /&gt;
            hideimg(int)&lt;br /&gt;
            hideimgs(int, int)&lt;br /&gt;
            hidelocal()&lt;br /&gt;
            hurt(int)&lt;br /&gt;
            lay(str)&lt;br /&gt;
            message(str)&lt;br /&gt;
            move(float, float, float, int)&lt;br /&gt;
            setbow(str)&lt;br /&gt;
            setcharani(str, str)&lt;br /&gt;
            setchargender(str)&lt;br /&gt;
            setimg(str)&lt;br /&gt;
            setimgpart(str, int, int, int, int)&lt;br /&gt;
            setshape(int, int, int)&lt;br /&gt;
            setshape2(int, int, obj)&lt;br /&gt;
            setzoomeffect(float)&lt;br /&gt;
            shootarrow(int)&lt;br /&gt;
            shootball()&lt;br /&gt;
            shootfireball(int)&lt;br /&gt;
            shootfireblast(int)&lt;br /&gt;
            shootnuke(int)&lt;br /&gt;
            show()&lt;br /&gt;
            showani(int, float, float, int, str) - returns object&lt;br /&gt;
            showani2(int, float, float, float, int, str) - returns object&lt;br /&gt;
            showcharacter()&lt;br /&gt;
            showimg(int, str, float, float) - returns object&lt;br /&gt;
            showimg2(int, str, float, float, float) - returns object&lt;br /&gt;
            showlocal()&lt;br /&gt;
            showpoly(int, obj) - returns object&lt;br /&gt;
            showpoly2(int, obj) - returns object&lt;br /&gt;
            showtext(int, float, float, str, str, str) - returns object&lt;br /&gt;
            showtext2(int, float, float, float, str, str, str) - returns object&lt;br /&gt;
            take(str)&lt;br /&gt;
            take2(int)&lt;br /&gt;
            takehorse(int)&lt;br /&gt;
            throwcarry()&lt;br /&gt;
            timereverywhere()&lt;br /&gt;
&lt;br /&gt;
            TServerWeapon (TServerNPC):&lt;br /&gt;
              isweapon - boolean (read only)&lt;br /&gt;
&lt;br /&gt;
      TServerBomb (TLevelObject):&lt;br /&gt;
        power - integer&lt;br /&gt;
        time - float&lt;br /&gt;
&lt;br /&gt;
      TServerCarry (TLevelObject):&lt;br /&gt;
&lt;br /&gt;
      TServerChest (TLevelObject):&lt;br /&gt;
        isopen - boolean (read only)&lt;br /&gt;
        item - string (read only)&lt;br /&gt;
&lt;br /&gt;
      TServerExtra (TLevelObject):&lt;br /&gt;
        time - float (read only)&lt;br /&gt;
        type - integer (read only)&lt;br /&gt;
&lt;br /&gt;
      TServerFlying (TLevelObject):&lt;br /&gt;
        dir - integer (read only)&lt;br /&gt;
        dx - float&lt;br /&gt;
        dy - float&lt;br /&gt;
        from - integer (read only)&lt;br /&gt;
        type - integer (read only)&lt;br /&gt;
&lt;br /&gt;
      TServerLeap (TLevelObject):&lt;br /&gt;
&lt;br /&gt;
      TServerSign (TLevelObject):&lt;br /&gt;
        text - string&lt;br /&gt;
&lt;br /&gt;
      TShowImg (TLevelObject):&lt;br /&gt;
        alpha - float&lt;br /&gt;
        ani - string&lt;br /&gt;
        attachnode - string&lt;br /&gt;
        attachoffset - string&lt;br /&gt;
        attachtoowner - boolean&lt;br /&gt;
        blue - float&lt;br /&gt;
        code - string - the old representation as 'font@style@text'&lt;br /&gt;
        dimension - integer&lt;br /&gt;
        dir - integer&lt;br /&gt;
        emitter - object (read only)&lt;br /&gt;
        eulerrotation - string&lt;br /&gt;
        flashfile - string&lt;br /&gt;
        font - string&lt;br /&gt;
        green - float&lt;br /&gt;
        image - string&lt;br /&gt;
        imageindex - integer (read only)&lt;br /&gt;
        is3dlight - boolean&lt;br /&gt;
        layer - integer&lt;br /&gt;
        mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)&lt;br /&gt;
        playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc.&lt;br /&gt;
        polygon - object&lt;br /&gt;
        position - string&lt;br /&gt;
        red - float&lt;br /&gt;
        rotation - float&lt;br /&gt;
        shape - string&lt;br /&gt;
        shapeobject - object (read only)&lt;br /&gt;
        spin - float&lt;br /&gt;
        stretchx - float&lt;br /&gt;
        stretchy - float&lt;br /&gt;
        style - string&lt;br /&gt;
        text - string&lt;br /&gt;
        x - float&lt;br /&gt;
        y - float&lt;br /&gt;
        z - float&lt;br /&gt;
        zoom - float&lt;br /&gt;
&lt;br /&gt;
  TDrawingPanel (TGraalVar):&lt;br /&gt;
    height - integer (read only)&lt;br /&gt;
    isclear - boolean (read only)&lt;br /&gt;
    parth - integer (read only)&lt;br /&gt;
    partw - integer (read only)&lt;br /&gt;
    partx - integer (read only)&lt;br /&gt;
    party - integer (read only)&lt;br /&gt;
    width - integer (read only)&lt;br /&gt;
    clearall()&lt;br /&gt;
    clearrectangle(int, int, int, int) - x, y, width and height&lt;br /&gt;
    drawimage(int, int, str) - x, y, source image&lt;br /&gt;
    drawimagerectangle(int, int, str, int, int, int, int) - destination x and y, source image, source x,y,width and height&lt;br /&gt;
    drawimagestretched(int, int, int, int, str, int, int, int, int) - destination x,y,width and height, source image, source x,y,width and height&lt;br /&gt;
    saveimage(str)&lt;br /&gt;
&lt;br /&gt;
  Terraformer (TGraalVar):&lt;br /&gt;
    loadgrayscale(int, str) - returns boolean&lt;br /&gt;
    loadgreyscale(int, str) - returns boolean&lt;br /&gt;
    savegreyscale(int, str) - returns boolean&lt;br /&gt;
    setterrain(int) - returns boolean&lt;br /&gt;
&lt;br /&gt;
  TFrameDetail (TGraalVar):&lt;br /&gt;
    bordercolor - string&lt;br /&gt;
    borderenable - string&lt;br /&gt;
    bordermovable - string&lt;br /&gt;
    borderwidth - integer&lt;br /&gt;
    minextent - string&lt;br /&gt;
&lt;br /&gt;
  TGameObjectAttr (TGraalVar):&lt;br /&gt;
&lt;br /&gt;
  TGaniParam (TGraalVar):&lt;br /&gt;
&lt;br /&gt;
  TGraalAni (TGraalVar):&lt;br /&gt;
    continuous - boolean&lt;br /&gt;
    ganitype - string (read only)&lt;br /&gt;
    loop - boolean&lt;br /&gt;
    movie - boolean&lt;br /&gt;
    setbackto - string&lt;br /&gt;
    singledirection - boolean&lt;br /&gt;
    addsprite(int) - returns object&lt;br /&gt;
    addstep() - returns object&lt;br /&gt;
    deletesprite(int)&lt;br /&gt;
    deletestep(int)&lt;br /&gt;
    getsprite(int) - returns object&lt;br /&gt;
    insertstep(int) - returns object&lt;br /&gt;
&lt;br /&gt;
  TGraalAniPart (TGraalVar):&lt;br /&gt;
    attr - integer&lt;br /&gt;
    dx - integer&lt;br /&gt;
    dy - integer&lt;br /&gt;
    param - integer&lt;br /&gt;
    sprite - object&lt;br /&gt;
&lt;br /&gt;
  TGraalAniSound (TGraalVar):&lt;br /&gt;
    delay - float&lt;br /&gt;
    dx - float&lt;br /&gt;
    dy - float&lt;br /&gt;
    sound - string&lt;br /&gt;
&lt;br /&gt;
  TGraalAniSprite (TGraalVar):&lt;br /&gt;
    alpha - float&lt;br /&gt;
    blue - float&lt;br /&gt;
    description - string&lt;br /&gt;
    green - float&lt;br /&gt;
    height - integer&lt;br /&gt;
    image - string&lt;br /&gt;
    imagetype - string (read only)&lt;br /&gt;
    mode - integer&lt;br /&gt;
    red - float&lt;br /&gt;
    rotation - float&lt;br /&gt;
    spriteindex - integer&lt;br /&gt;
    stretchx - float&lt;br /&gt;
    stretchy - float&lt;br /&gt;
    width - integer&lt;br /&gt;
    x - integer&lt;br /&gt;
    y - integer&lt;br /&gt;
    zoom - float&lt;br /&gt;
    addattachment() - returns object&lt;br /&gt;
    deleteattachment(int)&lt;br /&gt;
    insertattachment(int) - returns object&lt;br /&gt;
&lt;br /&gt;
  TGraalAniStep (TGraalVar):&lt;br /&gt;
    delay - float&lt;br /&gt;
    addpos(int) - returns object&lt;br /&gt;
    deletepos(int, int)&lt;br /&gt;
    insertpos(int, int) - returns object&lt;br /&gt;
&lt;br /&gt;
  TGraalSpriteAttachment (TGraalVar):&lt;br /&gt;
    behind - boolean&lt;br /&gt;
    dx - integer&lt;br /&gt;
    dy - integer&lt;br /&gt;
    sprite - object&lt;br /&gt;
&lt;br /&gt;
  THTTPRequest (TGraalVar):&lt;br /&gt;
    address - string (read only)&lt;br /&gt;
    contentlanguage - string (read only)&lt;br /&gt;
    contentlength - integer (read only)&lt;br /&gt;
    contenttype - string (read only)&lt;br /&gt;
    downloadcomplete - boolean (read only)&lt;br /&gt;
    file - string (read only)&lt;br /&gt;
    fulldata - string (read only)&lt;br /&gt;
    lastmodified - string (read only)&lt;br /&gt;
    port - integer (read only)&lt;br /&gt;
    returncode - integer (read only)&lt;br /&gt;
    returnmessage - string (read only)&lt;br /&gt;
    server - string (read only)&lt;br /&gt;
    url - string (read only)&lt;br /&gt;
&lt;br /&gt;
  TMovementRigid (TGraalVar):&lt;br /&gt;
    mass - float&lt;br /&gt;
&lt;br /&gt;
  TParticle (TGraalVar):&lt;br /&gt;
    angle - float&lt;br /&gt;
    lifetime - float&lt;br /&gt;
    movementvector - string&lt;br /&gt;
    sound - string&lt;br /&gt;
    speed - float&lt;br /&gt;
    zangle - float&lt;br /&gt;
&lt;br /&gt;
  TParticleEmitter (TGraalVar):&lt;br /&gt;
    attachposition - boolean&lt;br /&gt;
    autorotation - boolean&lt;br /&gt;
    checkbelowterrain - boolean&lt;br /&gt;
    clippingbox - string&lt;br /&gt;
    cliptoscreen - boolean&lt;br /&gt;
    continueafterdestroy - boolean&lt;br /&gt;
    currentparticlecount - integer (read only)&lt;br /&gt;
    delaymax - float&lt;br /&gt;
    delaymin - float&lt;br /&gt;
    dropemitter - object (read only)&lt;br /&gt;
    dropwateremitter - object (read only)&lt;br /&gt;
    emissionoffset - string&lt;br /&gt;
    emitatterrainheight - boolean&lt;br /&gt;
    emitautomatically - boolean&lt;br /&gt;
    emittedparticles - integer (read only)&lt;br /&gt;
    firstinfront - boolean&lt;br /&gt;
    isfrozen - boolean&lt;br /&gt;
    maxparticles - integer&lt;br /&gt;
    movementfactor - float&lt;br /&gt;
    nrofparticles - integer&lt;br /&gt;
    particle - object (read only)&lt;br /&gt;
    particletypes - integer&lt;br /&gt;
    wraptoclippingbox - boolean&lt;br /&gt;
    addemitmodifier(str, float, float, str, str, float, float) - returns object&lt;br /&gt;
    addglobalmodifier(str, float, float, str, str, float, float) - returns object&lt;br /&gt;
    addlocalmodifier(str, float, float, str, str, float, float) - returns object&lt;br /&gt;
    advancetime(float)&lt;br /&gt;
    emit()&lt;br /&gt;
    emitat(str)&lt;br /&gt;
    removemodifiers()&lt;br /&gt;
    removeparticles()&lt;br /&gt;
&lt;br /&gt;
  TParticleModifier (TGraalVar):&lt;br /&gt;
    addmod(str, str, float, float)&lt;br /&gt;
&lt;br /&gt;
  TScriptFunction (TGraalVar):&lt;br /&gt;
&lt;br /&gt;
  TServerLevel (TGraalVar):&lt;br /&gt;
    compsdead - boolean (read only)&lt;br /&gt;
    height - integer (read only)&lt;br /&gt;
    isnopkzone - boolean (read only)&lt;br /&gt;
    issparringzone - boolean (read only)&lt;br /&gt;
    nopkzone - boolean (read only) - same like 'isnopkzone'&lt;br /&gt;
    tilelayercount - integer&lt;br /&gt;
    width - integer (read only)&lt;br /&gt;
    findareanpcs(float, float, float, float) - returns object - returns an array of all npcs at the specified rectangle (x,y,width,height)&lt;br /&gt;
    getmappartfile(float, float) - returns string&lt;br /&gt;
    hitcompu(int, int, float, float)&lt;br /&gt;
    putbomb(int, float, float)&lt;br /&gt;
    putcomp(str, float, float)&lt;br /&gt;
    putexplosion(int, float, float)&lt;br /&gt;
    putexplosion2(int, int, float, float)&lt;br /&gt;
    puthorse(str, float, float)&lt;br /&gt;
    putnewcomp(str, float, float, str, int)&lt;br /&gt;
    reflectarrow(int)&lt;br /&gt;
    removearrow(int)&lt;br /&gt;
    removebomb(int)&lt;br /&gt;
    removecompus()&lt;br /&gt;
    removeexplo(int)&lt;br /&gt;
    removehorse(int)&lt;br /&gt;
    removeitem(int)&lt;br /&gt;
    setz(int, int, int, int, float, float, float, float)&lt;br /&gt;
    shoot(float, float, float, float, float, float, str, str) - shoots a projectile with x,y,z,angle,zangle,strength,ani,aniparams&lt;br /&gt;
    testbomb(float, float) - returns integer&lt;br /&gt;
    testexplo(float, float) - returns integer&lt;br /&gt;
    testhorse(float, float) - returns integer&lt;br /&gt;
    testitem(float, float) - returns integer&lt;br /&gt;
    testnpc(float, float) - returns integer&lt;br /&gt;
    testsign(float, float) - returns integer&lt;br /&gt;
    tiletype(float, float) - returns integer&lt;br /&gt;
&lt;br /&gt;
  TServerLevelLink (TGraalVar):&lt;br /&gt;
    destlevel - string (read only)&lt;br /&gt;
    destx - float (read only)&lt;br /&gt;
    desty - float (read only)&lt;br /&gt;
    height - float (read only)&lt;br /&gt;
    width - float (read only)&lt;br /&gt;
    x - float (read only)&lt;br /&gt;
    y - float (read only)&lt;br /&gt;
&lt;br /&gt;
  TShapeMaterial (TGraalVar):&lt;br /&gt;
    specularpower - integer&lt;br /&gt;
&lt;br /&gt;
  TShowImg_Values (TGraalVar):&lt;br /&gt;
    alpha - float&lt;br /&gt;
    blue - float&lt;br /&gt;
    green - float&lt;br /&gt;
    mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)&lt;br /&gt;
    red - float&lt;br /&gt;
    rotation - float&lt;br /&gt;
    spin - float&lt;br /&gt;
    stretchx - float&lt;br /&gt;
    stretchy - float&lt;br /&gt;
    zoom - float&lt;br /&gt;
&lt;br /&gt;
    TShowImg_Flash (TShowImg_Values):&lt;br /&gt;
      flash - object (read only)&lt;br /&gt;
&lt;br /&gt;
    TShowImg_Gani (TShowImg_Values):&lt;br /&gt;
      actor - object (read only)&lt;br /&gt;
&lt;br /&gt;
    TShowImg_Image (TShowImg_Values):&lt;br /&gt;
      height - float&lt;br /&gt;
      parth - integer&lt;br /&gt;
      partw - integer&lt;br /&gt;
      partx - integer&lt;br /&gt;
      party - integer&lt;br /&gt;
      width - float&lt;br /&gt;
&lt;br /&gt;
    TShowImg_Poly (TShowImg_Values):&lt;br /&gt;
      parth - integer&lt;br /&gt;
      partw - integer&lt;br /&gt;
      partx - integer&lt;br /&gt;
      party - integer&lt;br /&gt;
&lt;br /&gt;
    TShowImg_Shape (TShowImg_Values):&lt;br /&gt;
      lightcolor - string&lt;br /&gt;
      lightdirection - string&lt;br /&gt;
      shadowdirection - string&lt;br /&gt;
&lt;br /&gt;
    TShowImg_Text (TShowImg_Values):&lt;br /&gt;
      parth - integer&lt;br /&gt;
      partw - integer&lt;br /&gt;
      partx - integer&lt;br /&gt;
      party - integer&lt;br /&gt;
      shadowcolor - string&lt;br /&gt;
      shadowoffset - string&lt;br /&gt;
      textshadow - boolean&lt;br /&gt;
&lt;br /&gt;
  TStaticVar (TGraalVar):&lt;br /&gt;
    destroy()&lt;br /&gt;
&lt;br /&gt;
    Array (TStaticVar):&lt;br /&gt;
      initialize(params...)&lt;br /&gt;
&lt;br /&gt;
    Color (TStaticVar):&lt;br /&gt;
      initialize(obj)&lt;br /&gt;
      setrgb(int)&lt;br /&gt;
&lt;br /&gt;
    Date (TStaticVar):&lt;br /&gt;
      initialize(params...)&lt;br /&gt;
&lt;br /&gt;
    Math (TStaticVar):&lt;br /&gt;
      abs(float) - returns float&lt;br /&gt;
      floor(float) - returns integer&lt;br /&gt;
      random() - returns float&lt;br /&gt;
      sin(float) - returns float&lt;br /&gt;
      sqrt(float) - returns float&lt;br /&gt;
&lt;br /&gt;
    Sound (TStaticVar):&lt;br /&gt;
      initialize(params...)&lt;br /&gt;
&lt;br /&gt;
    String (TStaticVar):&lt;br /&gt;
      initialize(params...)&lt;br /&gt;
&lt;br /&gt;
  TTilesLayer (TGraalVar):&lt;br /&gt;
    alpha - float&lt;br /&gt;
    blue - float&lt;br /&gt;
    green - float&lt;br /&gt;
    layerindex - integer (read only)&lt;br /&gt;
    offset - string&lt;br /&gt;
    red - float&lt;br /&gt;
    x - float&lt;br /&gt;
    y - float&lt;br /&gt;
    z - float&lt;br /&gt;
    updateboard(int, int, int, int)&lt;br /&gt;
&lt;br /&gt;
  TUpdatePackage (TGraalVar):&lt;br /&gt;
    accounts - object (read only)&lt;br /&gt;
    description - string (read only)&lt;br /&gt;
    downloadcomplete - boolean (read only)&lt;br /&gt;
    downloadedsize - integer (read only)&lt;br /&gt;
    filecount - integer (read only)&lt;br /&gt;
    filedownloadedsize - integer (read only)&lt;br /&gt;
    filename - string (read only)&lt;br /&gt;
    filetotalsize - integer (read only)&lt;br /&gt;
    isuninstalled - boolean (read only)&lt;br /&gt;
    lastdownloadfile - string (read only)&lt;br /&gt;
    localversion - float (read only)&lt;br /&gt;
    mode - string (read only)&lt;br /&gt;
    name - string (read only)&lt;br /&gt;
    parent - object (read only)&lt;br /&gt;
    platform - string (read only)&lt;br /&gt;
    protectoverwrite - boolean (read only)&lt;br /&gt;
    totalsize - integer (read only)&lt;br /&gt;
    usechecksum - boolean (read only)&lt;br /&gt;
    version - float (read only)&lt;br /&gt;
    reinstall() - returns boolean&lt;br /&gt;
    uninstall() - returns boolean&lt;br /&gt;
    update() - returns boolean&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=GuiMLTextCtrl&amp;diff=10195</id>
		<title>GuiMLTextCtrl</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=GuiMLTextCtrl&amp;diff=10195"/>
		<updated>2007-10-16T08:19:10Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Redirecting to Creation/Dev/Script/Client/GuiMLTextCtrl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creation/Dev/Script/Client/GuiMLTextCtrl]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=User:Zokemon&amp;diff=10185</id>
		<title>User:Zokemon</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=User:Zokemon&amp;diff=10185"/>
		<updated>2007-10-13T01:29:40Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player}}&lt;br /&gt;
'''Zero''' aka TrueZero (or Xores Thaynia when looking to be proper) is a man of many words.  With a self-inspired future, he hopes to do great things.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
Zero has never been quite known in the [[Graal]] community as a whole.  He has however, made a name for him self in all of the [[Playerworld|servers]] that he has worked at.&lt;br /&gt;
&lt;br /&gt;
== Development Areas ==&lt;br /&gt;
&lt;br /&gt;
Zero has mastered, in his eyes, most of the concepts of [[Scripting|Graal scripting]] (in both GS1 and GS2).  Every day is another day to find out a better way to make a certain script work faster, better and stronger.&lt;br /&gt;
&lt;br /&gt;
Other fields entice this scripter too.  He has great skill in the creation of Ganis, namely functional ones (rather then entertaining ones).  Levels he can make rather fast an efficiently but the artistic side of tiling he does not quite have down pat.  Graphics he lacks the most in but has enough knowledge to make sketches for what he needs and explain to someone more apt in such a field what should be created.&lt;br /&gt;
&lt;br /&gt;
== Current Projects ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Location'''&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| '''Comments'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Graal3D|Graal3D]] Development&lt;br /&gt;
| Graal3D, Dev3D Zokemon&lt;br /&gt;
| Scripter/Designer&lt;br /&gt;
| Not Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds/Graal_Kingdoms|Graal Kingdoms]] Development&lt;br /&gt;
| Kingdoms Debug&lt;br /&gt;
| Scripter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds/Gileada|Atexia]] Development&lt;br /&gt;
| Gileada&lt;br /&gt;
| Manager/Core Scripter&lt;br /&gt;
| '''Needs Graphic Artists'''&lt;br /&gt;
|-&lt;br /&gt;
| [http://forums.graalonline.com/forums/showthread.php?t=76157 Bombermad Evolved] Development&lt;br /&gt;
| Gileada&lt;br /&gt;
| Manager/Core Scripter&lt;br /&gt;
| On hold; Awaiting 3D capabilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Projects/Global/The_Graal_Reform|The Graal Reform]]&lt;br /&gt;
| Global&lt;br /&gt;
| President&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Accounts ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Admin level'''&lt;br /&gt;
| '''Account status'''&lt;br /&gt;
| '''Banned?'''&lt;br /&gt;
| '''Comments'''&lt;br /&gt;
|-&lt;br /&gt;
| zokemon&lt;br /&gt;
| 0/none&lt;br /&gt;
| [[Classic Subscription]], [[3D Gold Subscription]], [[3D Developer Gold Subscription]]&lt;br /&gt;
| No&lt;br /&gt;
| Main account&lt;br /&gt;
|-&lt;br /&gt;
| Admin-Playerworld48&lt;br /&gt;
| 1/playerworld48&lt;br /&gt;
| Expired&lt;br /&gt;
| No&lt;br /&gt;
| Gileada Admin Account&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
&lt;br /&gt;
Zero has many contact options and always tries to keep him self available to any who wish to get a hold of him.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;div style=&amp;quot;color: Olive&amp;quot;&amp;gt;'''Aim - truezerograal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
*&amp;lt;div style=&amp;quot;color: Red&amp;quot;&amp;gt;'''Yahoo - truezerograal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
*&amp;lt;div style=&amp;quot;color: Navy&amp;quot;&amp;gt;'''Msn - truezerograal@hotmail.com''' (Not a valid email)&amp;lt;/div&amp;gt;&lt;br /&gt;
*&amp;lt;div style=&amp;quot;color: DarkGreen&amp;quot;&amp;gt;'''Icq - 445368121'''&amp;lt;/div&amp;gt;&lt;br /&gt;
*&amp;lt;div style=&amp;quot;color: Purple&amp;quot;&amp;gt;'''Email - private'''&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[http://forums.graalonline.com/forums/private.php?do=newpm&amp;amp;u=101 Graal Forum PM]'''&lt;br /&gt;
&lt;br /&gt;
Zero can usually be found on:&lt;br /&gt;
*Graal3D&lt;br /&gt;
*Dev3D Zokemon&lt;br /&gt;
*Zodiac&lt;br /&gt;
*Kingdoms Debug&lt;br /&gt;
*Gileada&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Creation/Dev/Excalibur%27s_scripting_guide&amp;diff=10161</id>
		<title>Talk:Creation/Dev/Excalibur's scripting guide</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Creation/Dev/Excalibur%27s_scripting_guide&amp;diff=10161"/>
		<updated>2007-10-03T16:36:01Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: About this...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this... ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen you on here in a while but wiki's are intended to not take place from the &amp;quot;I&amp;quot; perspective.  Do you care if I fix this up for you?&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=User_talk:Iris&amp;diff=10160</id>
		<title>User talk:Iris</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=User_talk:Iris&amp;diff=10160"/>
		<updated>2007-10-03T16:32:38Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Wiki!  Just a note for you, please try to only edit a page a few times as possible (just click the edit link on the left hand panel when on the page you want to change) by making all your changes at once and seeing the results with the preview button.  This way it doesn't fill up the recent changes page.  Thanks! ^_^&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 16:32, 3 October 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=News/2007/October&amp;diff=10136</id>
		<title>News/2007/October</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=News/2007/October&amp;diff=10136"/>
		<updated>2007-10-02T23:25:07Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== October ===&lt;br /&gt;
&lt;br /&gt;
* '''October 2nd''' - '''New Serverlist Icons and Fonts''' {{News/General}}&lt;br /&gt;
&lt;br /&gt;
[[Image:newserverlist.png|left|150px]]&lt;br /&gt;
The Serverlist now uses the toon style by default (if you haven't selected another style).  Also, new icons have been made for each server.  It has been stated that if anyone wishes to make better ones, feel free to submit some by posting on the following thread.  New fonts have also been added.&lt;br /&gt;
&lt;br /&gt;
The thread can be found [http://forums.graalonline.com/forums/showthread.php?t=77014 here].&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=News/2007/October&amp;diff=10135</id>
		<title>News/2007/October</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=News/2007/October&amp;diff=10135"/>
		<updated>2007-10-02T23:24:20Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: New Serverlist Icons and Fonts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== October ===&lt;br /&gt;
&lt;br /&gt;
* '''October 2nd''' - '''New Serverlist Icons and Fonts''' {{News/General}}&lt;br /&gt;
&lt;br /&gt;
[[Image:newserverlist.png|right|150px]]&lt;br /&gt;
The Serverlist now uses the toon style by default (if you haven't selected another style).  Also, new icons have been made for each server.  It has been stated that if anyone wishes to make better ones, feel free to submit some by posting on the following thread.  New fonts have also been added.&lt;br /&gt;
&lt;br /&gt;
The thread can be found [http://forums.graalonline.com/forums/showthread.php?t=77014 here].&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Newserverlist.png&amp;diff=10134</id>
		<title>File:Newserverlist.png</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Newserverlist.png&amp;diff=10134"/>
		<updated>2007-10-02T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: The new serverlist look with the toon style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new serverlist look with the toon style.&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Creation/New_Player_Development_Guide&amp;diff=10125</id>
		<title>Talk:Creation/New Player Development Guide</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Creation/New_Player_Development_Guide&amp;diff=10125"/>
		<updated>2007-10-01T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: NAT? LAT? GAT?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NAT? LAT? GAT? ==&lt;br /&gt;
&lt;br /&gt;
I don't like that we are promoting these age-old names that are sort of dated...  Do we have to put those on this page?&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Puzzles&amp;diff=9946</id>
		<title>Puzzles</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Puzzles&amp;diff=9946"/>
		<updated>2007-09-20T14:08:05Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Puzzles moved to Worlds/Horrification/Puzzles: Should be catagorized!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Worlds/Horrification/Puzzles]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Horrification/Puzzles&amp;diff=9945</id>
		<title>Worlds/Horrification/Puzzles</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Horrification/Puzzles&amp;diff=9945"/>
		<updated>2007-09-20T14:08:05Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Puzzles moved to Worlds/Horrification/Puzzles: Should be catagorized!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notice==&lt;br /&gt;
[[Worlds/Horrification|Horrification]] is currently Under Construction, and some minor details are subject to change at any time. You can likely get a taste of playing a puzzle by asking [[User:Horrified|Horrified]] nicely.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&amp;quot;Puzzles&amp;quot; are [[Worlds/Horrification|Horrification]]'s single-player mini-games played for enjoyment and competitive highscores, created by [[User:Horrified|Horrified]]. They are made from random creativity for enjoyment, and are 2-D.&lt;br /&gt;
&lt;br /&gt;
==How to Play==                                                        &lt;br /&gt;
[[Image:Graal hor-puzzle.png|thumb|Puzzle Select Menu]]&lt;br /&gt;
You open the puzzle select menu by pressing F4 or the &amp;quot;Puzzle Select&amp;quot; button on the Graal taskbar.&lt;br /&gt;
                                       &lt;br /&gt;
Puzzles have fairly simple commands to be played on [[Worlds/Horrification|Horrification]]. They are all &amp;quot;timed&amp;quot;, meaning you have to make it to the end as soon as possible. You view your time by holding down &amp;quot;T&amp;quot;, and you can leave a puzzle by either completing it or saying &amp;quot;/exit&amp;quot;. You can not chat or leave the puzzle without completing or exiting it.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
Horrification has 3 difficulties: Easy, Medium and Hard. Puzzles are rated based on player's choice; At the end of a &amp;quot;Not Rated&amp;quot; Puzzle (usually new puzzles), you select what difficulty you thought it was and press OK. The scores are viewed by Horrification Staff, and they pick the difficulties at the end of the week based on vote.&lt;br /&gt;
&lt;br /&gt;
Difficulties help players stray far from any puzzles that might be too challenging or too easy for them; it also gives them an idea of what they might be in for.&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
&lt;br /&gt;
All puzzles use different ways of player control, such as one puzzle, &amp;quot;Sk8rboi&amp;quot;, having a skating-like movement while you make your way past all walls, while &amp;quot;Gravity Madness&amp;quot;, uses a somewhat common Gravity system that allows you to jump with A, and cannot move up or down, only left/right. &lt;br /&gt;
&lt;br /&gt;
The commands are explained in a quick &amp;quot;Help&amp;quot; message on your screen. These can be disabled after the second time of playing the puzzle.&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9918</id>
		<title>Talk:Feature Requests/Wiki</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9918"/>
		<updated>2007-09-11T07:50:29Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Moving, renaming and deleting images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a place to request new features or fixes specifically for the '''Graal Wiki''' (GraalBible).&lt;br /&gt;
&lt;br /&gt;
'''To make a new request:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;+&amp;quot; in the left hand panel.&lt;br /&gt;
* A title for your request is manditory.  Be sure to fill it out (avoid using an already used title).&lt;br /&gt;
* Type your request neatly and legibly into the description box.&lt;br /&gt;
* At the end of your request, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
'''To comment on an existing request or comment:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;Edit&amp;quot; link next to the request or comment title that you wish to comment on.&lt;br /&gt;
* Notice how many equals are in the header.  Put your header for your comment at the end of the page in the same format but with one more equals (=) on either side then the original header.&lt;br /&gt;
** For example, if the request being edited is titled &amp;lt;pre&amp;gt;== Borders ==&amp;lt;/pre&amp;gt; then you might put your comment header as &amp;lt;pre&amp;gt;=== RE: Borders ===&amp;lt;/pre&amp;gt; (The header can be whatever you want, this is just an example).&lt;br /&gt;
* Type your comment neatly and legibly right after your comment header.&lt;br /&gt;
* At the end of your comment, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
''Failure to adhere to these guidelines could result in your request or comment being edited or removed.''&lt;br /&gt;
&lt;br /&gt;
= All Requests =&lt;br /&gt;
&lt;br /&gt;
== Common.css ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if we could have a [[MediaWiki:Common.css]] added to here which would be included in the html for all wiki pages.  [http://en.wikipedia.org/wiki/MediaWiki:Common.css Here] is an example.  The main reason I want this is so that we can have common table classes and such (most specifically the InfoBox class) for use in templates.  I'm aiming to add something like the infobox like [http://en.wikipedia.org/wiki/FLCL here] on Worlds and Project pages.&lt;br /&gt;
&lt;br /&gt;
Just a thought!  Please comment! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Googletoolbarbutton.xml ==&lt;br /&gt;
&lt;br /&gt;
Could you please add this to [[MediaWiki:Googletoolbarbutton.xml]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;custombuttons xmlns=&amp;quot;http://toolbar.google.com/custombuttons/&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;button&amp;gt;&lt;br /&gt;
    &amp;lt;site&amp;gt;http://wiki.graal.net/index.php/Main_Page&amp;lt;/site&amp;gt;&lt;br /&gt;
    &amp;lt;search&amp;gt;http://wiki.graal.net/index.php/Special:Search?search={query}&amp;lt;/search&amp;gt;&lt;br /&gt;
    &amp;lt;send&amp;gt;http://wiki.graal.net/index.php/Special:Search?search={selection}&amp;lt;/send&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;GraalBible&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;description&amp;gt;GraalBible&amp;lt;/description&amp;gt;&lt;br /&gt;
    &amp;lt;icon mode=&amp;quot;base64&amp;quot;&amp;gt;iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAALHRFWHRDcmVhdGlvbiBUaW1lAFN1&lt;br /&gt;
biAxOSBPY3QgMjAwMyAxMzoyMDozMiAtMDYwMLmDpsIAAAAHdElNRQfTChMSGgD/7ak0AAAACXBI&lt;br /&gt;
WXMAAArwAAAK8AFCrDSYAAAABGdBTUEAALGPC/xhBQAAATJQTFRF5HbgVFNDOTUbd18OZUoQaUwP&lt;br /&gt;
WEw2NTQpVUwWqnUP05Ipp3cztoAv1JEdbE4QSUhJVUw725g0j2cv/7BA2Jc6nHAx2pYia04QJiMe&lt;br /&gt;
oG8R869JzbiZTz4mwog3YFhN98yNTUY7ICAgkGgw/Lla4+TjwLCY6bBew8TD9Nq0lWcFOzEj/rJH&lt;br /&gt;
jntge2tT0ZhGWFhY3qhb05AcW0QSWUMTsXkJJiQgb1Mr2pg61JQ545898KY9yI049ak+3ZgkqnUL&lt;br /&gt;
eFca6aE3JyQhxIo3V0Qps381onMu5J0qblIr8ac+tIA1q3o0SDol76U94Z07jGUv3Zo7PzQkIyMj&lt;br /&gt;
OTo5alAqNTIsLi4uz5E54Zw7YVREXVZQV09HRURFMDAwT1BPMTExcFQrJSUlISEhJiMgTUdBUlFS&lt;br /&gt;
Ozo77AaC1QAAAAF0Uk5TAEDm2GYAAACzSURBVHjaY2DAAhQVFVMSU1EEAhMSFZOSYfxoRcWY2DjF&lt;br /&gt;
eN8ICD9AMTAoOCRUMUw4PCIyioHB3QNohKeXorePsLCvnz8Dg72DoqKjk5WzizAQuLoxMBibKJqa&lt;br /&gt;
mVtYWlnbCAvb2gHN0FTU0tbRFdbTNxAWNjQCCigoKimrqAqrqWsIi/GBrZGQlJKWEZaVk4fyGfgF&lt;br /&gt;
OAWFhEVExcRhLmPn4OTi5uHlgzudkYGJmYWVjYFIAAAhXxmS4dhajwAAAABJRU5ErkJggg==&amp;lt;/icon&amp;gt;&lt;br /&gt;
  &amp;lt;/button&amp;gt;&lt;br /&gt;
&amp;lt;update&amp;gt;http://wiki.graal.net/MediaWiki:Googletoolbarbutton.xml&amp;lt;/update&amp;gt;&lt;br /&gt;
&amp;lt;/custombuttons&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's the xml script for the GraalBible google toolbar button that I made and having it hosted on here makes the most sense.  After that is added this should work:&lt;br /&gt;
[http://toolbar.google.com/buttons/add?url=http://wiki.graal.net/index.php?title=MediaWiki:Googletoolbarbutton.css&amp;amp;usemsgcache=yes&amp;amp;action=raw&amp;amp;ctype=text/css]&lt;br /&gt;
(might have to change the &amp;amp;'s to %###s and so in the url but I'll deal with that later)&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 08:19, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moving, renaming and deleting images ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to allow us to move and rename images?  Would also be nice if we could have something that allows us to request an image be deleted.&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 07:50, 11 September 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=News/2007/September&amp;diff=9917</id>
		<title>News/2007/September</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=News/2007/September&amp;diff=9917"/>
		<updated>2007-09-11T07:48:39Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Fixed typos, corrected horrible presentation and other errors.  YOU GUYS NEED TO CHECK YOUR WORK! &amp;gt;_&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== September ===&lt;br /&gt;
&lt;br /&gt;
* '''September 10th''' - '''Zenkou - Closing down on Release''' {{News/Playerworlds}}&lt;br /&gt;
[[Image:Zenkou.png]]&lt;br /&gt;
&lt;br /&gt;
Hey, we all know that Zenkou has been around for ages...  &amp;quot;When are they finally going to release?&amp;quot;  Well, we have a lot of content as it is but we are in need of more.  Zenkou is in need of some new development staff who are willing to help us in our final push for classic.  The positions that we are looking for are:&lt;br /&gt;
&lt;br /&gt;
2 Graphics Makers&lt;br /&gt;
&lt;br /&gt;
2 Level Makers&lt;br /&gt;
&lt;br /&gt;
1 Scripter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Log on and contact the staff if you wish to join our dish.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''September 10th''' - '''Years have passed, but Faded Nation is still going forward!!!''' {{News/Playerworlds}}&lt;br /&gt;
Thats right! Faded Nation is still alive!&lt;br /&gt;
&lt;br /&gt;
Many things have been finished this year, for example:&lt;br /&gt;
The beautiful outside levels are finished (272 levels).&lt;br /&gt;
*Faded Nation is now 90% complete for the hosted tab.&lt;br /&gt;
&lt;br /&gt;
You may think that: &amp;quot;Does this server really need staff?&amp;quot;&lt;br /&gt;
Yes we do! Right now, we only have 3 active staff (including me) and none of them are scripters!&lt;br /&gt;
&lt;br /&gt;
Faded Nation is hiring:&lt;br /&gt;
*(2) GATs&lt;br /&gt;
*(2) NATs&lt;br /&gt;
&lt;br /&gt;
Contact us, if you are ready for working on a server thats made for everyone!&lt;br /&gt;
&amp;lt;b&amp;gt;Faded Nation, made by players for players!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_hunting1.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''September 9th''' - '''Esteria - Bringing It Back With Some Hiring''' {{News/Playerworlds}}&lt;br /&gt;
&lt;br /&gt;
As many are aware, Esteria is coming back on Graal. It has one of the best tilesets and custom bodies.&lt;br /&gt;
We are currently working on many things such as:&lt;br /&gt;
* Scripts&lt;br /&gt;
* Custom Body Ganis&lt;br /&gt;
* GUIs&lt;br /&gt;
* Items&lt;br /&gt;
We hope to get these done as soon as possible, but we will need some GFXers, Scripters, and the whole lot.&lt;br /&gt;
Remember, &amp;lt;b&amp;gt;Such a large world, with all the time in the world.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:EsteriaPic.png|Esteria]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''September 9th''' - '''Rudora Development Progress''' {{News/Playerworlds}}&lt;br /&gt;
&lt;br /&gt;
Some of you are probably quite familiar with the world Rudora, back from the older days of Graal. It's currently a development server, and recently has been under redevelopment in hope to bring a new Classic world. Quite a lot of progress has been made so far.&lt;br /&gt;
* Quite a lot of the systems have been rescripted and updated, including the Q menu and weapons&lt;br /&gt;
* The events have been redone, and some new ones created&lt;br /&gt;
* New quests are on the way&lt;br /&gt;
&lt;br /&gt;
[[Image:Rudora_news.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''September 9th''' - '''Zone Heavy Laser''' {{News/Zone}}&lt;br /&gt;
&lt;br /&gt;
A new weapon is available in the shop: the Heavy Laser which is similar to the Laser Force, is slightly slower but also more powerful.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zone_heavylaser.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''September 8th''' - '''Zone Comets''' {{News/Zone}}&lt;br /&gt;
&lt;br /&gt;
We have added flying comets on Koth and Alpha, they are not killing yet though:&lt;br /&gt;
&lt;br /&gt;
[[Image:Zone_comets.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''September 7th''' - '''Skill Games Improvements''' {{News/Skills}}&lt;br /&gt;
&lt;br /&gt;
We have improved several skill games:&lt;br /&gt;
* BomberMad can be be played with joystick and gamepad now&lt;br /&gt;
* We have fixed a bug in the chess computer logic (not moving when being in check)&lt;br /&gt;
* When training a game then you have a new &amp;quot;Demo&amp;quot; button next to the &amp;quot;Restart&amp;quot; button which lets you watch a match computer vs computer&lt;br /&gt;
* In Invaders X the fire slots are not decreasing anymore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''September 6th''' - '''Developer Gold''' {{News/General}}&lt;br /&gt;
&lt;br /&gt;
We have switched all graal.net playerworlds to the new Developer Gold system:&lt;br /&gt;
&lt;br /&gt;
* Renting a server is as easy as upgrading an account - just go on the website and buy a Developer Gold subscription: http://www.graalonline.com/playerworlds/stores/upgrade&lt;br /&gt;
* Instead of just using PayPal, you can now also use PayByCash which offers more payment methods.&lt;br /&gt;
* Same price as before&lt;br /&gt;
* The servers are bound to the owners account. You don't have a separate admin-account, but the owner account gets full access.&lt;br /&gt;
* You see the remaining subscription time on the serverlist.&lt;br /&gt;
* You see your server on the serverlist&lt;br /&gt;
&lt;br /&gt;
We also want to remind you that there is now the Developer Pack available on the website - it lets you share the costs of a server between several developers. The price is basicly 1/3 of Developer Gold, and you need 3 people to create the server.&lt;br /&gt;
&lt;br /&gt;
* '''September 3rd''' - '''Era Releases New Quest''' {{News/Playerworlds/Era}}&lt;br /&gt;
&lt;br /&gt;
Era has just released a new quest! Located west of Tachi and north of the Hospital is an old military storage compound that is rumored to still have weapons inside. Find a way in, avoid the guards, and buy the guns to beat the quest.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eraquest.png]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Zodiac&amp;diff=9908</id>
		<title>Worlds/Zodiac</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Zodiac&amp;diff=9908"/>
		<updated>2007-09-10T05:46:34Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Started on a basic summery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_zodiac2.png|right]]&lt;br /&gt;
Zodiac is a RPG based server that contains many elements of your typical online role-playing game.  As a player, you may quest for new items, fight monsters to level up and gain levels from mysterious classes that grant you highly sought after powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://z3.invisionfree.com/Zodiac_Online/index.php?act=idx Unofficial Zodiac Forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Login_server_zodiac2.png&amp;diff=9907</id>
		<title>File:Login server zodiac2.png</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Login_server_zodiac2.png&amp;diff=9907"/>
		<updated>2007-09-10T05:35:23Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Redirecting to Worlds/Zodiac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Worlds/Zodiac]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9906</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9906"/>
		<updated>2007-09-10T05:34:32Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #0000EE; border-collapse: collapse; background-color: white; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&lt;br /&gt;
=Navigation=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Gold Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Classic Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac2.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Hosted Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Development / Private Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Zodiac_preview.jpg&amp;diff=9905</id>
		<title>File:Zodiac preview.jpg</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Zodiac_preview.jpg&amp;diff=9905"/>
		<updated>2007-09-10T05:33:47Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Swords, Arrows and Magic face off in an epic battle!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swords, Arrows and Magic face off in an epic battle!&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Login_server_zodiac2.png&amp;diff=9904</id>
		<title>File:Login server zodiac2.png</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Login_server_zodiac2.png&amp;diff=9904"/>
		<updated>2007-09-10T05:30:20Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Other image won't work but atleast this one will.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Other image won't work but atleast this one will.&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9893</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9893"/>
		<updated>2007-09-09T08:42:43Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Moved Aeon to Private&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #0000EE; border-collapse: collapse; background-color: white; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&lt;br /&gt;
=Navigation=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Gold Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Classic Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Hosted Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Development / Private Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9887</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9887"/>
		<updated>2007-09-08T07:38:21Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Oops! &amp;gt;_&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #0000EE; border-collapse: collapse; background-color: white; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&lt;br /&gt;
=Navigation=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Gold Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Classic Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Hosted Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Development / Private Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9886</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9886"/>
		<updated>2007-09-08T07:37:16Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #0000EE; border-collapse: collapse; background-color: white; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;=Navigation=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Gold Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Classic Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Hosted Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;=Development / Private Servers=&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Zodiac&amp;diff=9885</id>
		<title>Worlds/Zodiac</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Zodiac&amp;diff=9885"/>
		<updated>2007-09-08T07:34:21Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_zodiac.png]]&lt;br /&gt;
&lt;br /&gt;
Malinko wrote a basic review on the Hosted tab playerworld, Zodiac.  The review was meant to interest the community in checking the project.  It can be found at the following link:  http://forums.graalonline.com/forums/showthread.php?t=63497.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.zodiac-online.com/forums/index.php Zodiac Forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Creation/Dev/Script/Client/TServerPlayer&amp;diff=9884</id>
		<title>Creation/Dev/Script/Client/TServerPlayer</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Creation/Dev/Script/Client/TServerPlayer&amp;diff=9884"/>
		<updated>2007-09-08T06:57:11Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script Object}}&lt;br /&gt;
Inherits [[Creation/Dev/Script/Client/TGaniObject|TGaniObject]].&lt;br /&gt;
&lt;br /&gt;
=Variables=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Type'''&lt;br /&gt;
| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| account&lt;br /&gt;
| string (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ap&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attached&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bombs&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chat&lt;br /&gt;
| string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| darts&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fullhearts&lt;br /&gt;
| integer (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| glovepower&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gralats&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| guild&lt;br /&gt;
| string (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| headimg&lt;br /&gt;
| string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| headset&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hearts&lt;br /&gt;
| float (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| horseimg&lt;br /&gt;
| string (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hp&lt;br /&gt;
| float (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id&lt;br /&gt;
| integer (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isadmin&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ischannel&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ischannelopen&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ischanneluser&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isexternal&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfemale&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isignoring&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isloggedin&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismale&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismuted&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismuting&lt;br /&gt;
| boolean (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| language&lt;br /&gt;
| string (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| languagedomain&lt;br /&gt;
| string (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maxhp&lt;br /&gt;
| integer (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| messagebubble&lt;br /&gt;
| integer (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mp&lt;br /&gt;
| integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platform&lt;br /&gt;
| string (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rupees&lt;br /&gt;
| integer&lt;br /&gt;
| Use ''gralats'' instead&lt;br /&gt;
|-&lt;br /&gt;
| shieldimg&lt;br /&gt;
| string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shieldpower&lt;br /&gt;
| integer (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| swordimg&lt;br /&gt;
| string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| swordpower&lt;br /&gt;
| integer (read only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| y&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Functions=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Return Type'''&lt;br /&gt;
| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| isguildpm()&lt;br /&gt;
| boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismasspm()&lt;br /&gt;
| boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pmswaiting()&lt;br /&gt;
| boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showprofile()&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=TServerPlayer&amp;diff=9883</id>
		<title>TServerPlayer</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=TServerPlayer&amp;diff=9883"/>
		<updated>2007-09-08T06:54:57Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Redirecting to Creation/Dev/Script/Client/TServerPlayer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creation/Dev/Script/Client/TServerPlayer]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Valikorlia&amp;diff=9882</id>
		<title>Worlds/Valikorlia</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Valikorlia&amp;diff=9882"/>
		<updated>2007-09-08T06:47:27Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_valikorlia.png]]&lt;br /&gt;
&lt;br /&gt;
Valikorlia is an RP-based playerworld, currently under management of Omake. It is the only classic playerworld to use an overview overworld, where you see your player on a map rather than walking in actual levels.&lt;br /&gt;
&lt;br /&gt;
Valikorlia’s latest update has been designed to bring the Roleplaying Server more in line with the systems used by most MUD-RPGs, while keeping the visual style that Graal provides.  Improvements have been made to streamline combat determinations, allow players more flexibility with their weapons, and encourage players to focus on and develop a smaller set of characters.&lt;br /&gt;
&lt;br /&gt;
Among the smaller aspects of this update, players will notice a small dice icon in the top left corner of their screen.  When double clicked, the player will roll a single twenty-sided die.  While the staff will not enforce use of this, players are encouraged to use it when settling a dispute in basic combat such as evasion, parrying, etc.  &lt;br /&gt;
&lt;br /&gt;
Character Slots have received a major update.  Players now have five slots they can bring up using the “Change Character” icon beneath the die.  Each slot displays the character’s head and name. &lt;br /&gt;
&lt;br /&gt;
Every character slot will also have a separate set of character profiles that anyone can access by right clicking your character. Between these four profiles, players will be able to see your character’s description (provided by you), approvals, well-known deeds, and skills.&lt;br /&gt;
&lt;br /&gt;
Players will also be given a new system to supplant NPC-Weapons in the form of a ganisetter.  Players can change weapons by saying setweapon &amp;quot;weaponname&amp;quot;; however, players will require the weapon type to be added to their character by an RPA before use.  &lt;br /&gt;
&lt;br /&gt;
While this new revision is not the fabled New Valikorlia, it is a huge leap in development and organization for &amp;quot;Old Val&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
With the coming of a new management, under Omake, Valikorlia has many plans. The first and foremost is to provide the players with a new world in which to roleplay in. Other plans include updating the server to GraalScript 2, which will provide the basis for a much-needed new system. Also, along with the development side of the new management, a new storyline is forming in which players will participate in a summer-long war between nations.&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
&lt;br /&gt;
[http://www.shakytable.com/valikorlia/ Valikorlia Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://www.shakytable.com/forum/ Valikorlia Forum]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Unholy_Nation&amp;diff=9881</id>
		<title>Worlds/Unholy Nation</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Unholy_Nation&amp;diff=9881"/>
		<updated>2007-09-08T06:46:41Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_unholy.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
Unholy Nation is notably one of the most popular [[GraalOnline]] [[Playerworld|playerworlds]].&lt;br /&gt;
It forms a large chunk of the [[Player|player-base]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_unholy2.png|right]]&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Unholy Nation was founded in June of 2001 by LiquidIce and AcidIce. &lt;br /&gt;
Management was handed down to Dark Warlock in late 2002, early 2003. &lt;br /&gt;
&lt;br /&gt;
Unholy Nation is also home to [[Questa and Treeman's House]], arguably the most updated player house in Graal's history.&lt;br /&gt;
&lt;br /&gt;
Recent previous managers have been RageVI, WiKKiD, RageVI (temp) and currently *Spryte.&lt;br /&gt;
&lt;br /&gt;
==Staff ==&lt;br /&gt;
&lt;br /&gt;
Manager: *Spryte&lt;br /&gt;
&lt;br /&gt;
Admin: sub-zero (*doomboy00)&lt;br /&gt;
&lt;br /&gt;
Developers: Manta (*Bane), *Neener, *NeoJenova, *Hexen, *HarDKoRe, *Think&lt;br /&gt;
&lt;br /&gt;
FAQ: *Valay, Shade (*Sir_Loin_of_Beef) , kb(*four_swords), Kea (*Kea957), KenTucky (*ComedyChick33), *Banshee,&lt;br /&gt;
&lt;br /&gt;
GP:  Enviouz (*LegendOfGeovanie), Havoc (*topgun534graal), Crowfeather (*Nas2005), *Aimee, Squirt (*LordSquirt), Josh (*shadowboy9876), Kari (*InusGirl09), Lain (*kamui_light)&lt;br /&gt;
&lt;br /&gt;
GAT: Jed (*jedzed), Kira (*WizzKiz), Metal *(I_Eat_Metal), Gate (*GateSupreme)&lt;br /&gt;
&lt;br /&gt;
Uploaders: Klyde (*klyde15), Derek (*Derek13), *Myble, Mysti (*MEisGQ)&lt;br /&gt;
&lt;br /&gt;
GANI: Jamie (*jami_jamie)&lt;br /&gt;
&lt;br /&gt;
LAT: Katie (*ktbaloncesto), TooT (*TooTy), Relic (*DarkIceX), Gamble (*nightshade20)&lt;br /&gt;
&lt;br /&gt;
ET: *Joe, snoop (*snoop413), Friz *(XXFrizXX), Marty (*RattleSnake2k2), *Brett, Nekrius (*RIOT201),&lt;br /&gt;
&lt;br /&gt;
NAT: Rachel Allure (*Devine_TK)&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/N-Pulse&amp;diff=9880</id>
		<title>Worlds/N-Pulse</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/N-Pulse&amp;diff=9880"/>
		<updated>2007-09-08T06:45:23Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_npulse.png|right]]&lt;br /&gt;
&lt;br /&gt;
'''N-Pulse''' is one of Graal's older [[playerworld]]s, originally founded by [[User:Geovanie|Geovanie]]. Since that time it has endured various makeovers and spinoffs (including Geovanie's 'Tierdal').&lt;br /&gt;
&lt;br /&gt;
Currently, it is under the combined leadership of [[User:Fluffy Bunny|Twineinz]] and [[User:Andy182|Andy]].&lt;br /&gt;
&lt;br /&gt;
'''N-Pulse''' is currently working on converting to become a GS2-enabled server. Although the classic server style will remain, things will change in the future. &lt;br /&gt;
&lt;br /&gt;
Currently, N-Pulse is mostly an events playerworld with a few interesting jobs. Almost anyone can get into the gameplay easily and enjoy the large number of events available.&lt;br /&gt;
&lt;br /&gt;
N-Pulse has one of the better designed and organized Events Systems where events are constantly being held within a reasonable waiting time. Players can earn coins by winning events, send coins to anyone, trade coins for gralats, or spend on toys found in the shops.&lt;br /&gt;
&lt;br /&gt;
The N-Pulse website with some information about the server: [http://www.npulseonline.com N-Pulse]&lt;br /&gt;
&lt;br /&gt;
N-Pulse is not only Famous for its Normal Events but also for Its Holiday Events. Examples: Halloween 2005 - Pumpkin Hunt: In each Pumpkin there was either a Random Item (Some were Rare), Event Coins, or Gralats. Some of the Items though were only released on that day and some were quantitized. During Holidays they always give out items.&lt;br /&gt;
&lt;br /&gt;
N-Pulse was founded in 1998 by Geovanie Legend, It has had many other great Admins and Managers such as Nightfall, Saga, Moongod, Rai, Zido, Jadynx, and others. Our last Owner was Moonie, She quit because she didn't have enough time for the job.&lt;br /&gt;
&lt;br /&gt;
On N-Pulse if you wish to get cash, There are some things you can do such as Mining, Pking, Smashing Bushes, Fishing, Sharking, Selling Event Coins to The Server, and Trading. You can also Drop Items by Holding Shift + Ctrl and Double Clicking The Item.&lt;br /&gt;
&lt;br /&gt;
N-Pulse also has forums to get there Click [http://npulse.7.forumer.com/ Here]&lt;br /&gt;
&lt;br /&gt;
There also some help sites for N-Pulse, one of them is [http://www.N-PulseFAQ.com Caenons Help Site]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Era&amp;diff=9879</id>
		<title>Worlds/Era</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Era&amp;diff=9879"/>
		<updated>2007-09-08T06:44:55Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
Era is a notably popular [[GraalOnline]] [[Playerworld]]. It is based ahead of most current worlds by using a modern style and a [[Tileset|heavily customized tileset]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_era.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
Era is currently managed by [[User:Smutastic|Smutastic]] and [[User:Chris|Chris]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
At the beginning Era was one of the leading servers on [[Graal]], but then the manager [[User:Chrisz|Chrisz]] quit and the server was given to Jenn. Jenn attempted to revamp the server, but she destroyed it.&lt;br /&gt;
&lt;br /&gt;
Era was then given [[User:xAndrewx|Andrew]] and the server was starting to get better. Andrew then gave the server to [[User:Velox_Cruentus|Velox]]. Velox's attempts to revamp the server failed, and Era was passed on.&lt;br /&gt;
&lt;br /&gt;
[[User:Rick|Rick]] was then given the server and he worked for almost half a year to fix the server up and it was released on 10/23/05, but unfortunately, it wasn't the same and lacked much the that original server had.&lt;br /&gt;
&lt;br /&gt;
After these countless resets and handoevers, Era comes to what it is today.  It is an ok server, but it will never relive its glory days.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
Era's website can be found at http://era.graal.net/&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Delteria&amp;diff=9878</id>
		<title>Worlds/Delteria</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Delteria&amp;diff=9878"/>
		<updated>2007-09-08T06:44:23Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
=About=&lt;br /&gt;
As one of Graal Online's oldest playerworlds, Delteria is home to a long and rich history. While on Delteria, you'll find yourself entertained by its exciting events, helpful staff team, and thriving guild community. From events that require staff to assist to those for just you and your friends to play, from Spar tournaments to Events Tournaments, Delteria has it all.  We feature classic gameplay, and is easily accessible to new players.&lt;br /&gt;
=New Developments=&lt;br /&gt;
Delteria is currently in the process of developing a new overworld and rescripting the majority of the server. All of the server's systems are being redone, and events rescripted to [[Creation/Dev/GScript2|GScript2]]. Details about the new world will come at a later time.&lt;br /&gt;
=Events=&lt;br /&gt;
One of the main things to do on Delteria is participate in events and tournaments. Delteria currently has 37 events, some of which are the same with slight differences (such as theme).&lt;br /&gt;
{| style=&amp;quot;width:600px&amp;quot;&lt;br /&gt;
|+ '''List of Events'''&lt;br /&gt;
|-&lt;br /&gt;
! Racing !! Team !! PK !! Shooting !! Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Old Horse Race || Charge || Bush Battle || Laser Tag || KoTR&lt;br /&gt;
|-&lt;br /&gt;
| New Horse Race || Horse Charge || Last Man Standing || Sharp Shooter || Escape&lt;br /&gt;
|-&lt;br /&gt;
| Pot Race || Pirate Ship Sink || BR Ice/Normal/Fire || Gravity Shooter || Scavenger Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Avalance || Bomb Dodge || Fire Blast || Contra || GKO&lt;br /&gt;
|-&lt;br /&gt;
| Triathlon || Team PK || Survivor || NVPK&lt;br /&gt;
|-&lt;br /&gt;
| Water Race || Water Balloon Wars&lt;br /&gt;
|-&lt;br /&gt;
| Foot Race || Bomb Fest&lt;br /&gt;
|-&lt;br /&gt;
| Maze || PK Island&lt;br /&gt;
|-&lt;br /&gt;
| Island Hopping || Beat the Clock&lt;br /&gt;
|-&lt;br /&gt;
| Obstacle Course&lt;br /&gt;
|-&lt;br /&gt;
| Dynadash&lt;br /&gt;
|}&lt;br /&gt;
==Tournaments==&lt;br /&gt;
Delteria has several weekly event tournaments. They are hosted depending on the turn-out, if there are not enough people online the tournaments will not be hosted.&lt;br /&gt;
&lt;br /&gt;
''All times are EST''&lt;br /&gt;
&lt;br /&gt;
'''Delteria Spar Tournament'''&lt;br /&gt;
* Singles&lt;br /&gt;
** ''When:'' 8:45 PM Saturday&lt;br /&gt;
** ''Objective:'' Simple spar tournament. Single elimination. The winner of the tournament then faces the former week's winner in a best of 3 match.&lt;br /&gt;
* Tag Team&lt;br /&gt;
** ''When:'' 7:45 PM Monday&lt;br /&gt;
** ''Objective:'' 2v2 spar tournament. Single elimination. The winners of the tournament face the former week's winners in a best of 3 match. If only one of the former week's winners is present, he/she may pick a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Tag Team Charge'''&lt;br /&gt;
* ''When:'' 7:45 PM Tuesday&lt;br /&gt;
* ''Objective:'' It is a one-hit kill match with teams of two. The team with one or both members still alive wins. Any and all ties are dismissed and replayed until there is a winner. All matches are a best-of-three series. The winners face the former week's winner in a best of 5 match.&lt;br /&gt;
&lt;br /&gt;
'''King of the Ring'''&lt;br /&gt;
* Singles&lt;br /&gt;
** ''When:'' 7:45 PM Wednesday&lt;br /&gt;
** ''Objective:'' Knock the other person out of the ring to win your round. Single elimination. The winner of the tournament faces the former week's winner in a best of three match.&lt;br /&gt;
* Tag Team&lt;br /&gt;
** ''When:'' 7:45 PM Thursday&lt;br /&gt;
** ''Objective:'' Knock the other team out of the ring to win your round. Team with one or both players in the ring wins. The winners of the tournament face the former week's winners in a best of three match.&lt;br /&gt;
&lt;br /&gt;
'''Contra'''&lt;br /&gt;
* ''When:'' 7:45 PM Friday&lt;br /&gt;
* ''Objective:'' One on one shoot out between 2 players. Hearts and sword level will be considered to make things even. (Minimum of 10 hearts and level 2 sword however) Any and all ties are dismissed and replayed until there is a winner.&lt;br /&gt;
&lt;br /&gt;
You can find more information [http://forums.delteria.com/index.php?showtopic=2792 on our forums].&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
This is '''only''' the higher-up staff, staff members in ''italics'' are considered server administrators.&lt;br /&gt;
{| style=&amp;quot;width:400px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nick !! Position&lt;br /&gt;
|-&lt;br /&gt;
| ''[[User:MisconceptioN|MisconceptioN]]'' || ''Manager''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[User:Riot|Riot]]'' || ''Co Manager''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[User:TiamatIsBack|Tiamat]]'' || ''Administrator''&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bitterchaos|Sandz]] || Development Administrator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:LilNiglet|Tupper]] || Development Administrator '''(inactive)'''&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Alex-Stravier|Alex Stravier]] || GP Administrator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:OmegaFuzen|Enzien]] || GP Captain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:FROboy|Suoirafen]] || Events Administrator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://delteria.com/ Delteria's web site (under construction)]&lt;br /&gt;
* [http://forums.delteria.com/ Delteria Forums]&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[Image:bumbo-delt-screenie.png]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Classic&amp;diff=9877</id>
		<title>Worlds/Classic</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Classic&amp;diff=9877"/>
		<updated>2007-09-08T06:43:50Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Login_server_classic.png|left]]&lt;br /&gt;
[[Worlds/Classic|Classic]] is a top 2D multiplayer server that focuses primarily on its adventure aspects and player interaction rather than having tiresome experienced based leveling or huge role play elements. As Graal's oldest world, it has a lot of prestige, reputation and history amongst players.&lt;br /&gt;
&lt;br /&gt;
Many players of the players enjoy practicing their fighting techniques through sparring (organized fighting) and pk'ing (somewhat less organized fighting), and there is a lot of competition to become the best. Each month, a large tournament is held to determine the finest fighter on [[Worlds/Classic|Classic]] - a position that comes with great honor, and frequently the events team hold various sparring tournaments. As Classic is not level/experience based, it is possible for players from all servers to come on and be competitive based on their skill alone.&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Classic|Classic's]] Game Coordinator team also put on many other events throughout the day, such as ''Capture The Flag'', ''Sumo Battles'' and many more, with the winning players receiving tickets that can be exchanged for unique collectors items. With new event items being added all the time, it will take the most dedicated of player to obtain them all.&lt;br /&gt;
&lt;br /&gt;
As a Classic server, [[Worlds/Classic|Classic]] is available to all players, though [[Trial]] accounts will not have thier stats saved.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
===The Early Years===&lt;br /&gt;
[[Worlds/Classic|Classic]] was the first Server to emerge on Graal, and as a result, has gathered a strong reputation amongst [[Oldbies]]. &lt;br /&gt;
&lt;br /&gt;
For a long time, the server was managed by Tyhm, and slowly evolved with interesting new ideas such as 'races', whereby players gained attributes of their chosen race, for example, the Zorbi race could trap other players inside bubbles in order to escape a battle, though these races were later removed after players complained of 'unfairness' between them. &lt;br /&gt;
&lt;br /&gt;
As time continued, a storyline and cut scenes were integrated, and the overworld was molded to fit more cleanly together, eventually shaping the [[Worlds/Classic|Classic]] world into a series of islands. These changes were prompted by the influx of new players, and the introduction of mapped levels, which allowed players to see nearby levels as if they were part of one large area. To appease some of the older players, unhappy with these changes, a quest was formed which took an early version of [[Worlds/Classic|Classic]], and placed it into a 'museum'.&lt;br /&gt;
&lt;br /&gt;
===The Middle Ages===&lt;br /&gt;
By mid 2003, [[Worlds/Classic|Classic]] was bulging with content, with some 7000 levels on the server. Whilst this was great for the players, especially those with a tendency to explore, Tyhm and his development team himself were finding it increasingly difficult to convert everything over for the emerging [[NPC-Server]] technology.&lt;br /&gt;
&lt;br /&gt;
In March 2004, due to other commitments, Tyhm left the management of [[Worlds/Classic|Classic]], and after a brief period of anarchy, [[Stefan]] stepped in, appointing a new manager, Master Storm on the 7th of April. Storm made it his primary focus to get the NPC Server released, as it was by now some many years overdue. Due to various situations, namely the difficulty with converting everything, Storm decided instead to rebuild [[Worlds/Classic|Classic]] from scratch, focusing on getting compatibility with the NPC server at a base level, and expanding with content after. The wipe of content also meant that new ideas could be implemented, and that the [[Worlds/Classic|Classic]] development team could create a world closer to the servers roots.&lt;br /&gt;
&lt;br /&gt;
==='New Classic'===&lt;br /&gt;
On January 6th 2005, the [[NPC-Server]] launched for [[Worlds/Classic|Classic]]. This came somewhat early in the development of 'New Classic', but was pretty much forced as support for old style Classic GServers was being removed. It is fair to say that the server was rushed to meet this deadline, and this has had large knock on effects. Not long after, GScript 2 was introduced, and this futher delayed progress, as time had to be dedicated to compatibility rather than the creation of content. The appointment of a new LAT Admin in August '05 has greatly improved the situation, and [[Worlds/Classic|Classic]]is finally rebuilding itself.&lt;br /&gt;
&lt;br /&gt;
Since the introduction of the [[NPC-Server]], [[Worlds/Classic|Classic]] has been using custom movement and hit detection. Whilst these have been designed to closely emulate the built in system of Graal, by using custom movement, the opportunity for interesting new ideas is greatly increased. The custom movement also allows more subtle tweaks, such as allowing for a greater range of player movement speeds, and encompasses various bug fixes. &lt;br /&gt;
&lt;br /&gt;
More controversial is the rewritten hit detection. This places the hit detection entirely serverside, as opposed to the clientside detection with which many are accustomed. This greatly improves security, and provides a more consistent, lower lag, but has been controversial with the players, most notably the sparring and pk'ing fraternity, as they have had to adjust to the different lag behavior.&lt;br /&gt;
&lt;br /&gt;
There remain few who still believe that the rebuilding is, in essence, wrong. There remain even fewer who hold a hope of actually gaining the beloved [[Worlds/Classic|Classic]] back. The current view of the Levels Administration Team is to not reject any fair content that is already existing on the server, and there are also efforts to restore older content.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
===Management ''(Manager)''===&lt;br /&gt;
[[User:Polo|Master Storm]] is the current Manager of [[Worlds/Classic|Classic]], and is in charge of directing each staff divisions, also well as overseeing the development of the server.&lt;br /&gt;
&lt;br /&gt;
Can be contacted via:&lt;br /&gt;
* Forum PM: Polo&lt;br /&gt;
* E-Mail: admin@master-storm.co.uk&lt;br /&gt;
* AIM: StormLagmaster&lt;br /&gt;
&lt;br /&gt;
===Graal Police ''(GP)''===&lt;br /&gt;
Graal Police is the oldest, and in some ways most prestigious of all the staff devisions. Led by [[User:StrykerTFFD|Stryker]], the division is in charge of ensuring that all players act in an orderly manner, jailing those who offend. They are also out the detect those using hacks/trainers to gain an unfair advantage, deterring them as appropriate.&lt;br /&gt;
&lt;br /&gt;
===Levels Administration Team ''(LAT)''===&lt;br /&gt;
Currently fronted by [[User:jake13jake|Massokre]], the LAT team is there for all aspects of development, from graphics and tiling, through to scripting. They are also in charge of handling player submissions of content. More specifically [[User:newCappa|Cappa]] and [[User:trifle|PKT]] take charge of graphics and ganis, while [[User:playared|Exodus]] is in charge of levels content. [[User:jake13jake|Massokre]], as admin has a large influence into the evolution of the server, and with his team are responsible for creating the quests of tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Events Team ''(Game Coordinator)''===&lt;br /&gt;
Along with his minions, Game Coordinator Administrator '[[User:Nightmareangel|Night Darkmane]]' is out there to ensure that all players are well entertained through various events and tournaments. &lt;br /&gt;
&lt;br /&gt;
===Frequently Asked Questions ''(FAQ)''===&lt;br /&gt;
The FAQ team, led by [[User:Shadow87|Tatsumi Darkblade]], were created in order to help players progress through quests, or to become familiar with Graal and Classic itself. Originally a task done by GP's (with mixed results), the FAQ team are the people to turn to when you've forgotten a vital control, or need help obtaining a given item, or simply, if you don't know what to do!&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9876</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9876"/>
		<updated>2007-09-08T06:42:22Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #0000EE; border-collapse: collapse; background-color: white; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;'''Navigation:'''&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gold Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Classic Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hosted Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development / Private Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Graal_Kingdoms&amp;diff=9875</id>
		<title>Worlds/Graal Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Graal_Kingdoms&amp;diff=9875"/>
		<updated>2007-09-08T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Login_server_kingdoms.png|left]][[Worlds/Graal Kingdoms|Graal Kingdoms]] is an adventurous massively multi [[player]] online [[roleplaying]] experience. Explore 3-D terrain in a 2-D environment, while battling monsters, forging friendships, and collecting treasures.&lt;br /&gt;
&lt;br /&gt;
Interact with in-game characters and creatures, role play and chat with other players from around the world. [[Worlds/Graal Kingdoms|Graal Kingdoms]] allows players to become a part of the story. Players can build houses, protect kingdoms, battle in tournaments, compete in events, and much more!&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Graal Kingdoms|Graal Kingdoms]] goes beyond the norm, with a growing community and new and exciting features being added all the time. Players can do odd jobs, tame and own pets, battle monsters, form groups with other players, and make their own items and weapons. An important part of [[Worlds/Graal Kingdoms|Graal Kingdoms]], is the great amount of communication that is possible in the game. Through live chatting onscreen, to sending private messages, and even mailing other players letters to their online homes! Battling is action-packed, with a wide variety of weapons and an even wider variety of magic spells. The large assortment of items can be organized from the easy to use drag and drop inventory system. Players can choose from a selection of classes such as Warrior, Sorcerer, Thieves, Barbarians, and even Priests!&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Graal Kingdoms|Graal Kingdoms]] is a graal [[Gold server]] that requires a [[Kingdoms Gold Account]] to play.&lt;br /&gt;
&lt;br /&gt;
More information about Graal Kingdoms:&lt;br /&gt;
* [[Worlds/Graal_Kingdoms/New_Player_Guide|Guide for new players]]&lt;br /&gt;
* [[Worlds/Graal_Kingdoms/Spells_Guide|Spells Guide]]&lt;br /&gt;
&lt;br /&gt;
=Technology=&lt;br /&gt;
The graphics in [[Worlds/Graal Kingdoms|Graal Kingdoms]] are a fine blend of 2-D artwork and 3-D artwork, meshed together to form a unique experience unlike any other. Graphics are highly detailed, colourful, and creative. From boats and houses, to trees and monsters, [[Worlds/Graal Kingdoms|Graal Kingdoms]] provides a visual treat for the player.&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Graal Kingdoms|Graal Kingdoms]] is one of the most advanced [[Graal]] servers online, and differs from other servers in many ways, primarily in its integration with the [[mudlib]] from the [http://crossfire.real-time.com/ Crossfire] game.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
==Jobs==&lt;br /&gt;
[[Image:GraakKingdoms_jobs_mining.jpg|thumb|left]] [[Image:GraakKingdoms_jobs_baking.jpg|thumb|right]] Players can work many different jobs in order to advance further into the game. Mining for gems and other supplies to craft into your own goods. Become a farmer and farm crops to bake into culinary delights. You can even become a lumberjack and plant trees to chop down and turn into wood that can be crafted into many useable items. Craft a fishing rod and build a ship to become a fisherman. You can also try your luck as tradesman. Travel around the world to collect and buy items from all islands to sell or trade them away to people from other islands. Whatever you want to become, you have the possibilities to realize it!&lt;br /&gt;
&lt;br /&gt;
==Houses and Fortifications==&lt;br /&gt;
[[Image:GraakKingdoms_housebuilding.jpg|thumb|left]][[Image:GraalKingdoms_houseshop.jpg|thumb|right]]If you plan on settling down, why not build yourself a home? Mine stones and build walls, chop trees to get wood for the roof, until your new house is complete! Then once your home is built, gather up some furniture and decorate your indoor area in any way you'd like. Your house can even include a mailbox, in which you can receive letters and even items from players! You can also open your own shop to sell goods you produced to earn some money. Or just make some big party together with your friends. To keep out all unwanted visitors, you can construct fortification pillars around your land. But be careful, as pillars can be destroyed! Create your own garden around your house where you will be able to plant flowers, trees and other nice things to give everything a nice look.&lt;br /&gt;
&lt;br /&gt;
To build a House you need:&lt;br /&gt;
&lt;br /&gt;
1)A Houseflag (100P) and the Kingdom King that make your Houseflag to a Houseground.&lt;br /&gt;
&lt;br /&gt;
2) 150 Boards.&lt;br /&gt;
&lt;br /&gt;
3) 300 Nails.&lt;br /&gt;
&lt;br /&gt;
4) 90 Stones.&lt;br /&gt;
&lt;br /&gt;
5) 5 Logs&lt;br /&gt;
&lt;br /&gt;
Here is there order to build the house once your house flag turns into a &lt;br /&gt;
houseground.&lt;br /&gt;
&lt;br /&gt;
Logs -&amp;gt; Stones -&amp;gt; Board w/nails. (2 Nails per board)&lt;br /&gt;
&lt;br /&gt;
==Role Player System==&lt;br /&gt;
[[Image:GraakKingdoms_event_worker.jpg|thumb|left]][[Image:GraalKingdoms_clothsshop.jpg|thumb|right]][[Worlds/Graal Kingdoms|Graal Kingdoms]] has a massive role playing engine to allow an exciting experiences. Hundreds of items, loads of weapons, and a large array of magical spells and prayers allow for an unique role playing environment. Different items allow for different statistical effects to your base stats, enabling every player to strengthen their character with bigger and better items and weapons. A large assortment of items can be mixed together to create other items by using alchemy. Pick clothes from a big assortment or submit your ones to customize your outfit. Take part in role playing events and have lots of fun. Join one of five Kingdoms and undergo a great role playing experience in a nation together with friends. Making for fun experimentation and surprising results!&lt;br /&gt;
&lt;br /&gt;
==Interaction between Players==&lt;br /&gt;
[[Image:GraakKingdoms_zorbiburst.jpg|thumb|left]][[Image:GraakKingdoms_event_snowball.jpg|thumb|right]]Players can interact with each other in many ways. Through weekly tournaments and events like shipwars, mazes, role playing events, trivia events, quiz events and much more. Even in mini-games, such as kart racing, zorbi burst, metris, ice hockey and soccer players can interact with each other. Also every kingdom organises partys and big events which are used to give special kingdomitems to the winner. Players can group with others to form parties in order to take on large quests or battle monsters in dungeons, mazes and haunted houses. Screenshots submission and news announce winners of events and competitions so every [[player]] can have a chance to be recognized.&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Monster fighting==&lt;br /&gt;
Players can travel through dark and eerie dungeons that have many twists, turns, and dead ends. Monsters of all shapes and sizes lurk through the corridors awaiting any challenger that crosses their path. By defeating monsters, players gain fighting experience which is used to gain levels to grow stronger. Battling monsters also allows for players to earn treasure from their victories. Monsters have different patterns of attack and come in many shapes and sizes, so beware!&lt;br /&gt;
&lt;br /&gt;
==Animals and Pets==&lt;br /&gt;
[[Image:GraalKingdoms_pets.jpg|thumb|left]]There is a variety of animals that roam the lands in [[Worlds/Graal Kingdoms|Graal Kingdoms]]. Some of these animals can be fed and tamed to follow you and much more. If you have a horse, you can feed it and ride it for faster travel over the land. You can even add armor to your horse to protect it during battles. Pets can also help to lighten the load by carrying some of your heavy goods.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
[[Image:GraakKingdoms_ships.jpg|thumb|right]]Dream of travelling the seas? In [[Worlds/Graal Kingdoms|Graal Kingdoms]], it's possible! With enough effort and wood, you can build a grand ship and sail around the world! Gather a crew together and explore the vast sea, or search for passing ships to destroy with your cannons! Ships can be damaged to the point of sinking, but they can also be repaired. You'll need to find a good crew to take on the rough waters!&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
[[Image:GraalKingdoms_interface.jpg|thumb|left]]Players can buy, sell, trade, and equip their items and weapons with the help of an easy to use inventory system. The inventory features drag and drop capabilities that allow the player to drop items on the ground or into bags or other containers they are carrying. The inventory displays currently worn items such as armour, rings, and amulets, cloaks, along with the character's stats and items. It also gives informations about your characters stats, experience and resistance.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
[[Image:Login_server_kingdoms2.png|thumb|right]]&lt;br /&gt;
Players can choose to join one of five Kingdoms. Each Kingdom is unique with it's own island, background information, and design. Players can take part in Kingdom events, wars, tournaments, and much more. Every Kingdom has a style of it's own, which allows the [[player]] to choose what style best suits them. Players can take on the role of a Kingdom member and even climb the ranks for a high position in the Kingdom. Become a defender for your Kingdom and wage war with other Kingdoms for honour and glory!&lt;br /&gt;
&lt;br /&gt;
There are five different kingdoms on [[Worlds/Graal Kingdoms|Graal Kingdoms]].&lt;br /&gt;
&lt;br /&gt;
===Zormite===&lt;br /&gt;
[[Image:Kicon_zormite.png|left]]Zormite is a kingdom that was recently taken over by drows but has recently be restored to proper leadership. The current king is [[User:Drakeero|Drakeero Araylin]]&lt;br /&gt;
&lt;br /&gt;
===Dustari===&lt;br /&gt;
[[Image:Kicon_dustari.png|left]]Dustari is a monarchy based off of medieval times. The current king is [[user:Obs311|Johnathan Aldroth]].&lt;br /&gt;
&lt;br /&gt;
===Forest===&lt;br /&gt;
[[Image:Kicon_forest.png|left]]Forest is a nature-based kingdom.  Its houses are formed out of trees. The current king is DraxxTeazok.&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
[[Image:Kicon_pirates.png|left]]Pirates is a kingdom that has a large navy and a rather small land army. The current king's are [[User:Cyan3|Felix Lionheart]] and [[User:Cruchot|Yannick Steele]].&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
[[Image:Kicon_samurai.png|left]]Samurai is a kingdom based on feudal Japan and it's traditions.  It's houses have distinctive paper walls and pagoda roofs. The current king is [[User:Stromstedt|Stromstedt Hazuko]]&lt;br /&gt;
&lt;br /&gt;
=Storyline=&lt;br /&gt;
===Peaceful Life===&lt;br /&gt;
Life in the [[Graalian]] world was peaceful. People built towns, and mined the land of its riches. Farmers planted happily, making sure to water their plants for the upcoming Sylvester.&lt;br /&gt;
&lt;br /&gt;
Merchants sold goods in the streets, as men on horseback patrolled the area for thieves. The people enjoyed the warmth of the day, as the Bomy Moons approached. The world seemed to be in perfect balance.&lt;br /&gt;
&lt;br /&gt;
===Preparing for Danger===&lt;br /&gt;
The world was unprepared for what was about to happen. Sightings of a large meteor were taking place all over the land. Scholars revealed that it wasn't a meteor, but a moon. For many years, the Suns of the Bomy planet had passed near the land. Sometimes, the Suns would pass right over one another. Causing a Sylvester, that heated the [[Graalian]] world with bright red intensity.&lt;br /&gt;
&lt;br /&gt;
However, something had went wrong. The Bomy Moon became disaligned from the planet, and was hurdling towards the peaceful world of Graal.&lt;br /&gt;
&lt;br /&gt;
All the [[Graalians]] could do was prepare for the worst. The Moon crashed heavily into the sea, causing massive tidal waves to wash over the land. It appeared that the damage had been done... but it was just beginning...&lt;br /&gt;
&lt;br /&gt;
===Worldly Changes===&lt;br /&gt;
The impact of the Moon caused devastating underground destruction. Underwater volcanoes became active from the intense earthquake, causing islands to emerge from the sea. Lava became hard as stone quickly after being engulfed in water. Clouds of ash arose from the water and into the sky.&lt;br /&gt;
&lt;br /&gt;
The tidal waves began to subside, and the half-submerged Moon could be seen in the middle of the land.&lt;br /&gt;
&lt;br /&gt;
===Unwelcome Visitors===&lt;br /&gt;
Approaching the Moon, [[Graalians]] witnessed what appeared to be movement on it's surface.&lt;br /&gt;
&lt;br /&gt;
Bomies began to emerge from the craters. When the alien bomies looked around the land, they became enraged. They discovered that their own Bomy race, were being treated like [[Graalian]] pets. This caused anger in the alien bomies, and they immediately began to attack the [[Graalians]]. The people fought valiantly to save their home. After a long battle, it appeared that the alien bomies had been defeated.&lt;br /&gt;
&lt;br /&gt;
===Turn for the Worst===&lt;br /&gt;
Knowing that they were outnumbered and beaten, the alien bomies enslaved the minds of the small creatures and plants on the land. Seemingly harmless plants and animals began attacking the [[Graalians]]. The people had no choice but to retreat. There was little hope left for them, as they quickly fled the island on ships from every shore. They left, knowing that they would return later, to retaliate this assualt. They sailed for what seemed like forever, until they finally found land...&lt;br /&gt;
&lt;br /&gt;
===Final Hope===&lt;br /&gt;
Five islands were discovered by the [[Graalian]] people as they approached the shores. The people decided to rebuild their lives on these new islands. They built towns and ports, houses and shops. Soon, they had decided to reclaim the land they had lost. Kingdoms were formed on each island, in an effort to prepare for the approaching battle. These Kingdoms became known as Dustari, Forest, Pirate, Samurai, and Zormite. Each kingdom built armies and castles in preparation for war. It appeared that hope was once again restored in the people of the new lands...&lt;br /&gt;
&lt;br /&gt;
===Destiny Awaits===&lt;br /&gt;
Time is running out... The alien bomies are also building up their civilization. The crashing of the moon has awakened evil deep within the world. It won't be long before the evil spreads to take your land for its own. You must help reclaim the island that was once called home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Staff Contacts / Support=&lt;br /&gt;
&lt;br /&gt;
Additionally to the staffs listed below you can also use the [http://support.cyberjoueurs.com/support/ support center] to get help.&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
&lt;br /&gt;
====[[User:dNeonb|Björn]]====&lt;br /&gt;
Björn is Player Manager of [[Graal Kingdoms]].&lt;br /&gt;
&lt;br /&gt;
Can be contacted via:&lt;br /&gt;
* Forum PM: dNeonb&lt;br /&gt;
* E-Mail: dneonb@graalonline.com&lt;br /&gt;
* AIM: GraalNeon&lt;br /&gt;
&lt;br /&gt;
He can mostly be found on [[Worlds/Graal Kingdoms|Graal Kingdoms]], [[Worlds/Kingdoms Debug|Kingdoms Debug]], [[Worlds/Zone|Zone]] and [[Worlds/Atlantis|Atlantis]].&lt;br /&gt;
&lt;br /&gt;
====[[User:Sam|Sam]]====&lt;br /&gt;
Sam is Admin of [[Graal Kingdoms]].&lt;br /&gt;
 &lt;br /&gt;
Can be contacted via:&lt;br /&gt;
&lt;br /&gt;
* Forum PM: Sam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He can mostly be found on [[Worlds/Graal Kingdoms|Graal Kingdoms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events Masters==&lt;br /&gt;
&lt;br /&gt;
===[[User:sage_sooby|Sage Cyper]]===&lt;br /&gt;
===[[User:Ravenblade1979|Ravenblade Rainstorm]]===&lt;br /&gt;
===[[User:Gothika|Fayt Lionheart]]===&lt;br /&gt;
===[[User:Jkool666|Inaba Aikina]]===&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Atlantis&amp;diff=9874</id>
		<title>Worlds/Atlantis</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Atlantis&amp;diff=9874"/>
		<updated>2007-09-08T06:40:59Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
→ [[Worlds/Atlantis_English|english]]&lt;br /&gt;
[[Image:Login_server_atlantis.png|right]]&lt;br /&gt;
&lt;br /&gt;
Eine deutsche [[Playerworld|Playerworld]], die nach derzeitigem Ermessen wie die Weltkarte aussieht. Der [[Staff]] arbeitet jedoch bereits an der neuen [[Overworld]], welche aus einen riesigem Meer mit vielen Inseln besteht, ähnlich wie die Karte von &amp;quot;Zelda: The Wind Waker&amp;quot;.&lt;br /&gt;
Der Staff wünscht dazu aber keine Fragen.&lt;br /&gt;
&lt;br /&gt;
=Nachrichten-Zentrum=&lt;br /&gt;
&lt;br /&gt;
Das Grafik-System wird auf Atlantis vereinheitlicht ''(24.09.2006)''&lt;br /&gt;
&lt;br /&gt;
Derzeit keine neuen Ereignisse oder Nachrichten ''(23.09.2006)''&lt;br /&gt;
&lt;br /&gt;
=Informationen=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; - Wird ausgebaut - &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
===''Das Management'' ===&lt;br /&gt;
&lt;br /&gt;
'''Derzeitiger Manager: [[User:zwr|zwr]]''' &lt;br /&gt;
&lt;br /&gt;
Kann über&lt;br /&gt;
* Forum PM: zwr&lt;br /&gt;
* E-Mail: zwr@graal-atlantis.net&lt;br /&gt;
* ICQ: 74918473&lt;br /&gt;
kontaktiert werden.&lt;br /&gt;
&lt;br /&gt;
===''Die Graalian Police''===&lt;br /&gt;
&lt;br /&gt;
'''Derzeitiger Chef: [[User:buybuy|griffel]]'''&lt;br /&gt;
&lt;br /&gt;
Kann über&lt;br /&gt;
* E-Mail: griffel@graal-atlantis.net&lt;br /&gt;
kontaktiert werden.&lt;br /&gt;
&lt;br /&gt;
'''Derzeitiger Captain: [[User:BigMonster|Zao Dracono]]'''&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige GPs: [[User:ZCillian|Z Dracono]], [[User:neo1122|Matt]]'''&lt;br /&gt;
&lt;br /&gt;
===''Das LevelAdminstrations-Team''===&lt;br /&gt;
&lt;br /&gt;
'''Derzeitiger Chef: [[User:Enton|Enton]]'''&lt;br /&gt;
&lt;br /&gt;
Kann über&lt;br /&gt;
* Forum PM: Enton&lt;br /&gt;
* E-Mail: enton@graal-atlantis.net&lt;br /&gt;
kontaktiert werden.&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige LATs: [[User:Cid|Cid]]'''&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige LAT Cadets: [[User:t0bi13|Fishy]]'''&lt;br /&gt;
&lt;br /&gt;
===''Das Events Team''===&lt;br /&gt;
&lt;br /&gt;
'''Wird derzeitig geführt von: [[User:Shinichi14|Devil Jasra]]'''&lt;br /&gt;
&lt;br /&gt;
Kann über&lt;br /&gt;
* E-Mail: atlantis.faq@gmail.com &lt;br /&gt;
* MSN: deviljasra@hotmail.com&lt;br /&gt;
kontaktiert werden.&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige EventsTeamler: [[User:Da_Cosmo|Cosmo]], [[User:HerrChris|Chris Jasra]]'''&lt;br /&gt;
&lt;br /&gt;
===''Das FAQ-Team''===&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige Cheffin: [[User:khnwffm|Nitribit]]''' ''-inaktiv-''&lt;br /&gt;
&lt;br /&gt;
Kann über&lt;br /&gt;
* Forum PM: khnwffm&lt;br /&gt;
* E-Mail: dsudmeyer@t-online.de&lt;br /&gt;
* ICQ: 117708853&lt;br /&gt;
kontaktiert werden.&lt;br /&gt;
&lt;br /&gt;
'''Derzeitiger Asst. Chef: [[User:Shinichi14|Devil Jasra]]'''&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige FAQs: [[User:Steffen789|Steffen Jasra]], [[User:Fuma|Fuma]]'''&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige FAQ Cadets: [[User:Megamas|Jack Jasra]]'''&lt;br /&gt;
&lt;br /&gt;
===''Das Grafiker-Team''===&lt;br /&gt;
&lt;br /&gt;
'''Derzeitiger Chef: [[User:Gogeta|Gogeta]]''' ''-inaktiv-''&lt;br /&gt;
&lt;br /&gt;
Kann über&lt;br /&gt;
* Graal Private Nachricht&lt;br /&gt;
kontaktiert werden.&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige GFXer: - '''&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige GFX Cadets: [[User:HerrChris|Chris Jasra]], [[User:Farone|Oni]]'''&lt;br /&gt;
&lt;br /&gt;
=Graal-Familien auf Atlantis=&lt;br /&gt;
&lt;br /&gt;
Auf Atlantis, auch in ganz Graal, haben sich inzwischen einige Familien entwickelt, die aus Freundschaft oder auch anderen Zielen gegründet worden sind. Viele Familien gibt es heute nichtmehr, doch manche sind noch erhalten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige aktive Familien auf Atlantis:'''&lt;br /&gt;
&lt;br /&gt;
- [[Jasra]]&lt;br /&gt;
&lt;br /&gt;
- [[Dracono]]&lt;br /&gt;
&lt;br /&gt;
- [[Aileron]]&lt;br /&gt;
&lt;br /&gt;
- [[Eternity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Derzeitige inaktive Familien auf Atlantis:'''&lt;br /&gt;
&lt;br /&gt;
- [[Falcon]]&lt;br /&gt;
&lt;br /&gt;
- [[Uchiha]]&lt;br /&gt;
&lt;br /&gt;
- [[Victrix]]&lt;br /&gt;
&lt;br /&gt;
- [[Sparrow]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
** Offizieles Forum: http://www.graal-atlantis.net/&lt;br /&gt;
** FAQ-Seite: http://www.graal-atlantis-faq.de.vu/&lt;br /&gt;
** Justiz-Seite: http://www.graal-atlantis-justiz.de.ms/&lt;br /&gt;
** Wikipedia-Artikel: http://de.wikipedia.org/wiki/Graal_Online&lt;br /&gt;
** Jasra Homepage: http://jasrafamily.ja.funpic.de/&lt;br /&gt;
&lt;br /&gt;
{{:Worlds}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9873</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9873"/>
		<updated>2007-09-08T06:39:42Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Added use for including (navigation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #0000EE; border-collapse: collapse; background-color: white; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;'''Navigation:'''&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gold Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Classic Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hosted Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development / Private Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Template:Doctitle&amp;diff=9872</id>
		<title>Template:Doctitle</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Template:Doctitle&amp;diff=9872"/>
		<updated>2007-09-08T06:12:46Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/font&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is also for that documentation...&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{doctitle|1=text}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
{{Doctitle|1=This is an example.}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Template:Graycourier&amp;diff=9871</id>
		<title>Template:Graycourier</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Template:Graycourier&amp;diff=9871"/>
		<updated>2007-09-08T05:59:46Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Needs sample&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Courier New&amp;quot; color=&amp;quot;DimGrey&amp;quot;&amp;gt;{{{1}}}&amp;lt;/font&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a template for stylizing text for documentation pages.&lt;br /&gt;
&lt;br /&gt;
Usage:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{graycourier|1=something}}&amp;lt;/nowiki&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Graal_Kingdoms&amp;diff=9870</id>
		<title>Worlds/Graal Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Graal_Kingdoms&amp;diff=9870"/>
		<updated>2007-09-08T05:56:57Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Update for new gold accounts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Login_server_kingdoms.png|left]][[Worlds/Graal Kingdoms|Graal Kingdoms]] is an adventurous massively multi [[player]] online [[roleplaying]] experience. Explore 3-D terrain in a 2-D environment, while battling monsters, forging friendships, and collecting treasures.&lt;br /&gt;
&lt;br /&gt;
Interact with in-game characters and creatures, role play and chat with other players from around the world. [[Worlds/Graal Kingdoms|Graal Kingdoms]] allows players to become a part of the story. Players can build houses, protect kingdoms, battle in tournaments, compete in events, and much more!&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Graal Kingdoms|Graal Kingdoms]] goes beyond the norm, with a growing community and new and exciting features being added all the time. Players can do odd jobs, tame and own pets, battle monsters, form groups with other players, and make their own items and weapons. An important part of [[Worlds/Graal Kingdoms|Graal Kingdoms]], is the great amount of communication that is possible in the game. Through live chatting onscreen, to sending private messages, and even mailing other players letters to their online homes! Battling is action-packed, with a wide variety of weapons and an even wider variety of magic spells. The large assortment of items can be organized from the easy to use drag and drop inventory system. Players can choose from a selection of classes such as Warrior, Sorcerer, Thieves, Barbarians, and even Priests!&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Graal Kingdoms|Graal Kingdoms]] is a graal [[Gold server]] that requires a [[Kingdoms Gold Account]] to play.&lt;br /&gt;
&lt;br /&gt;
More information about Graal Kingdoms:&lt;br /&gt;
* [[Worlds/Graal_Kingdoms/New_Player_Guide|Guide for new players]]&lt;br /&gt;
* [[Worlds/Graal_Kingdoms/Spells_Guide|Spells Guide]]&lt;br /&gt;
&lt;br /&gt;
=Technology=&lt;br /&gt;
The graphics in [[Worlds/Graal Kingdoms|Graal Kingdoms]] are a fine blend of 2-D artwork and 3-D artwork, meshed together to form a unique experience unlike any other. Graphics are highly detailed, colourful, and creative. From boats and houses, to trees and monsters, [[Worlds/Graal Kingdoms|Graal Kingdoms]] provides a visual treat for the player.&lt;br /&gt;
&lt;br /&gt;
[[Worlds/Graal Kingdoms|Graal Kingdoms]] is one of the most advanced [[Graal]] servers online, and differs from other servers in many ways, primarily in its integration with the [[mudlib]] from the [http://crossfire.real-time.com/ Crossfire] game.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
==Jobs==&lt;br /&gt;
[[Image:GraakKingdoms_jobs_mining.jpg|thumb|left]] [[Image:GraakKingdoms_jobs_baking.jpg|thumb|right]] Players can work many different jobs in order to advance further into the game. Mining for gems and other supplies to craft into your own goods. Become a farmer and farm crops to bake into culinary delights. You can even become a lumberjack and plant trees to chop down and turn into wood that can be crafted into many useable items. Craft a fishing rod and build a ship to become a fisherman. You can also try your luck as tradesman. Travel around the world to collect and buy items from all islands to sell or trade them away to people from other islands. Whatever you want to become, you have the possibilities to realize it!&lt;br /&gt;
&lt;br /&gt;
==Houses and Fortifications==&lt;br /&gt;
[[Image:GraakKingdoms_housebuilding.jpg|thumb|left]][[Image:GraalKingdoms_houseshop.jpg|thumb|right]]If you plan on settling down, why not build yourself a home? Mine stones and build walls, chop trees to get wood for the roof, until your new house is complete! Then once your home is built, gather up some furniture and decorate your indoor area in any way you'd like. Your house can even include a mailbox, in which you can receive letters and even items from players! You can also open your own shop to sell goods you produced to earn some money. Or just make some big party together with your friends. To keep out all unwanted visitors, you can construct fortification pillars around your land. But be careful, as pillars can be destroyed! Create your own garden around your house where you will be able to plant flowers, trees and other nice things to give everything a nice look.&lt;br /&gt;
&lt;br /&gt;
To build a House you need:&lt;br /&gt;
&lt;br /&gt;
1)A Houseflag (100P) and the Kingdom King that make your Houseflag to a Houseground.&lt;br /&gt;
&lt;br /&gt;
2) 150 Boards.&lt;br /&gt;
&lt;br /&gt;
3) 300 Nails.&lt;br /&gt;
&lt;br /&gt;
4) 90 Stones.&lt;br /&gt;
&lt;br /&gt;
5) 5 Logs&lt;br /&gt;
&lt;br /&gt;
Here is there order to build the house once your house flag turns into a &lt;br /&gt;
houseground.&lt;br /&gt;
&lt;br /&gt;
Logs -&amp;gt; Stones -&amp;gt; Board w/nails. (2 Nails per board)&lt;br /&gt;
&lt;br /&gt;
==Role Player System==&lt;br /&gt;
[[Image:GraakKingdoms_event_worker.jpg|thumb|left]][[Image:GraalKingdoms_clothsshop.jpg|thumb|right]][[Worlds/Graal Kingdoms|Graal Kingdoms]] has a massive role playing engine to allow an exciting experiences. Hundreds of items, loads of weapons, and a large array of magical spells and prayers allow for an unique role playing environment. Different items allow for different statistical effects to your base stats, enabling every player to strengthen their character with bigger and better items and weapons. A large assortment of items can be mixed together to create other items by using alchemy. Pick clothes from a big assortment or submit your ones to customize your outfit. Take part in role playing events and have lots of fun. Join one of five Kingdoms and undergo a great role playing experience in a nation together with friends. Making for fun experimentation and surprising results!&lt;br /&gt;
&lt;br /&gt;
==Interaction between Players==&lt;br /&gt;
[[Image:GraakKingdoms_zorbiburst.jpg|thumb|left]][[Image:GraakKingdoms_event_snowball.jpg|thumb|right]]Players can interact with each other in many ways. Through weekly tournaments and events like shipwars, mazes, role playing events, trivia events, quiz events and much more. Even in mini-games, such as kart racing, zorbi burst, metris, ice hockey and soccer players can interact with each other. Also every kingdom organises partys and big events which are used to give special kingdomitems to the winner. Players can group with others to form parties in order to take on large quests or battle monsters in dungeons, mazes and haunted houses. Screenshots submission and news announce winners of events and competitions so every [[player]] can have a chance to be recognized.&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Monster fighting==&lt;br /&gt;
Players can travel through dark and eerie dungeons that have many twists, turns, and dead ends. Monsters of all shapes and sizes lurk through the corridors awaiting any challenger that crosses their path. By defeating monsters, players gain fighting experience which is used to gain levels to grow stronger. Battling monsters also allows for players to earn treasure from their victories. Monsters have different patterns of attack and come in many shapes and sizes, so beware!&lt;br /&gt;
&lt;br /&gt;
==Animals and Pets==&lt;br /&gt;
[[Image:GraalKingdoms_pets.jpg|thumb|left]]There is a variety of animals that roam the lands in [[Worlds/Graal Kingdoms|Graal Kingdoms]]. Some of these animals can be fed and tamed to follow you and much more. If you have a horse, you can feed it and ride it for faster travel over the land. You can even add armor to your horse to protect it during battles. Pets can also help to lighten the load by carrying some of your heavy goods.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
[[Image:GraakKingdoms_ships.jpg|thumb|right]]Dream of travelling the seas? In [[Worlds/Graal Kingdoms|Graal Kingdoms]], it's possible! With enough effort and wood, you can build a grand ship and sail around the world! Gather a crew together and explore the vast sea, or search for passing ships to destroy with your cannons! Ships can be damaged to the point of sinking, but they can also be repaired. You'll need to find a good crew to take on the rough waters!&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
[[Image:GraalKingdoms_interface.jpg|thumb|left]]Players can buy, sell, trade, and equip their items and weapons with the help of an easy to use inventory system. The inventory features drag and drop capabilities that allow the player to drop items on the ground or into bags or other containers they are carrying. The inventory displays currently worn items such as armour, rings, and amulets, cloaks, along with the character's stats and items. It also gives informations about your characters stats, experience and resistance.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
[[Image:Login_server_kingdoms2.png|thumb|right]]&lt;br /&gt;
Players can choose to join one of five Kingdoms. Each Kingdom is unique with it's own island, background information, and design. Players can take part in Kingdom events, wars, tournaments, and much more. Every Kingdom has a style of it's own, which allows the [[player]] to choose what style best suits them. Players can take on the role of a Kingdom member and even climb the ranks for a high position in the Kingdom. Become a defender for your Kingdom and wage war with other Kingdoms for honour and glory!&lt;br /&gt;
&lt;br /&gt;
There are five different kingdoms on [[Worlds/Graal Kingdoms|Graal Kingdoms]].&lt;br /&gt;
&lt;br /&gt;
===Zormite===&lt;br /&gt;
[[Image:Kicon_zormite.png|left]]Zormite is a kingdom that was recently taken over by drows but has recently be restored to proper leadership. The current king is [[User:Drakeero|Drakeero Araylin]]&lt;br /&gt;
&lt;br /&gt;
===Dustari===&lt;br /&gt;
[[Image:Kicon_dustari.png|left]]Dustari is a monarchy based off of medieval times. The current king is [[user:Obs311|Johnathan Aldroth]].&lt;br /&gt;
&lt;br /&gt;
===Forest===&lt;br /&gt;
[[Image:Kicon_forest.png|left]]Forest is a nature-based kingdom.  Its houses are formed out of trees. The current king is DraxxTeazok.&lt;br /&gt;
&lt;br /&gt;
===Pirates===&lt;br /&gt;
[[Image:Kicon_pirates.png|left]]Pirates is a kingdom that has a large navy and a rather small land army. The current king's are [[User:Cyan3|Felix Lionheart]] and [[User:Cruchot|Yannick Steele]].&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
[[Image:Kicon_samurai.png|left]]Samurai is a kingdom based on feudal Japan and it's traditions.  It's houses have distinctive paper walls and pagoda roofs. The current king is [[User:Stromstedt|Stromstedt Hazuko]]&lt;br /&gt;
&lt;br /&gt;
=Storyline=&lt;br /&gt;
===Peaceful Life===&lt;br /&gt;
Life in the [[Graalian]] world was peaceful. People built towns, and mined the land of its riches. Farmers planted happily, making sure to water their plants for the upcoming Sylvester.&lt;br /&gt;
&lt;br /&gt;
Merchants sold goods in the streets, as men on horseback patrolled the area for thieves. The people enjoyed the warmth of the day, as the Bomy Moons approached. The world seemed to be in perfect balance.&lt;br /&gt;
&lt;br /&gt;
===Preparing for Danger===&lt;br /&gt;
The world was unprepared for what was about to happen. Sightings of a large meteor were taking place all over the land. Scholars revealed that it wasn't a meteor, but a moon. For many years, the Suns of the Bomy planet had passed near the land. Sometimes, the Suns would pass right over one another. Causing a Sylvester, that heated the [[Graalian]] world with bright red intensity.&lt;br /&gt;
&lt;br /&gt;
However, something had went wrong. The Bomy Moon became disaligned from the planet, and was hurdling towards the peaceful world of Graal.&lt;br /&gt;
&lt;br /&gt;
All the [[Graalians]] could do was prepare for the worst. The Moon crashed heavily into the sea, causing massive tidal waves to wash over the land. It appeared that the damage had been done... but it was just beginning...&lt;br /&gt;
&lt;br /&gt;
===Worldly Changes===&lt;br /&gt;
The impact of the Moon caused devastating underground destruction. Underwater volcanoes became active from the intense earthquake, causing islands to emerge from the sea. Lava became hard as stone quickly after being engulfed in water. Clouds of ash arose from the water and into the sky.&lt;br /&gt;
&lt;br /&gt;
The tidal waves began to subside, and the half-submerged Moon could be seen in the middle of the land.&lt;br /&gt;
&lt;br /&gt;
===Unwelcome Visitors===&lt;br /&gt;
Approaching the Moon, [[Graalians]] witnessed what appeared to be movement on it's surface.&lt;br /&gt;
&lt;br /&gt;
Bomies began to emerge from the craters. When the alien bomies looked around the land, they became enraged. They discovered that their own Bomy race, were being treated like [[Graalian]] pets. This caused anger in the alien bomies, and they immediately began to attack the [[Graalians]]. The people fought valiantly to save their home. After a long battle, it appeared that the alien bomies had been defeated.&lt;br /&gt;
&lt;br /&gt;
===Turn for the Worst===&lt;br /&gt;
Knowing that they were outnumbered and beaten, the alien bomies enslaved the minds of the small creatures and plants on the land. Seemingly harmless plants and animals began attacking the [[Graalians]]. The people had no choice but to retreat. There was little hope left for them, as they quickly fled the island on ships from every shore. They left, knowing that they would return later, to retaliate this assualt. They sailed for what seemed like forever, until they finally found land...&lt;br /&gt;
&lt;br /&gt;
===Final Hope===&lt;br /&gt;
Five islands were discovered by the [[Graalian]] people as they approached the shores. The people decided to rebuild their lives on these new islands. They built towns and ports, houses and shops. Soon, they had decided to reclaim the land they had lost. Kingdoms were formed on each island, in an effort to prepare for the approaching battle. These Kingdoms became known as Dustari, Forest, Pirate, Samurai, and Zormite. Each kingdom built armies and castles in preparation for war. It appeared that hope was once again restored in the people of the new lands...&lt;br /&gt;
&lt;br /&gt;
===Destiny Awaits===&lt;br /&gt;
Time is running out... The alien bomies are also building up their civilization. The crashing of the moon has awakened evil deep within the world. It won't be long before the evil spreads to take your land for its own. You must help reclaim the island that was once called home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Staff Contacts / Support=&lt;br /&gt;
&lt;br /&gt;
Additionally to the staffs listed below you can also use the [http://support.cyberjoueurs.com/support/ support center] to get help.&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
&lt;br /&gt;
====[[User:dNeonb|Björn]]====&lt;br /&gt;
Björn is Player Manager of [[Graal Kingdoms]].&lt;br /&gt;
&lt;br /&gt;
Can be contacted via:&lt;br /&gt;
* Forum PM: dNeonb&lt;br /&gt;
* E-Mail: dneonb@graalonline.com&lt;br /&gt;
* AIM: GraalNeon&lt;br /&gt;
&lt;br /&gt;
He can mostly be found on [[Worlds/Graal Kingdoms|Graal Kingdoms]], [[Worlds/Kingdoms Debug|Kingdoms Debug]], [[Worlds/Zone|Zone]] and [[Worlds/Atlantis|Atlantis]].&lt;br /&gt;
&lt;br /&gt;
====[[User:Sam|Sam]]====&lt;br /&gt;
Sam is Admin of [[Graal Kingdoms]].&lt;br /&gt;
 &lt;br /&gt;
Can be contacted via:&lt;br /&gt;
&lt;br /&gt;
* Forum PM: Sam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He can mostly be found on [[Worlds/Graal Kingdoms|Graal Kingdoms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events Masters==&lt;br /&gt;
&lt;br /&gt;
===[[User:sage_sooby|Sage Cyper]]===&lt;br /&gt;
===[[User:Ravenblade1979|Ravenblade Rainstorm]]===&lt;br /&gt;
===[[User:Gothika|Fayt Lionheart]]===&lt;br /&gt;
===[[User:Jkool666|Inaba Aikina]]===&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Template:Code&amp;diff=9869</id>
		<title>Template:Code</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Template:Code&amp;diff=9869"/>
		<updated>2007-09-07T20:49:52Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Should show a preview on template page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 1px dashed #000000; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|&amp;lt;font face=&amp;quot;Courier New,monospace&amp;quot; color=&amp;quot;DimGrey&amp;quot;&amp;gt;{{{1}}}&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;This is for new documentation!&lt;br /&gt;
&lt;br /&gt;
Usage:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{code|1=something}}&amp;lt;/nowiki&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9868</id>
		<title>Talk:Feature Requests/Wiki</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9868"/>
		<updated>2007-09-07T08:19:32Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Googletoolbarbutton.xml&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a place to request new features or fixes specifically for the '''Graal Wiki''' (GraalBible).&lt;br /&gt;
&lt;br /&gt;
'''To make a new request:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;+&amp;quot; in the left hand panel.&lt;br /&gt;
* A title for your request is manditory.  Be sure to fill it out (avoid using an already used title).&lt;br /&gt;
* Type your request neatly and legibly into the description box.&lt;br /&gt;
* At the end of your request, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
'''To comment on an existing request or comment:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;Edit&amp;quot; link next to the request or comment title that you wish to comment on.&lt;br /&gt;
* Notice how many equals are in the header.  Put your header for your comment at the end of the page in the same format but with one more equals (=) on either side then the original header.&lt;br /&gt;
** For example, if the request being edited is titled &amp;lt;pre&amp;gt;== Borders ==&amp;lt;/pre&amp;gt; then you might put your comment header as &amp;lt;pre&amp;gt;=== RE: Borders ===&amp;lt;/pre&amp;gt; (The header can be whatever you want, this is just an example).&lt;br /&gt;
* Type your comment neatly and legibly right after your comment header.&lt;br /&gt;
* At the end of your comment, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
''Failure to adhere to these guidelines could result in your request or comment being edited or removed.''&lt;br /&gt;
&lt;br /&gt;
= All Requests =&lt;br /&gt;
&lt;br /&gt;
== Common.css ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if we could have a [[MediaWiki:Common.css]] added to here which would be included in the html for all wiki pages.  [http://en.wikipedia.org/wiki/MediaWiki:Common.css Here] is an example.  The main reason I want this is so that we can have common table classes and such (most specifically the InfoBox class) for use in templates.  I'm aiming to add something like the infobox like [http://en.wikipedia.org/wiki/FLCL here] on Worlds and Project pages.&lt;br /&gt;
&lt;br /&gt;
Just a thought!  Please comment! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Googletoolbarbutton.xml ==&lt;br /&gt;
&lt;br /&gt;
Could you please add this to [[MediaWiki:Googletoolbarbutton.xml]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;custombuttons xmlns=&amp;quot;http://toolbar.google.com/custombuttons/&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;button&amp;gt;&lt;br /&gt;
    &amp;lt;site&amp;gt;http://wiki.graal.net/index.php/Main_Page&amp;lt;/site&amp;gt;&lt;br /&gt;
    &amp;lt;search&amp;gt;http://wiki.graal.net/index.php/Special:Search?search={query}&amp;lt;/search&amp;gt;&lt;br /&gt;
    &amp;lt;send&amp;gt;http://wiki.graal.net/index.php/Special:Search?search={selection}&amp;lt;/send&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;GraalBible&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;description&amp;gt;GraalBible&amp;lt;/description&amp;gt;&lt;br /&gt;
    &amp;lt;icon mode=&amp;quot;base64&amp;quot;&amp;gt;iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAALHRFWHRDcmVhdGlvbiBUaW1lAFN1&lt;br /&gt;
biAxOSBPY3QgMjAwMyAxMzoyMDozMiAtMDYwMLmDpsIAAAAHdElNRQfTChMSGgD/7ak0AAAACXBI&lt;br /&gt;
WXMAAArwAAAK8AFCrDSYAAAABGdBTUEAALGPC/xhBQAAATJQTFRF5HbgVFNDOTUbd18OZUoQaUwP&lt;br /&gt;
WEw2NTQpVUwWqnUP05Ipp3cztoAv1JEdbE4QSUhJVUw725g0j2cv/7BA2Jc6nHAx2pYia04QJiMe&lt;br /&gt;
oG8R869JzbiZTz4mwog3YFhN98yNTUY7ICAgkGgw/Lla4+TjwLCY6bBew8TD9Nq0lWcFOzEj/rJH&lt;br /&gt;
jntge2tT0ZhGWFhY3qhb05AcW0QSWUMTsXkJJiQgb1Mr2pg61JQ545898KY9yI049ak+3ZgkqnUL&lt;br /&gt;
eFca6aE3JyQhxIo3V0Qps381onMu5J0qblIr8ac+tIA1q3o0SDol76U94Z07jGUv3Zo7PzQkIyMj&lt;br /&gt;
OTo5alAqNTIsLi4uz5E54Zw7YVREXVZQV09HRURFMDAwT1BPMTExcFQrJSUlISEhJiMgTUdBUlFS&lt;br /&gt;
Ozo77AaC1QAAAAF0Uk5TAEDm2GYAAACzSURBVHjaY2DAAhQVFVMSU1EEAhMSFZOSYfxoRcWY2DjF&lt;br /&gt;
eN8ICD9AMTAoOCRUMUw4PCIyioHB3QNohKeXorePsLCvnz8Dg72DoqKjk5WzizAQuLoxMBibKJqa&lt;br /&gt;
mVtYWlnbCAvb2gHN0FTU0tbRFdbTNxAWNjQCCigoKimrqAqrqWsIi/GBrZGQlJKWEZaVk4fyGfgF&lt;br /&gt;
OAWFhEVExcRhLmPn4OTi5uHlgzudkYGJmYWVjYFIAAAhXxmS4dhajwAAAABJRU5ErkJggg==&amp;lt;/icon&amp;gt;&lt;br /&gt;
  &amp;lt;/button&amp;gt;&lt;br /&gt;
&amp;lt;update&amp;gt;http://wiki.graal.net/MediaWiki:Googletoolbarbutton.xml&amp;lt;/update&amp;gt;&lt;br /&gt;
&amp;lt;/custombuttons&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's the xml script for the GraalBible google toolbar button that I made and having it hosted on here makes the most sense.  After that is added this should work:&lt;br /&gt;
[http://toolbar.google.com/buttons/add?url=http://wiki.graal.net/index.php?title=MediaWiki:Googletoolbarbutton.css&amp;amp;usemsgcache=yes&amp;amp;action=raw&amp;amp;ctype=text/css]&lt;br /&gt;
(might have to change the &amp;amp;'s to %###s and so in the url but I'll deal with that later)&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 08:19, 7 September 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9867</id>
		<title>Talk:Feature Requests/Wiki</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9867"/>
		<updated>2007-09-07T08:03:31Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a place to request new features or fixes specifically for the '''Graal Wiki''' (GraalBible).&lt;br /&gt;
&lt;br /&gt;
'''To make a new request:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;+&amp;quot; in the left hand panel.&lt;br /&gt;
* A title for your request is manditory.  Be sure to fill it out (avoid using an already used title).&lt;br /&gt;
* Type your request neatly and legibly into the description box.&lt;br /&gt;
* At the end of your request, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
'''To comment on an existing request or comment:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;Edit&amp;quot; link next to the request or comment title that you wish to comment on.&lt;br /&gt;
* Notice how many equals are in the header.  Put your header for your comment at the end of the page in the same format but with one more equals (=) on either side then the original header.&lt;br /&gt;
** For example, if the request being edited is titled &amp;lt;pre&amp;gt;== Borders ==&amp;lt;/pre&amp;gt; then you might put your comment header as &amp;lt;pre&amp;gt;=== RE: Borders ===&amp;lt;/pre&amp;gt; (The header can be whatever you want, this is just an example).&lt;br /&gt;
* Type your comment neatly and legibly right after your comment header.&lt;br /&gt;
* At the end of your comment, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
''Failure to adhere to these guidelines could result in your request or comment being edited or removed.''&lt;br /&gt;
&lt;br /&gt;
= All Requests =&lt;br /&gt;
&lt;br /&gt;
== Common.css ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if we could have a [[MediaWiki:Common.css]] added to here which would be included in the html for all wiki pages.  [http://en.wikipedia.org/wiki/MediaWiki:Common.css Here] is an example.  The main reason I want this is so that we can have common table classes and such (most specifically the InfoBox class) for use in templates.  I'm aiming to add something like the infobox like [http://en.wikipedia.org/wiki/FLCL here] on Worlds and Project pages.&lt;br /&gt;
&lt;br /&gt;
Just a thought!  Please comment! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 08:01, 7 September 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9866</id>
		<title>Talk:Feature Requests/Wiki</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9866"/>
		<updated>2007-09-07T08:01:42Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Common.css&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a place to request new features or fixes specifically for the '''Graal Wiki''' (GraalBible).&lt;br /&gt;
&lt;br /&gt;
'''To make a new request:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;+&amp;quot; in the left hand panel.&lt;br /&gt;
* A title for your request is manditory.  Be sure to fill it out (avoid using an already used title).&lt;br /&gt;
* Type your request neatly and legibly into the description box.&lt;br /&gt;
* At the end of your request, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
'''To comment on an existing request or comment:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;Edit&amp;quot; link next to the request or comment title that you wish to comment on.&lt;br /&gt;
* Notice how many equals are in the header.  Put your header for your comment at the end of the page in the same format but with one more equals (=) on either side then the original header.&lt;br /&gt;
** For example, if the request being edited is titled &amp;lt;pre&amp;gt;=Borders=&amp;lt;/pre&amp;gt; then you would put your comment header as &amp;lt;pre&amp;gt;==RE: Borders==&amp;lt;/pre&amp;gt; (The header can be whatever you want, this is just an example).&lt;br /&gt;
* Type your comment neatly and legibly right after your comment header.&lt;br /&gt;
* At the end of your comment, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
''Failure to adhere to these guidelines could result in your request or comment being edited or removed.''&lt;br /&gt;
&lt;br /&gt;
== Common.css ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if we could have a [[MediaWiki:Common.css]] added to here which would be included in the html for all wiki pages.  [http://en.wikipedia.org/wiki/MediaWiki:Common.css Here] is an example.  The main reason I want this is so that we can have common table classes and such (most specifically the InfoBox class) for use in templates.  I'm aiming to add something like the infobox like [http://en.wikipedia.org/wiki/FLCL here] on Worlds and Project pages.&lt;br /&gt;
&lt;br /&gt;
Just a thought!  Please comment! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 08:01, 7 September 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9865</id>
		<title>Talk:Feature Requests/Wiki</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Talk:Feature_Requests/Wiki&amp;diff=9865"/>
		<updated>2007-09-07T07:52:26Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Hope this works well! (Will make other request pages too)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a place to request new features or fixes specifically for the '''Graal Wiki''' (GraalBible).&lt;br /&gt;
&lt;br /&gt;
'''To make a new request:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;+&amp;quot; in the left hand panel.&lt;br /&gt;
* A title for your request is manditory.  Be sure to fill it out (avoid using an already used title).&lt;br /&gt;
* Type your request neatly and legibly into the description box.&lt;br /&gt;
* At the end of your request, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
'''To comment on an existing request or comment:'''&lt;br /&gt;
* First login to your Graal account.&lt;br /&gt;
* Click on the &amp;quot;Edit&amp;quot; link next to the request or comment title that you wish to comment on.&lt;br /&gt;
* Notice how many equals are in the header.  Put your header for your comment at the end of the page in the same format but with one more equals (=) on either side then the original header.&lt;br /&gt;
** For example, if the request being edited is titled &amp;lt;pre&amp;gt;=Borders=&amp;lt;/pre&amp;gt; then you would put your comment header as &amp;lt;pre&amp;gt;==RE: Borders==&amp;lt;/pre&amp;gt; (The header can be whatever you want, this is just an example).&lt;br /&gt;
* Type your comment neatly and legibly right after your comment header.&lt;br /&gt;
* At the end of your comment, make sure you add a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; which will print your signature on the page.&lt;br /&gt;
&lt;br /&gt;
''Failure to adhere to these guidelines could result in your request or comment being edited or removed.''&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Bombermad_Evolved&amp;diff=9861</id>
		<title>Worlds/Bombermad Evolved</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Bombermad_Evolved&amp;diff=9861"/>
		<updated>2007-09-07T07:26:55Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Forgot a template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{playerworld}}&lt;br /&gt;
&lt;br /&gt;
Bombermad Evolved is a classic themed server that is a take-off from the Bombermad mini-game featured on the [[Worlds/Graal Skills|Graal Skills server]].  The project is currently on the host server [[Worlds/Gileada|Gileada]] where it is being developed.&lt;br /&gt;
&lt;br /&gt;
=Genre, Theme and Style=&lt;br /&gt;
Unlike its predecessor, Bombermad, which is set in a mini-game genre, Bombermad Evolved is played as an adventure style game.  Many quests can be found that may be played on your own or with others with a small element of story involved.  For this reason it falls more under the ''Classic'' genre rather then the mini-game genre.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
Incomplete.&lt;br /&gt;
&lt;br /&gt;
=Future Plans=&lt;br /&gt;
Incomplete.&lt;br /&gt;
&lt;br /&gt;
=Previews=&lt;br /&gt;
[[Image:Bombermad_evolved_preview.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9860</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9860"/>
		<updated>2007-09-07T07:24:17Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Added bombermad evolved.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&lt;br /&gt;
&lt;br /&gt;
=Gold Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Classic Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hosted Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development / Private Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server bombermad.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Bombermad Evolved|Bombermad Evolved]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Login_server_bombermad.png&amp;diff=9859</id>
		<title>File:Login server bombermad.png</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Login_server_bombermad.png&amp;diff=9859"/>
		<updated>2007-09-07T07:22:19Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: A bomb is dropped waiting to be triggered.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bomb is dropped waiting to be triggered.&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds/Bombermad_Evolved&amp;diff=9858</id>
		<title>Worlds/Bombermad Evolved</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds/Bombermad_Evolved&amp;diff=9858"/>
		<updated>2007-09-07T07:11:24Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: New page: Bombermad Evolved is a classic themed server that is a take-off from the Bombermad mini-game featured on the Graal Skills server.  The project is currently on the h...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bombermad Evolved is a classic themed server that is a take-off from the Bombermad mini-game featured on the [[Worlds/Graal Skills|Graal Skills server]].  The project is currently on the host server [[Worlds/Gileada|Gileada]] where it is being developed.&lt;br /&gt;
&lt;br /&gt;
=Genre, Theme and Style=&lt;br /&gt;
Unlike its predecessor, Bombermad, which is set in a mini-game genre, Bombermad Evolved is played as an adventure style game.  Many quests can be found that may be played on your own or with others with a small element of story involved.  For this reason it falls more under the ''Classic'' genre rather then the mini-game genre.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
Incomplete.&lt;br /&gt;
&lt;br /&gt;
=Future Plans=&lt;br /&gt;
Incomplete.&lt;br /&gt;
&lt;br /&gt;
=Previews=&lt;br /&gt;
[[Image:Bombermad_evolved_preview.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Bombermad_evolved_preview.png&amp;diff=9857</id>
		<title>File:Bombermad evolved preview.png</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Bombermad_evolved_preview.png&amp;diff=9857"/>
		<updated>2007-09-07T02:33:31Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: jpg was to big.  Delete the .jpg please!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;jpg was to big.  Delete the .jpg please!&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=File:Bombermad_evolved_preview.jpg&amp;diff=9856</id>
		<title>File:Bombermad evolved preview.jpg</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=File:Bombermad_evolved_preview.jpg&amp;diff=9856"/>
		<updated>2007-09-07T02:29:30Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: First simple preview.  Doesn't has much in it but gives a general idea.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First simple preview.  Doesn't has much in it but gives a general idea.&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=Worlds&amp;diff=9855</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=Worlds&amp;diff=9855"/>
		<updated>2007-09-07T02:22:18Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Restoring the page.  Please preview before you make changes and you can't use an image that big.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The following is the list of all the current [[Graal]] [[Playerworld|Playerworlds]].  Click on any world to view information about it.  Please be aware that all information may be edited by anyone and can be subject to some biased opinions.&lt;br /&gt;
&lt;br /&gt;
=Gold Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server kingdoms.png|150px]]&lt;br /&gt;
| [[Image:Login server skills.jpg|150px]]&lt;br /&gt;
| [[Image:Login server zone.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon graal2002.png]] [[Worlds/Graal Kingdoms|Graal Kingdoms]]&lt;br /&gt;
| [[Image:Login icon login3.png]] [[Worlds/Graal Skills|Graal Skills]]&lt;br /&gt;
| [[Image:Login icon playerworld2.png]] [[Worlds/Zone|Zone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Classic Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server atlantis.png|150px]]&lt;br /&gt;
| [[Image:Login server classic.png|150px]]&lt;br /&gt;
| [[Image:Login server delteria.png|150px]]&lt;br /&gt;
| [[Image:Login server era.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon atlantis.png]] [[Worlds/Atlantis Relaunched|Atlantis Relaunched]]&lt;br /&gt;
| [[Image:Login icon classic.png]] [[Worlds/Classic|Classic]]&lt;br /&gt;
| [[Image:Login icon delteria.png]] [[Worlds/Delteria|Delteria]]&lt;br /&gt;
| [[Image:Login icon era.png]] [[Worlds/Era|Era]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login server npulse.png|150px]]&lt;br /&gt;
| [[Image:Login server unholy.png|150px]]&lt;br /&gt;
| [[Image:Login server valikorlia.png|150px]]&lt;br /&gt;
| [[Image:Login server zodiac.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login icon npulse.png]] [[Worlds/N-Pulse|N-Pulse]]&lt;br /&gt;
| [[Image:Login icon unholy.png]] [[Worlds/Unholy Nation|Unholy Nation]]&lt;br /&gt;
| [[Image:Login icon valdev.png]] [[Worlds/Valikorlia|Valikorlia]]&lt;br /&gt;
| [[Image:Login icon playerworld62.png]] [[Worlds/Zodiac|Zodiac]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hosted Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server aeon.png|150px]]&lt;br /&gt;
| [[Image:Login server olwest.png|150px]]&lt;br /&gt;
| [[Image:Login server zenkou.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Aeon|Aeon]]&lt;br /&gt;
| [[Image:Login icon playerworld36.png]] [[Worlds/Ol' West|Ol' West]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Zenkou|Zenkou]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development / Private Servers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Image:Login server bomyland.png|150px]]&lt;br /&gt;
| [[Image:Login server darknations.jpg|150px]]&lt;br /&gt;
| [[Image:Login server exodus.png|150px]]&lt;br /&gt;
| [[Image:Login server maloria.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Graal Bomy Lands|Bomy Lands]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Dark Nations|Dark Nations]]&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Exodus|Exodus]]&lt;br /&gt;
| [[Image:Login icon maloria.png]] [[Worlds/Maloria|Maloria]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Login server shaded.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Graalicon big.png]] [[Worlds/Shaded Legend|Shaded Legend]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Worlds/Atrius|Atrius]]&lt;br /&gt;
* [[Worlds/Babylon|Babylon]]&lt;br /&gt;
* [[Worlds/Black Dev|Black Dev]]&lt;br /&gt;
* [[Worlds/Bravo Online|Bravo Online]]&lt;br /&gt;
* [[Worlds/Dark Rival|Dark Rival]]&lt;br /&gt;
* [[Worlds/Elemental Kingdoms|Elemental Kingdoms]]&lt;br /&gt;
* [[Worlds/Esteria|Esteria]]&lt;br /&gt;
* [[Worlds/Eventserver|Graal Event Worlds]]&lt;br /&gt;
* [[Worlds/Gileada|Gileada]]&lt;br /&gt;
* [[Worlds/GraalRealms|Graal Realms]]&lt;br /&gt;
* [[Worlds/Lostworld|Lostworld]]&lt;br /&gt;
* [[Worlds/Niromia|Niromia]]&lt;br /&gt;
* [[Worlds/Old School|Old School]]&lt;br /&gt;
* [[Worlds/Ordinance|Ordinance]]&lt;br /&gt;
* [[Worlds/Reborn|Reborn]]&lt;br /&gt;
* [[Worlds/RP Kingdoms|RP Kingdoms]]&lt;br /&gt;
* [[Worlds/Shangri-La|Shangri-La]]&lt;br /&gt;
* [[Worlds/Symphonia|Symphonia]]&lt;br /&gt;
* [[Worlds/Twilight of Shadows|Twilight of Shadows]]&lt;br /&gt;
* [[Worlds/Utopia|Utopia]]&lt;br /&gt;
* [[Worlds/VS:CONFLICT|VS:CONFLICT]]&lt;br /&gt;
* [[Worlds/X-Online|X-Online]]&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
	<entry>
		<id>https://graalonline.net/index.php?title=User_talk:Matt&amp;diff=9854</id>
		<title>User talk:Matt</title>
		<link rel="alternate" type="text/html" href="https://graalonline.net/index.php?title=User_talk:Matt&amp;diff=9854"/>
		<updated>2007-09-07T02:19:40Z</updated>

		<summary type="html">&lt;p&gt;Zokemon: Preview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preview ==&lt;br /&gt;
&lt;br /&gt;
Please use the preview button before you make changes to a page to avoid spamming the recent changes page.  Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:Zokemon|Zero]] 02:19, 7 September 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Zokemon</name></author>
	</entry>
</feed>